取消使用StartSceneData来跨Scene传输数据,改用CommonParameterContainer Singleton来统一保存所需数据。
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@ -1 +1 @@
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@ -1 +1 @@
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@ -492,7 +492,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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singleTargetLevelProbabilityPanel: {fileID: 5589415219770305710, guid: 324d8e84c24cdd04ba087763705db1d0, type: 3}
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startSceneData: {fileID: 1072325866}
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startSceneData: {fileID: 0}
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targetLevelProbabilityPanel: []
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@ -1763,6 +1763,90 @@ CanvasRenderer:
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m_NavMeshLayer: 0
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lockCameraX: 0
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lockCameraY: 1
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spawnAgentInAllMap: 1
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spinRecordMax: 40
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spinPenaltyThreshold: 10
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facingInviewEnemyDisCOEF: 0.5
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group1Tag: Player
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group2Tag: Enemy
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hitTargetRewardDefault: 25
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killTargetEnemyRewardDefault: 25
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inAreaRewardDefault: 25
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freeTimeBonusPerSec: 1
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targetTimeBonusPerSec: 0.5
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areaTimeBonusPerSec: 0.2
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freeWinRewardDefault: 999
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shootReward: -0.5
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hitNonTargetReward: -5
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killNonTargetReward: -5
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shootWithoutReadyReward: -1.15
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killBonusReward: 0
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facingReward: 5
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shootTargetAreaReward: 10
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movePenalty: 0.1
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spinPenalty: 0.08
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mousePenalty: 0.06
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scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
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gotoLevelProbs: []
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defenceLevelProbs: []
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--- !u!4 &968918529
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Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 968918527}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 462, y: 315.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1 &1064099385
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GameObject:
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m_ObjectHideFlags: 0
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@ -2044,58 +2128,6 @@ RectTransform:
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m_AnchoredPosition: {x: -100, y: -7}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1072325868}
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- component: {fileID: 1072325867}
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m_Layer: 0
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m_Name: StartSceneDataTransfer
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m_TagString: Untagged
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m_NavMeshLayer: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1072325866}
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m_EditorHideFlags: 0
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m_Name:
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m_EditorClassIdentifier:
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gameMode: 0
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scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
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attackProb: 0
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attackLevelProbs: []
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gotoProb: 0
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gotoLevelProbs: []
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defenceProb: 0
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defenceLevelProbs: []
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--- !u!4 &1072325868
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1072325866}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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GameObject:
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@ -2573,7 +2605,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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sceneLoaderObj: {fileID: 1206568295}
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startSceneDataObj: {fileID: 1072325866}
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targetLevelProbabilityPanelOBJ: {fileID: 237721381}
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messageTextObj: {fileID: 294404781}
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waitTimeTextObj: {fileID: 431112176}
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@ -11176,7 +11176,7 @@ RectTransform:
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@ -12158,8 +12158,6 @@ MonoBehaviour:
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@ -12196,6 +12194,10 @@ MonoBehaviour:
