V3.4 追加Save Model按钮

追加Save Model按钮,对应按钮按下时显示message修改了font
This commit is contained in:
Koha9 2023-10-12 22:48:02 +09:00
parent 5365c0749f
commit eabbb656cb
27 changed files with 325573 additions and 450 deletions

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@ -2,7 +2,7 @@
using Unity.MLAgents.SideChannels;
using UnityEngine;
public class AimBotSideChennelController : MonoBehaviour
public class AimBotSideChannelController : MonoBehaviour
{
public AimbotSideChannel aimbotSideChannel;
@ -28,4 +28,9 @@ public void OnDestroy()
SideChannelManager.UnregisterSideChannel(aimbotSideChannel);
}
}
public void SendSideChannelMessage(string MessageType, string message)
{
Debug.LogWarning(MessageType + "|" + message);
}
}

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@ -206,7 +206,7 @@ private float Ballistic(int shootState)
lastShootTime = Time.time;
if (Physics.Raycast(ray, out hit, 100))
{
if (hit.collider.tag != myTag && hit.collider.tag != "Wall")
if (hit.collider.tag != myTag && hit.collider.tag != "Wall" && hit.collider.tag != "Untagged")
{
// kill enemy
GameObject gotHitObj = hit.transform.gameObject;//获取受到Ray撞击的对象

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@ -1,4 +1,5 @@
using System;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -6,13 +7,24 @@
public class HUDController : MonoBehaviour
{
public bool chartOn = false;
public GameObject sideChannelObj;
public Toggle chartOnToggleObj;
public Button saveModelButton;
public TMP_InputField chartOnTimeOutInputObj;
public TMP_InputField enemyNumInputObj;
public float chartOnTimeOut = 1;
public int enemyNum = 3;
public float chartOnTimeOutDefault = 120f;
private float chatOntimeStart = 0;
private AimBotSideChannelController sideChannelController;
private MessageBoxController messageBox;
private void Start()
{
sideChannelController = sideChannelObj.GetComponent<AimBotSideChannelController>();
messageBox = gameObject.GetComponent<MessageBoxController>();
}
private void Update()
{
@ -55,4 +67,11 @@ public void OnChartTimeOutTextChange()
chartOnTimeOut = chartOnTimeOutDefault;
}
}
public void OnSaveModelButtonPressed()
{
// Send message to python to save model
sideChannelController.SendSideChannelMessage("Command", "SaveModel");
messageBox.PushMessage(new List<string> { "☑Model Will be Saved In Next Train Episode:)" }, new List<string> { messageBox.goodColor });
}
}

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@ -10,6 +10,7 @@ public class MLAgentsCustomController : Agent
public GameObject paramContainerObj;
public GameObject targetControllerObj;
public GameObject environmentUIObj;
public GameObject sideChannelObj;
public GameObject hudUIObj;
[Header("Env")]
@ -25,6 +26,7 @@ public class MLAgentsCustomController : Agent
private TargetUIController targetUIController;
private RaySensors raySensors;
private MessageBoxController messageBoxController;
private AimBotSideChannelController sideChannelController;
// observation
private float[] myObserve = new float[4];
@ -50,6 +52,7 @@ private void Start()
hudController = hudUIObj.GetComponent<HUDController>();
targetUIController = hudUIObj.GetComponent<TargetUIController>();
messageBoxController = hudUIObj.GetComponent<MessageBoxController>();
sideChannelController = sideChannelObj.GetComponent<AimBotSideChannelController>();
}
#region On episode begin function
@ -175,14 +178,14 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
switch (finishedState)
{
case (int)TargetController.EndType.Win:
Debug.LogWarning("Result|" + targetString + "|Win");
sideChannelController.SendSideChannelMessage("Result",targetString+ "|Win");
messageBoxController.PushMessage(
new List<string> { "Game Win" },
new List<string> { "green" });
break;
case (int)TargetController.EndType.Lose:
Debug.LogWarning("Result|" + targetString + "|Lose");
sideChannelController.SendSideChannelMessage("Result", targetString + "|Lose");
messageBoxController.PushMessage(
new List<string> { "Game Lose" },
new List<string> { "red" });

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@ -8,6 +8,7 @@ public class MessageBoxController : MonoBehaviour
public string defaultColor = "white";
public string warningColor = "#ffa500ff";
public string errorColor = "#800000ff";
public string goodColor = "#00ff00ff";
public GameObject messagePanelObj;
public GameObject messageTextPrefab;

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