V3.3.7 转移SceneBlockPrefabSet
转移SceneBlockPrefabSet至Scene Start的StartSceneData中
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{"count":1,"self":55.369945599999994,"total":55.896485899999995,"children":{"InitializeActuators":{"count":2,"self":0.0015002,"total":0.0015002,"children":null},"InitializeSensors":{"count":2,"self":0.0009996,"total":0.0009996,"children":null},"AgentSendState":{"count":2561,"self":0.013006199999999999,"total":0.0744512,"children":{"CollectObservations":{"count":2561,"self":0.050952,"total":0.050952,"children":null},"WriteActionMask":{"count":2561,"self":0.0019971999999999998,"total":0.0019971999999999998,"children":null},"RequestDecision":{"count":2561,"self":0.0084958,"total":0.0084958,"children":null}}},"DecideAction":{"count":2561,"self":0.0092719,"total":0.0092719,"children":null},"AgentAct":{"count":2561,"self":0.43981539999999997,"total":0.43981539999999997,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1694787686","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-VM5NSoJKZXjIkaU6OFyy0 -hubSessionId f1122d18-2ab0-4ade-9f39-17e4ff5d8154 -accessToken YKrI3UzHoKnMGcRQUR3Ubv1tFcBvt7w8ZSwL093jsTg00ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Play","end_time_seconds":"1694787742"}}
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{"count":1,"self":6.6978924,"total":6.7403838,"children":{"InitializeActuators":{"count":2,"self":0.002,"total":0.002,"children":null},"InitializeSensors":{"count":2,"self":0.001,"total":0.001,"children":null},"AgentSendState":{"count":96,"self":0.0014992999999999999,"total":0.010006899999999999,"children":{"CollectObservations":{"count":96,"self":0.0050103,"total":0.0050103,"children":null},"WriteActionMask":{"count":96,"self":0.0014992,"total":0.0014992,"children":null},"RequestDecision":{"count":96,"self":0.0019981,"total":0.0019981,"children":null}}},"DecideAction":{"count":96,"self":0.0029998,"total":0.0029998,"children":null},"AgentAct":{"count":96,"self":0.0259858,"total":0.0259858,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1696776760","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-XEerV7kYNt9lW-ScfLTdo -hubSessionId d21180ac-2b2e-4464-bc29-90cd6d320fc3 -accessToken FUlk05mLlb2dcwVANd09HxpJmsCNwwFXO6GIY0FY5_c00ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Play","end_time_seconds":"1696776767"}}
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@ -1 +1 @@
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{"count":1,"self":7.6867775999999992,"total":7.7230661,"children":{"InitializeActuators":{"count":2,"self":0.0010014,"total":0.0010014,"children":null},"InitializeSensors":{"count":2,"self":0.0009991,"total":0.0009991,"children":null},"AgentSendState":{"count":133,"self":0.0034961999999999997,"total":0.0112705,"children":{"CollectObservations":{"count":133,"self":0.0063840999999999993,"total":0.0063840999999999993,"children":null},"WriteActionMask":{"count":133,"self":0,"total":0,"children":null},"RequestDecision":{"count":133,"self":0.0013901999999999999,"total":0.0013901999999999999,"children":null}}},"DecideAction":{"count":133,"self":0.0010008,"total":0.0010008,"children":null},"AgentAct":{"count":133,"self":0.022017099999999998,"total":0.022017099999999998,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1696516721","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-q2quha7JFq52w-SUtj3vv -hubSessionId 61f6b54c-8d4c-45ec-a505-47188486c77c -accessToken QYTEq0ishS-kLjhfwMeB2jbrH3uriRLQpQBsjnaTMm000ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"StartScene","end_time_seconds":"1696516728"}}
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{"count":1,"self":242.71572479999998,"total":242.7646804,"children":{"InitializeActuators":{"count":2,"self":0.0010002,"total":0.0010002,"children":null},"InitializeSensors":{"count":2,"self":0.0009999,"total":0.0009999,"children":null},"AgentSendState":{"count":177,"self":0.0019996,"total":0.0124999,"children":{"CollectObservations":{"count":177,"self":0.0084996,"total":0.0084996,"children":null},"WriteActionMask":{"count":177,"self":0.001001,"total":0.001001,"children":null},"RequestDecision":{"count":177,"self":0.00099969999999999985,"total":0.00099969999999999985,"children":null}}},"DecideAction":{"count":177,"self":0.00099739999999999985,"total":0.00099739999999999985,"children":null},"AgentAct":{"count":177,"self":0.033470099999999996,"total":0.033470099999999996,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1696737503","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-UCUNI -hubSessionId f3a1d4a3-bb8f-4132-848c-8cb8ce38d7d8 -accessToken ECtl8ZuKWmUs4_h07-nVoxyegu8Z1a3dzsrR1UTfA9400ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"StartScene","end_time_seconds":"1696737746"}}
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@ -1 +1 @@
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{"count":1,"self":6.9184632,"total":6.9552502,"children":{"InitializeActuators":{"count":2,"self":0.0010014,"total":0.0010014,"children":null},"InitializeSensors":{"count":2,"self":0.0009991,"total":0.0009991,"children":null},"AgentSendState":{"count":133,"self":0.0034961999999999997,"total":0.0112705,"children":{"CollectObservations":{"count":133,"self":0.0063840999999999993,"total":0.0063840999999999993,"children":null},"WriteActionMask":{"count":133,"self":0,"total":0,"children":null},"RequestDecision":{"count":133,"self":0.0013901999999999999,"total":0.0013901999999999999,"children":null}}},"DecideAction":{"count":133,"self":0.0010008,"total":0.0010008,"children":null},"AgentAct":{"count":133,"self":0.022017099999999998,"total":0.022017099999999998,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1696516721","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-q2quha7JFq52w-SUtj3vv -hubSessionId 61f6b54c-8d4c-45ec-a505-47188486c77c -accessToken QYTEq0ishS-kLjhfwMeB2jbrH3uriRLQpQBsjnaTMm000ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Train","end_time_seconds":"1696516727"}}
