55f6604307
V3.4.3 修复Prefab中block不被识别为wall的问题
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更新DOTWeen
2023-10-15 09:03:35 +09:00
86d6b41ed7
V3.4.1 整理script位置
2023-10-15 02:16:43 +09:00
eabbb656cb
V3.4 追加Save Model按钮
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追加Save Model按钮,对应按钮按下时显示message修改了font
2023-10-12 22:48:02 +09:00
9219b3d0da
V3.3.7 转移SceneBlockPrefabSet
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转移SceneBlockPrefabSet至Scene Start的StartSceneData中
2023-10-08 23:56:11 +09:00
5226f1dbbf
V3.2.2 开始创建MultiLevel
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使用Multi level使AI适应更复杂环境
基本Level创建完成
UI逻辑创建中
2023-08-23 02:58:50 +09:00
0d60c857b7
V2.0 Bug Fix, scene added
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fix scene only spawn in a small area in center.
delete room type attack target.
make no more enemy spawn in go target.
free mode enemy number change to 3.
2022-12-08 06:27:49 +09:00
8570a5ba5e
bug fix
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fix target attack always win in first round.
2022-12-01 19:52:52 +09:00
25eac00c53
Target & dynamic reward System V1.0
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太多了...总之能用了,就这样吧,也懒得用英文写了(;´Д`)
ParameterContainer用于管理所有的Reward和Parameter.
TargetController用于生成目标,然后再让SceneBlockContainer实际生成目标块,并且兼顾reward计算功能和目标观察结果的获取.
EnemyContainer用于生成和删除敌人.
SceneBlockContainer用于生成和删除目标块.
States用于管理HP.
SceneBlock用于管理目标块的...一堆东西,比如目标大小,目标区内人数等和目标所属状态等.
2022-11-29 07:54:08 +09:00