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movePenalty: 0.1
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spinPenalty: 0.08
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mousePenalty: 0.06
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scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
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attackLevelProbs: []
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gotoLevelProbs: []
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defenceLevelProbs: []
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--- !u!4 &1580123441
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Transform:
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m_ObjectHideFlags: 0
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@ -16597,7 +16599,7 @@ MonoBehaviour:
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@ -4,11 +4,6 @@
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public class CommonParameterContainer : Singleton<CommonParameterContainer>
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{
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[SerializeField] private GameObject hudObj;
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private StartSeneData startSceneData;
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private MessageBoxController messageCon;
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[Header("Env")]
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public bool lockMouse = false;
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public float damage = 50; // damage to enemy
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@ -83,43 +78,21 @@ public class CommonParameterContainer : Singleton<CommonParameterContainer>
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[Tooltip("while move mouse a little bit's penalty")]
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public float mousePenalty = 0.06f;
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[NonSerialized] public SceneBlocksSet scenePrefabSet;
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public SceneBlocksSet scenePrefabSet;
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[NonSerialized] public int gameMode; // 0 = trainning mode, 1 = play mode
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||||
[NonSerialized] public float attackProb = 0f;
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[NonSerialized] public List<float> attackLevelProbs = new List<float>();
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public List<float> attackLevelProbs = new List<float>();
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[NonSerialized] public float gotoProb = 0f;
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[NonSerialized] public List<float> gotoLevelProbs = new List<float>();
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public List<float> gotoLevelProbs = new List<float>();
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[NonSerialized] public float defenceProb = 0f;
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[NonSerialized] public List<float> defenceLevelProbs = new List<float>();
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public List<float> defenceLevelProbs = new List<float>();
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private void Start()
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{
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Instance.persistThroughScene = false;
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messageCon = hudObj.GetComponent<MessageBoxController>();
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try
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{
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// try get start scene data
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startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
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messageCon.PushMessage(
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new List<string> { "ParameterContainer:", "StartSceneDataTransfer found!" },
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||||
new List<string> { "green", "white" });
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}
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catch
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{
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||||
// if not found, find dummy StartSeneData
|
||||
startSceneData = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>();
|
||||
messageCon.PushMessage(
|
||||
new List<string> { "ParameterContainer:", "StartSceneDataTransfer not found!Use Dummy." },
|
||||
new List<string> { "orange" });
|
||||
}
|
||||
gameMode = startSceneData.gameMode;
|
||||
attackProb = startSceneData.attackProb;
|
||||
attackLevelProbs = startSceneData.attackLevelProbs;
|
||||
gotoProb = startSceneData.gotoProb;
|
||||
gotoLevelProbs = startSceneData.gotoLevelProbs;
|
||||
defenceProb = startSceneData.defenceProb;
|
||||
defenceLevelProbs = startSceneData.defenceLevelProbs;
|
||||
scenePrefabSet = startSceneData.scenePrefabSet;
|
||||
Instance.KeepThroughSceneChange();
|
||||
scenePrefabSet.InitializeSceneBlocksSet();
|
||||
attackLevelProbs = new List<float>(scenePrefabSet.targetLevels[0].levelSize);
|
||||
gotoLevelProbs = new List<float>(scenePrefabSet.targetLevels[1].levelSize);
|
||||
}
|
||||
}
|
@ -10,10 +10,7 @@ public class ParameterContainer : MonoBehaviour
|
||||
|
||||
private TargetController targetCon;
|
||||
private SceneBlockContainer blockCont;
|
||||
private StartSeneData startSceneData;
|
||||
private MessageBoxController messageCon;
|
||||
private CommonParameterContainer commonParamCont;
|
||||
private float agentDistance;
|
||||
private int agentInArea;
|
||||
|
||||
[Header("Dynamic Rewards")]
|
||||
@ -54,7 +51,6 @@ private void Start()
|
||||
{
|
||||
targetCon = targetConObj.GetComponent<TargetController>();
|
||||
blockCont = blockConObj.GetComponent<SceneBlockContainer>();
|
||||