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{"count":1,"self":9.8612232,"total":9.95337,"children":{"InitializeActuators":{"count":2,"self":0.0015003,"total":0.0015003,"children":null},"InitializeSensors":{"count":2,"self":0.001501,"total":0.001501,"children":null},"AgentSendState":{"count":256,"self":0.0020004,"total":0.0179841,"children":{"CollectObservations":{"count":256,"self":0.013982099999999999,"total":0.013982099999999999,"children":null},"WriteActionMask":{"count":256,"self":0,"total":0,"children":null},"RequestDecision":{"count":256,"self":0.0020016,"total":0.0020016,"children":null}}},"DecideAction":{"count":256,"self":0.002499,"total":0.002499,"children":null},"AgentAct":{"count":256,"self":0.068162,"total":0.068162,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1696754878","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-UCUNI -hubSessionId f3a1d4a3-bb8f-4132-848c-8cb8ce38d7d8 -accessToken ECtl8ZuKWmUs4_h07-nVoxyegu8Z1a3dzsrR1UTfA9400ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Train","end_time_seconds":"1696754888"}}
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@ -344,6 +344,37 @@ MeshCollider:
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 0}
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--- !u!1 &1191148229172999790
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 9180676286359522096}
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m_Layer: 0
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m_Name: EnemyContainer
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &9180676286359522096
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1191148229172999790}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8016598964665260844}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &8016598964375347507
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GameObject:
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m_ObjectHideFlags: 0
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@ -487,6 +518,7 @@ Transform:
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m_Children:
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- {fileID: 8016598964375347506}
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- {fileID: 5048110598405218928}
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- {fileID: 9180676286359522096}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c9ed942e5125e924fad7c8ebd13a79f9, type: 3}
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m_Name: Scene Blocks Set
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m_EditorClassIdentifier:
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levels:
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targetLevels:
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- {fileID: 11400000, guid: e9f031290ad88b1479c80e7adfd6d5fd, type: 2}
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- {fileID: 11400000, guid: bf3f37e7f498fad4d8640226f4b70374, type: 2}
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targets: 0100000002000000
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|
File diff suppressed because it is too large
Load Diff
@ -492,7 +492,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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singleTargetLevelProbabilityPanel: {fileID: 5589415219770305710, guid: 324d8e84c24cdd04ba087763705db1d0, type: 3}
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scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
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startSceneData: {fileID: 1072325866}
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targetLevelProbabilityPanel: []
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--- !u!1 &294404779
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GameObject:
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m_ObjectHideFlags: 0
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@ -2073,6 +2074,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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gameMode: 0
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scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
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attackProb: 0
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attackLevelProbs: []
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gotoProb: 0
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@ -2622,6 +2624,7 @@ MonoBehaviour:
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waitTimeLimit: 45
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sceneLoaderObj: {fileID: 1206568295}
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||||
startSceneDataObj: {fileID: 1072325866}
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targetLevelProbabilityPanelOBJ: {fileID: 237721381}
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messageTextObj: {fileID: 294404781}
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waitTimeTextObj: {fileID: 431112176}
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--- !u!114 &1432557594
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@ -6969,6 +6969,7 @@ MonoBehaviour:
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attackWinReward: 50
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defenceWinReward: 50
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freeWinReward: 50
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scenePrefabSet: {fileID: 0}
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--- !u!4 &707336052
