V3.4 追加Save Model按钮
追加Save Model按钮,对应按钮按下时显示message修改了font
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Assets/Font/CaskaydiaCoveNerdFont-Regular SDF.asset
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Assets/Font/CaskaydiaCoveNerdFont-Regular SDF.asset
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Assets/Font/CaskaydiaCoveNerdFont-Regular SDF.asset.meta
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Assets/Font/CaskaydiaCoveNerdFont-Regular SDF.asset.meta
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Assets/Font/CaskaydiaCoveNerdFont-Regular.ttf
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Assets/Font/CaskaydiaCoveNerdFont-Regular.ttf
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Assets/Font/CaskaydiaCoveNerdFont-Regular.ttf.meta
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Assets/Font/CaskaydiaCoveNerdFont-Regular.ttf.meta
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fileFormatVersion: 2
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guid: b289d6e0bb9f5e748a59028393bf427d
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TrueTypeFontImporter:
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 0
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||||
characterPadding: 1
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||||
includeFontData: 1
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||||
fontNames:
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- CaskaydiaCove Nerd Font
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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161378
Assets/Font/sarasa-mono-j-regular SDF.asset
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161378
Assets/Font/sarasa-mono-j-regular SDF.asset
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Assets/Font/sarasa-mono-j-regular SDF.asset.meta
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Assets/Font/sarasa-mono-j-regular.ttf
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guid: 7938ed018a37ba0469a786e98be41b92
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 0
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characterPadding: 1
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includeFontData: 1
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fontNames:
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- Sarasa Mono J
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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shouldRoundAdvanceValue: 1
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userData:
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161303
Assets/Font/sarasa-regular SDF.asset
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Assets/Font/sarasa-regular SDF.asset
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Assets/Font/sarasa-regular.ttc
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guid: 03541a27e9f900640b076f7caa9c603e
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TrueTypeFontImporter:
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 0
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characterPadding: 1
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includeFontData: 1
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fontNames:
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- Sarasa Gothic CL
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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shouldRoundAdvanceValue: 1
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userData:
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@ -225,7 +225,7 @@ GameObject:
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- component: {fileID: 6351599098574612647}
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m_Layer: 0
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m_Name: Cube
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@ -68,8 +68,8 @@ MonoBehaviour:
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m_Calls: []
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||||
m_text: <color=red>New Text
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: f653ac5b85a721e4c9383008e6a565a7, type: 2}
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m_sharedMaterial: {fileID: -4662725986004701985, guid: f653ac5b85a721e4c9383008e6a565a7, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 07e34e9000492a2468743178b0960f4e, type: 2}
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m_sharedMaterial: {fileID: -5512001432465614552, guid: 07e34e9000492a2468743178b0960f4e, type: 2}
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m_fontMaterials: []
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|
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Load Diff
@ -2,7 +2,7 @@
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using Unity.MLAgents.SideChannels;
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using UnityEngine;
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public class AimBotSideChennelController : MonoBehaviour
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public class AimBotSideChannelController : MonoBehaviour
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{
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public AimbotSideChannel aimbotSideChannel;
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@ -28,4 +28,9 @@ public void OnDestroy()
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SideChannelManager.UnregisterSideChannel(aimbotSideChannel);
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}
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}
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public void SendSideChannelMessage(string MessageType, string message)
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{
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Debug.LogWarning(MessageType + "|" + message);
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}
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}
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|
@ -206,7 +206,7 @@ private float Ballistic(int shootState)
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lastShootTime = Time.time;
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if (Physics.Raycast(ray, out hit, 100))
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{
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if (hit.collider.tag != myTag && hit.collider.tag != "Wall")
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if (hit.collider.tag != myTag && hit.collider.tag != "Wall" && hit.collider.tag != "Untagged")
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{
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// kill enemy
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GameObject gotHitObj = hit.transform.gameObject;//获取受到Ray撞击的对象
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -6,13 +7,24 @@
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public class HUDController : MonoBehaviour
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{
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public bool chartOn = false;
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public GameObject sideChannelObj;
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public Toggle chartOnToggleObj;
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public Button saveModelButton;
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public TMP_InputField chartOnTimeOutInputObj;
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public TMP_InputField enemyNumInputObj;
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public float chartOnTimeOut = 1;
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public int enemyNum = 3;
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public float chartOnTimeOutDefault = 120f;
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private float chatOntimeStart = 0;
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private AimBotSideChannelController sideChannelController;
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private MessageBoxController messageBox;
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private void Start()
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{
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sideChannelController = sideChannelObj.GetComponent<AimBotSideChannelController>();
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messageBox = gameObject.GetComponent<MessageBoxController>();
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}
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private void Update()
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{
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@ -55,4 +67,11 @@ public void OnChartTimeOutTextChange()
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chartOnTimeOut = chartOnTimeOutDefault;
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}
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}
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public void OnSaveModelButtonPressed()
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{
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// Send message to python to save model
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sideChannelController.SendSideChannelMessage("Command", "SaveModel");
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messageBox.PushMessage(new List<string> { "☑Model Will be Saved In Next Train Episode:)" }, new List<string> { messageBox.goodColor });
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}
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}
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@ -10,6 +10,7 @@ public class MLAgentsCustomController : Agent
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public GameObject paramContainerObj;
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public GameObject targetControllerObj;
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public GameObject environmentUIObj;
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public GameObject sideChannelObj;
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public GameObject hudUIObj;
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[Header("Env")]
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@ -25,6 +26,7 @@ public class MLAgentsCustomController : Agent
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private TargetUIController targetUIController;
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private RaySensors raySensors;
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private MessageBoxController messageBoxController;
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private AimBotSideChannelController sideChannelController;
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// observation
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private float[] myObserve = new float[4];
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@ -50,6 +52,7 @@ private void Start()
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hudController = hudUIObj.GetComponent<HUDController>();
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targetUIController = hudUIObj.GetComponent<TargetUIController>();
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messageBoxController = hudUIObj.GetComponent<MessageBoxController>();
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sideChannelController = sideChannelObj.GetComponent<AimBotSideChannelController>();
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}
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#region On episode begin function
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@ -175,14 +178,14 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
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switch (finishedState)
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{
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case (int)TargetController.EndType.Win:
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Debug.LogWarning("Result|" + targetString + "|Win");
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sideChannelController.SendSideChannelMessage("Result",targetString+ "|Win");
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messageBoxController.PushMessage(
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new List<string> { "Game Win" },
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new List<string> { "green" });
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break;
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case (int)TargetController.EndType.Lose:
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Debug.LogWarning("Result|" + targetString + "|Lose");
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sideChannelController.SendSideChannelMessage("Result", targetString + "|Lose");
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messageBoxController.PushMessage(
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new List<string> { "Game Lose" },
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new List<string> { "red" });
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@ -8,6 +8,7 @@ public class MessageBoxController : MonoBehaviour
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public string defaultColor = "white";
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public string warningColor = "#ffa500ff";
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public string errorColor = "#800000ff";
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public string goodColor = "#00ff00ff";
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public GameObject messagePanelObj;
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public GameObject messageTextPrefab;
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|
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Loading…
Reference in New Issue
Block a user