2023-10-20 19:54:42 +00:00
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class LevelProbabilityPanel : MonoBehaviour
|
|
|
|
{
|
2023-10-22 16:54:30 +00:00
|
|
|
[SerializeField] private GameObject singleTargetLevelProbabilityPanel;
|
|
|
|
[SerializeField] private GameObject startSceneData;
|
2023-10-20 19:54:42 +00:00
|
|
|
private SceneBlocksSet scenePrefabSet;
|
|
|
|
|
|
|
|
public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
{
|
2023-11-15 16:03:54 +00:00
|
|
|
scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
|
2023-10-20 19:54:42 +00:00
|
|
|
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
|
|
|
{
|
|
|
|
Targets nowTarget = scenePrefabSet.targets[i];
|
|
|
|
targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
|
|
|
|
targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|