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Transform:
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m_ObjectHideFlags: 0
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@ -11125,7 +11126,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.000030517578, y: -246.2022}
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m_AnchoredPosition: {x: 0.000030517578, y: -246.20206}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1442113294
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@ -14263,8 +14264,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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sceneSize: 10
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environmentObj: {fileID: 749443372}
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parameterContainerObj: {fileID: 707336050}
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hudObj: {fileID: 2082200184}
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scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
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nowBlock: {fileID: 0}
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--- !u!1 &1815066823
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GameObject:
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@ -18543,10 +18544,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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gameMode: 0
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attackProb: 0.3333333
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scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
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attackProb: 1
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attackLevelProbs:
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- 1
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gotoProb: 0.33333334
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gotoProb: 0
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gotoLevelProbs:
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- 0.2
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- 0.2
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@ -29,7 +29,6 @@ public void RandomInitEnemys(int EnemyNum)
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// initialize enemy by random but not in block area
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public void RandomInitEnemysExcept(int enemyNum, Vector3 blockPosition, float sceneSize)
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{
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Debug.Log("RandomInitEnemysExcept");
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float randX = 0f;
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float randZ = 0f;
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for (int i = 0; i < enemyNum; i++)
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@ -130,6 +130,9 @@ public class ParameterContainer : MonoBehaviour
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[Tooltip("free Win reward")]
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public float freeWinReward = 50.0f;
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[Tooltip("Scene Prefab Set")]
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public SceneBlocksSet scenePrefabSet;
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private float targetTimeBonus = 0f;
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private float areaTimeBonus = 0f;
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private float freeTimeBonus = 0f;
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@ -175,6 +178,7 @@ private void Start()
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gotoLevelProbs = startSceneData.gotoLevelProbs;
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defenceProb = startSceneData.defenceProb;
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defenceLevelProbs = startSceneData.defenceLevelProbs;
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scenePrefabSet = startSceneData.scenePrefabSet;
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}
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private void Update()
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@ -4,20 +4,20 @@ public class SceneBlockContainer : MonoBehaviour
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{
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public float sceneSize = 10f;
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public GameObject environmentObj;
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public GameObject parameterContainerObj;
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public GameObject hudObj;
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// public GameObject[] attackBlockPrefabs = new GameObject[1];
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// public GameObject[] goBlockPrefabs = new GameObject[1];
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// public GameObject[] defencePrefabs = new GameObject[1];
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public SceneBlocksSet scenePrefabSet;
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private GameObject nowBlockObj;
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public SceneBlock nowBlock;
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private GameObject nowBlockObj;
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private ParameterContainer paramCon;
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private void Start()
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{
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// initialize scene prefab set
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scenePrefabSet.InitializeSceneBlocksSet(hudObj);
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paramCon = parameterContainerObj.GetComponent<ParameterContainer>();
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}
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/// <summary>
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@ -40,7 +40,7 @@ public void CreateNewBlock(Targets targetType, int level, int blockType, Vector3
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DestroyBlock();
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}
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// choose target type
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nowBlockObj = Instantiate(scenePrefabSet.GetPrefab(level, blockType, targetType), blockPosition + environmentObj.transform.position, Quaternion.identity, transform);
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nowBlockObj = Instantiate(paramCon.scenePrefabSet.GetPrefab(level, blockType, targetType), blockPosition + environmentObj.transform.position, Quaternion.identity, transform);
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nowBlock = nowBlockObj.GetComponent<SceneBlock>();
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nowBlock.group1Tag = tag1;
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nowBlock.group2Tag = tag2;
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@ -105,8 +105,8 @@ private void Start()
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freeProb = 1 - attackProb - gotoProb - defenceProb;
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targetNum = (int)Targets.Num;
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gotoLevelNum = sceneBlockCon.scenePrefabSet.GetLevelNumber(Targets.Go);
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attackLevelNum = sceneBlockCon.scenePrefabSet.GetLevelNumber(Targets.Attack);
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gotoLevelNum = paramCon.scenePrefabSet.GetLevelNumber(Targets.Go);
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attackLevelNum = paramCon.scenePrefabSet.GetLevelNumber(Targets.Attack);
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if (freeProb < 0)
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{
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Debug.LogError("TargetController.Start: target percentage wrong");
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@ -166,7 +166,7 @@ public void RollNewScene()
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else if (randTargetType > gotoProb && randTargetType <= gotoProb + attackProb)
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{
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// attack target spawn
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Debug.Log("ATTACK!");
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Debug.Log("ATTACK Mode Start");
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targetTypeInt = (int)Targets.Attack;
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RandomSpawnSceneBlock(Targets.Attack);
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// set startDistance
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@ -176,7 +176,7 @@ public void RollNewScene()
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else if (randTargetType > gotoProb + attackProb && randTargetType <= gotoProb + attackProb + defenceProb)
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{
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// defence target spawn
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Debug.Log("DEFENCE!");
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Debug.Log("DEFENCE Mode Start");
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targetTypeInt = (int)Targets.Defence;
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RandomSpawnSceneBlock(Targets.Defence);
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// set startDistance
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@ -184,7 +184,7 @@ public void RollNewScene()
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}
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else
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{
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Debug.Log("Free");
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Debug.Log("Free Mode Start");
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targetTypeInt = (int)Targets.Free;
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enemyCon.DestroyAllEnemys();
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enemyCon.RandomInitEnemys(hudCon.enemyNum);
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@ -257,8 +257,8 @@ public void MoveAgentTo(Vector3 position)
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private void RandomSpawnSceneBlock(Targets targetType)
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{
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randLevel = RollRandomLevelIndex(targetType);
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randBlockType = Random.Range(0, sceneBlockCon.scenePrefabSet.GetBlockNumber(randLevel,targetType));
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sceneBlockSize = sceneBlockCon.scenePrefabSet.GetBlockSize(randLevel, randBlockType, targetType);
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randBlockType = Random.Range(0, paramCon.scenePrefabSet.GetBlockNumber(randLevel,targetType));
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sceneBlockSize = paramCon.scenePrefabSet.GetBlockSize(randLevel, randBlockType, targetType);
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float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneBlockSize / 2 + 1f, maxEnemyAreaX - sceneBlockSize / 2 - 1f);
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float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneBlockSize / 2 + 1f, maxEnemyAreaZ - sceneBlockSize / 2 - 1f);
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@ -13,12 +13,14 @@ public class MouseInMap : MonoBehaviour
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public GameObject enemyContainerObj;
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public GameObject sceneBlockContainerObj;
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public GameObject targetControllerObj;
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public GameObject parameterContainerObj;
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public GameObject HUDObj;
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private Vector3 nowHitPosition = Vector3.zero;
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private Vector3 nowHitPositionRelative = Vector3.zero;
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private LayerMask groundMask;
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private int blockNum;
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private ParameterContainer paramCon;
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private GameObject previewModel;
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private TargetController targetCon;
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private MousePreview mousePreviewCon;
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@ -45,6 +47,7 @@ public enum MouseMode
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private void Start()
|
||||
{
|
||||
paramCon = parameterContainerObj.GetComponent<ParameterContainer>();
|
||||
groundMask = LayerMask.GetMask("Ground");
|
||||
targetCon = targetControllerObj.GetComponent<TargetController>();
|
||||
mousePreviewCon = mousePreviewObj.GetComponent<MousePreview>();
|
||||
@ -137,7 +140,7 @@ public void ChangeMouseMode(MouseMode mouseMode, int level = -1, int blockNum =
|
||||
// while blockLevel is not set, send error message
|
||||
messageCon.PushMessage(new List<string> { "[ERROR]MouseInMap:ChangeMouseMode:", "Level not set!", "mouseMode=", mouseMode.ToString() },
|
||||
new List<string> { messageCon.errorColor });
|
||||
blockLevel = sceneBlockCon.scenePrefabSet.GetLevelNumber(nowTargetType);
|
||||
blockLevel = paramCon.scenePrefabSet.GetLevelNumber(nowTargetType);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -149,7 +152,7 @@ public void ChangeMouseMode(MouseMode mouseMode, int level = -1, int blockNum =
|
||||
if (blockNum < 0)
|
||||
{
|
||||
// while blockNum is not set, random choose block type
|
||||
this.blockNum = Random.Range(0, sceneBlockCon.scenePrefabSet.GetBlockNumber(blockLevel, nowTargetType));
|
||||
this.blockNum = Random.Range(0, paramCon.scenePrefabSet.GetBlockNumber(blockLevel, nowTargetType));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -157,7 +160,7 @@ public void ChangeMouseMode(MouseMode mouseMode, int level = -1, int blockNum =
|
||||
this.blockNum = blockNum;
|
||||
}
|
||||
// set previewModel
|
||||
previewModel = sceneBlockCon.scenePrefabSet.GetPrefab(blockLevel, this.blockNum, nowTargetType);
|
||||
previewModel = paramCon.scenePrefabSet.GetPrefab(blockLevel, this.blockNum, nowTargetType);
|
||||
mousePreviewCon.ChangePreviewTo(previewModel);
|
||||
break;
|
||||
|
||||
|
@ -7,12 +7,12 @@
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is responsible for organizing and initializing different sets of scene blocks,
|
||||
/// which include levels, blocks, and their associated properties.
|
||||
/// which include targetLevels, blocks, and their associated properties.
|
||||
/// </remarks>
|
||||
[CreateAssetMenu(menuName = "All Scene Prefab Set")]
|
||||
public class SceneBlocksSet : ScriptableObject
|
||||
{
|
||||
public LevelsSet[] levels = new LevelsSet[3];
|
||||
public TargetLevelsSet[] targetLevels = new TargetLevelsSet[3];
|
||||
public Targets[] targets = new Targets[3];
|
||||
|
||||
private GameObject hudObj;
|
||||
@ -31,10 +31,10 @@ public void InitializeSceneBlocksSet(GameObject hudObj = null)
|
||||
this.hudObj = hudObj;
|
||||
messageBoxController = this.hudObj.GetComponent<MessageBoxController>();
|
||||
}
|
||||
for (int i = 0; i < levels.Length; i++)
|
||||
for (int i = 0; i < targetLevels.Length; i++)
|
||||
{
|
||||
// initialize all level prefab set
|
||||
levels[i].InitializeLevelsSet();
|
||||
targetLevels[i].InitializeLevelsSet();
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,7 +48,7 @@ public void InitializeSceneBlocksSet(GameObject hudObj = null)
|
||||
/// If the target type (targetType) or index (index) is provided, it returns the corresponding level prefab set.
|
||||
/// If neither the target type (targetType) nor the index (index) is provided, an exception will be thrown, and an error message will be logged.
|
||||
/// </remarks>
|
||||
public LevelsSet GetAllLevlePrefabSet(Targets? targetType = null, int? index = null)
|
||||
public TargetLevelsSet GetAllLevlePrefabSet(Targets? targetType = null, int? index = null)
|
||||
{
|
||||
if (targetType == null && index == null)
|
||||
{
|
||||
@ -76,7 +76,7 @@ public LevelsSet GetAllLevlePrefabSet(Targets? targetType = null, int? index = n
|
||||
new List<string> { messageBoxController.errorColor });
|
||||
break;
|
||||
}
|
||||
return levels[levelIndex];
|
||||
return targetLevels[levelIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -127,13 +127,13 @@ public GameObject GetPrefab(int level, int blockType, Targets? targetType = null
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of levels for a specific target type and index.
|
||||
/// Gets the number of targetLevels for a specific target type and index.
|
||||
/// </summary>
|
||||
/// <param name="targetType">The target type (optional).</param>
|
||||
/// <param name="index">The index (optional).</param>
|
||||
/// <returns>The number of levels.</returns>
|
||||
/// <returns>The number of targetLevels.</returns>
|
||||
/// <remarks>
|
||||
/// If the target type (targetType) or index (index) is provided, it returns the number of levels for the corresponding target type and index.
|
||||
/// If the target type (targetType) or index (index) is provided, it returns the number of targetLevels for the corresponding target type and index.
|
||||
/// </remarks>
|
||||
public int GetLevelNumber(Targets? targetType = null, int? index = null)
|
||||
{
|
||||
|
@ -5,6 +5,9 @@ public class StartSeneData : MonoBehaviour
|
||||
{
|
||||
[Header("Game mode")]
|
||||
public int gameMode = 0;// default trainning mode
|
||||
[Header("ScenePrefabSet")]
|
||||
public SceneBlocksSet scenePrefabSet;
|
||||
|
||||
[Header("Targets Prob")]
|
||||
public float attackProb = 0f;
|
||||
public List<float> attackLevelProbs = new List<float>();
|
||||
@ -13,6 +16,13 @@ public class StartSeneData : MonoBehaviour
|
||||
public float defenceProb = 0f;
|
||||
public List<float> defenceLevelProbs = new List<float>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
scenePrefabSet.InitializeSceneBlocksSet();
|
||||
attackLevelProbs = new List<float>(scenePrefabSet.targetLevels[0].levelSize);
|
||||
gotoLevelProbs = new List<float>(scenePrefabSet.targetLevels[1].levelSize);
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(transform.gameObject);
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
@ -7,11 +8,14 @@ public class StartUIManager : MonoBehaviour
|
||||
public int waitTimeLimit = 45;
|
||||
public GameObject sceneLoaderObj;
|
||||
public GameObject startSceneDataObj;
|
||||
public GameObject targetLevelProbabilityPanelOBJ;
|
||||
public TextMeshProUGUI messageTextObj;
|
||||
public TextMeshProUGUI waitTimeTextObj;
|
||||
|
||||
private SceneLoader sceneLoader;
|
||||
private StartSeneData startSceneData;
|
||||
private ButtonActivateColorChanger buttonActivateColorChanger;
|
||||
private StartMenuProbabilityPanel startMenuProbabilityPanel;
|
||||
private float startTime;
|
||||
private float nowTime;
|
||||
// Start is called before the first frame update
|
||||
@ -20,6 +24,7 @@ void Start()
|
||||
sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||
startSceneData = startSceneDataObj.GetComponent<StartSeneData>();
|
||||
buttonActivateColorChanger = GetComponent<ButtonActivateColorChanger>();
|
||||
startMenuProbabilityPanel = targetLevelProbabilityPanelOBJ.GetComponent<StartMenuProbabilityPanel>();
|
||||
messageTextObj.text = "";
|
||||
buttonActivateColorChanger.InitializeAllButtonColor();
|
||||
}
|
||||
@ -48,17 +53,22 @@ public void OnAttackTrainButtonPressed()
|
||||
{
|
||||
// while Train-Attack-Button Pressed
|
||||
startSceneData.attackProb = 1f;
|
||||
ApplicateProbabilityToData();
|
||||
LoadTrainScene();
|
||||
}
|
||||
public void OnGotoTrainButtonPressed()
|
||||
{
|
||||
// while Train-Goto-Button Pressed
|
||||
startSceneData.gotoProb = 1f;
|
||||
ApplicateProbabilityToData();
|
||||
LoadTrainScene();
|
||||
}
|
||||
public void OnFreeTrainButtonPressed()
|
||||
{
|
||||
// while Train-Free-Button Pressed
|
||||
startSceneData.attackProb = 0f;
|
||||
startSceneData.gotoProb = 0f;
|
||||
startSceneData.defenceProb = 0f;
|
||||
LoadTrainScene();
|
||||
}
|
||||
public void OnMixTrainButtonPressed()
|
||||
@ -74,7 +84,16 @@ private void LoadTrainScene()
|
||||
sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
|
||||
messageTextObj.text = "Loading Train Scene...";
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
private void ApplicateProbabilityToData()
|
||||
{
|
||||
for (int i = 0; i < startSceneData.scenePrefabSet.targetLevels[0].levelSize; i++)
|
||||
{
|
||||
startSceneData.gotoLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[0].singleLevelPanels[i].ProbabilityValue);
|
||||
}
|
||||
for(int i = 0; i < startSceneData.scenePrefabSet.targetLevels[1].levelSize; i++)
|
||||
{
|
||||
startSceneData.attackLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[1].singleLevelPanels[i].ProbabilityValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@
|
||||
/// This class is used to organize and initialize multiple level prefab sets.
|
||||
/// </remarks>
|
||||
[CreateAssetMenu(menuName = "All Level Prefab Set")]
|
||||
public class LevelsSet : ScriptableObject
|
||||
public class TargetLevelsSet : ScriptableObject
|
||||
{
|
||||
public BlocksSet[] singleLevelSet;
|
||||
[NonSerialized] public int levelSize = 0;
|
@ -4,13 +4,15 @@
|
||||
public class StartMenuProbabilityPanel : MonoBehaviour
|
||||
{
|
||||
public GameObject singleTargetLevelProbabilityPanel;
|
||||
public SceneBlocksSet scenePrefabSet;
|
||||
public GameObject startSceneData;
|
||||
private SceneBlocksSet scenePrefabSet;
|
||||
|
||||
private List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
|
||||
public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < scenePrefabSet.levels.Length; i++)
|
||||
scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
|
||||
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
||||
{
|
||||
Targets nowTarget = scenePrefabSet.targets[i];
|
||||
targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
|
||||
|
@ -9,13 +9,13 @@ EditorUserSettings:
|
||||
value: 55090405535008090b5608764626074415151c79747c74602b7c1861e4b96c6c
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-1:
|
||||
value: 06570c0704040b0e5a575520137b5e44154f192e292d22367c2c4866b7b3376f
|
||||
value: 5703025650035e5d090f087148715d4443161e2c7e2c20357b281b31b0e43060
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-2:
|
||||
value: 5453565f53020f085f5d0e72157a0844454f4c2b757d7265757a4f64b7b4313c
|
||||
value: 06570c0704040b0e5a575520137b5e44154f192e292d22367c2c4866b7b3376f
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-3:
|
||||
value: 5703025650035e5d090f087148715d4443161e2c7e2c20357b281b31b0e43060
|
||||
value: 5453565f53020f085f5d0e72157a0844454f4c2b757d7265757a4f64b7b4313c
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
|
@ -14,9 +14,9 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_PixelRect:
|
||||
serializedVersion: 2
|
||||
x: -217
|
||||
y: 233
|
||||
width: 1855
|
||||
x: -185
|
||||
y: 187
|
||||
width: 1792
|
||||
height: 1037
|
||||
m_ShowMode: 4
|
||||
m_Title: Game
|
||||
@ -44,7 +44,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1855
|
||||
width: 1792
|
||||
height: 1037
|
||||
m_MinSize: {x: 875, y: 300}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
@ -69,7 +69,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1855
|
||||
width: 1792
|
||||
height: 30
|
||||
m_MinSize: {x: 0, y: 0}
|
||||
m_MaxSize: {x: 0, y: 0}
|
||||
@ -91,7 +91,7 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 1017
|
||||
width: 1855
|
||||
width: 1792
|
||||
height: 20
|
||||
m_MinSize: {x: 0, y: 0}
|
||||
m_MaxSize: {x: 0, y: 0}
|
||||
@ -115,12 +115,12 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 30
|
||||
width: 1855
|
||||
width: 1792
|
||||
height: 987
|
||||
m_MinSize: {x: 300, y: 200}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 119
|
||||
controlID: 120
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -140,12 +140,12 @@ MonoBehaviour:
|
||||
serializedVersion: 2
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x: 0
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y: 0
|
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width: 1047
|
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width: 1083
|
||||
height: 987
|
||||
m_MinSize: {x: 100, y: 200}
|
||||
m_MaxSize: {x: 8096, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 120
|
||||
controlID: 121
|
||||
--- !u!114 &7
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -163,8 +163,8 @@ MonoBehaviour:
|
||||
serializedVersion: 2
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x: 0
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y: 0
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width: 1047
|
||||
height: 615
|
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width: 1083
|
||||
height: 608
|
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m_MinSize: {x: 201, y: 221}
|
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m_MaxSize: {x: 4001, y: 4021}
|
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m_ActualView: {fileID: 13}
|
||||
@ -189,9 +189,9 @@ MonoBehaviour:
|
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|
||||
serializedVersion: 2
|
||||
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|
||||
y: 615
|
||||
width: 1047
|
||||
height: 372
|
||||
y: 608
|
||||
width: 1083
|
||||
height: 379
|
||||
m_MinSize: {x: 231, y: 271}
|
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m_MaxSize: {x: 10001, y: 10021}
|
||||
m_ActualView: {fileID: 15}
|
||||
@ -217,14 +217,14 @@ MonoBehaviour:
|
||||
- {fileID: 11}
|
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m_Position:
|
||||
serializedVersion: 2
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x: 1047
|
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x: 1083
|
||||
y: 0
|
||||
width: 434
|
||||
width: 348
|
||||
height: 987
|
||||
m_MinSize: {x: 100, y: 200}
|
||||
m_MaxSize: {x: 8096, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 52
|
||||
controlID: 101
|
||||
--- !u!114 &10
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -242,8 +242,8 @@ MonoBehaviour:
|
||||
serializedVersion: 2
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x: 0
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y: 0
|
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width: 434
|
||||
height: 443
|
||||
width: 348
|
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height: 276
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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|
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@ -267,9 +267,9 @@ MonoBehaviour:
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||||
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|
||||
width: 434
|
||||
height: 544
|
||||
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|
||||
width: 348
|
||||
height: 711
|
||||
m_MinSize: {x: 102, y: 121}
|
||||
m_MaxSize: {x: 4002, y: 4021}
|
||||
m_ActualView: {fileID: 18}
|
||||
@ -293,9 +293,9 @@ MonoBehaviour:
|
||||
m_Children: []
|
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m_Position:
|
||||
serializedVersion: 2
|
||||
x: 1481
|
||||
x: 1431
|
||||
y: 0
|
||||
width: 374
|
||||
width: 361
|
||||
height: 987
|
||||
m_MinSize: {x: 276, y: 71}
|
||||
m_MaxSize: {x: 4001, y: 4021}
|
||||
@ -324,10 +324,10 @@ MonoBehaviour:
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: -217
|
||||
y: 263
|
||||
width: 1046
|
||||
height: 594
|
||||
x: -185
|
||||
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|
||||
m_ViewDataDictionary: {fileID: 0}
|
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m_OverlayCanvas:
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||||
m_LastAppliedPresetName: Default
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@ -562,9 +562,9 @@ MonoBehaviour:
|
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m_PlayAudio: 0
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m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: 224.20319, y: 389.57086, z: -1.7488194}
|
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m_Target: {x: 560, y: 288.25, z: -2.5}
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|
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m_RenderMode: 0
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||||
m_CameraMode:
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||||
drawMode: 0
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@ -615,9 +615,9 @@ MonoBehaviour:
|
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speed: 2
|
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m_Value: {x: 0, y: 0, z: 0, w: 1}
|
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m_Size:
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m_Target: 500.2853
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m_Target: 629.8764
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speed: 2
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m_Value: 629.8764
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m_Ortho:
|
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m_Target: 1
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speed: 2
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@ -635,7 +635,7 @@ MonoBehaviour:
|
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m_FarClip: 10000
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m_OcclusionCulling: 0
|
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m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
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||||
m_LastSceneViewRotation: {x: 0.012911308, y: -0.85104775, z: 0.5244944, w: 0.020943936}
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m_ReplacementString:
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@ -662,10 +662,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1920
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x: 65
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m_OverlayCanvas:
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@ -676,7 +676,7 @@ MonoBehaviour:
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m_ShowGizmos: 0
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Loading…
Reference in New Issue
Block a user