messageCon = hudObj.GetComponent<MessageBoxController>();
|
||||
commonParamCont = CommonParameterContainer.Instance;
|
||||
|
||||
areaTimeBonusPerSec = commonParamCont.areaTimeBonusPerSec;
|
||||
@ -65,22 +61,6 @@ private void Start()
|
||||
areaTimeBonus = areaTimeBonusPerSec * timeLimit;
|
||||
freeTimeBonus = freeTimeBonusPerSec * timeLimit;
|
||||
targetTimeBonus = targetTimeBonusPerSec * timeLimit;
|
||||
try
|
||||
{
|
||||
// try get start scene data
|
||||
startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
|
||||
messageCon.PushMessage(
|
||||
new List<string> { "ParameterContainer:", "StartSceneDataTransfer found!" },
|
||||
new List<string> { "green", "white" });
|
||||
}
|
||||
catch
|
||||
{
|
||||
// if not found, find dummy StartSeneData
|
||||
startSceneData = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>();
|
||||
messageCon.PushMessage(
|
||||
new List<string> { "ParameterContainer:", "StartSceneDataTransfer not found!Use Dummy." },
|
||||
new List<string> { "orange" });
|
||||
}
|
||||
|
||||
// Win Rewards
|
||||
goWinReward = commonParamCont.goWinRewardDefault;
|
||||
@ -94,7 +74,7 @@ private void Update()
|
||||
// get target distance and in area
|
||||
if (targetCon.targetType is Targets.Go or Targets.Attack)
|
||||
{
|
||||
(agentDistance, agentInArea) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position);
|
||||
(_, agentInArea) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position);
|
||||
// attack goto or defence target
|
||||
if (agentInArea == 1)
|
||||
{
|
||||
|
@ -377,6 +377,7 @@ public int GetInAreaState()
|
||||
/// <returns>A random level index.</returns>
|
||||
public int RollRandomLevelIndex(Targets target)
|
||||
{
|
||||
Debug.Log(target);
|
||||
List<float> targetProbs;
|
||||
|
||||
switch (target)
|
||||
@ -392,9 +393,9 @@ public int RollRandomLevelIndex(Targets target)
|
||||
break;
|
||||
default:
|
||||
messageBoxCon.PushMessage(
|
||||
new List<string> { "[ERROR]TargetController:RandomLevel", "target type error" },
|
||||
new List<string> { "[ERROR]TargetController:RollRandomLevelIndex", "target type error" },
|
||||
new List<string> { "#800000ff" });
|
||||
Debug.LogWarning("[ERROR]TargetController:RandomLevel:target type error");
|
||||
Debug.LogWarning("[ERROR]TargetController:RollRandomLevelIndex:target type error");
|
||||
return -1; // Exit early on default case
|
||||
}
|
||||
|
||||
@ -412,7 +413,7 @@ public int RollRandomLevelIndex(Targets target)
|
||||
|
||||
// If no level was returned, log an error and return -1
|
||||
messageBoxCon.PushMessage(
|
||||
new List<string> { "[ERROR]TargetController:RandomLevel", "level index out of range" },
|
||||
new List<string> { "[ERROR]TargetController:RollRandomLevelIndex", "level index out of range" },
|
||||
new List<string> { "orange" });
|
||||
return -1;
|
||||
}
|
||||
|
@ -20,21 +20,21 @@ public static T Instance
|
||||
}
|
||||
}
|
||||
|
||||
public bool persistThroughScene = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = this as T;
|
||||
if (persistThroughScene)
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
// keep this instance through scene change
|
||||
public void KeepThroughSceneChange()
|
||||
{
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StartSeneData : MonoBehaviour
|
||||
public class StartSeneDataremove : MonoBehaviour
|
||||
{
|
||||
[Header("Game mode")]
|
||||
public int gameMode = 0;// default trainning mode
|
@ -1,4 +1,3 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@ -12,23 +11,7 @@ public class LevelProbabilityPanel : MonoBehaviour
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (startSceneData == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// try get start scene data
|
||||
scenePrefabSet = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>().scenePrefabSet;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// if not found, find dummy StartSeneData
|
||||
scenePrefabSet = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>().scenePrefabSet;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
|
||||
}
|
||||
scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
|
||||
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
||||
{
|
||||
Targets nowTarget = scenePrefabSet.targets[i];
|
||||
|
@ -11,7 +11,7 @@ public class StartMenuProbabilityPanel : MonoBehaviour
|
||||
|
||||
private void Start()
|
||||
{
|
||||
scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
|
||||
scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
|
||||
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
||||
{
|
||||
Targets nowTarget = scenePrefabSet.targets[i];
|
||||
|
@ -7,24 +7,23 @@ public class StartUIManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int waitTimeLimit = 45;
|
||||
[SerializeField] private GameObject sceneLoaderObj;
|
||||
[SerializeField] private GameObject startSceneDataObj;
|
||||
[SerializeField] private GameObject targetLevelProbabilityPanelOBJ;
|
||||
[SerializeField] private TextMeshProUGUI messageTextObj;
|
||||
[SerializeField] private TextMeshProUGUI waitTimeTextObj;
|
||||
|
||||
private SceneLoader sceneLoader;
|
||||
private StartSeneData startSceneData;
|
||||
private ButtonActivateColorChanger buttonActivateColorChanger;
|
||||
private StartMenuProbabilityPanel startMenuProbabilityPanel;
|
||||
private CommonParameterContainer commonParameterContainer;
|
||||
private float startTime;
|
||||
private float nowTime;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||
startSceneData = startSceneDataObj.GetComponent<StartSeneData>();
|
||||
buttonActivateColorChanger = GetComponent<ButtonActivateColorChanger>();
|
||||
startMenuProbabilityPanel = targetLevelProbabilityPanelOBJ.GetComponent<StartMenuProbabilityPanel>();
|
||||
commonParameterContainer = CommonParameterContainer.Instance;
|
||||
messageTextObj.text = "";
|
||||
buttonActivateColorChanger.InitializeAllButtonColor();
|
||||
}
|
||||
@ -44,7 +43,7 @@ private void Update()
|
||||
// while StartButton-Play Pressed
|
||||
public void OnPlayButtonPressed()
|
||||
{
|
||||
startSceneData.gameMode = 1;
|
||||
commonParameterContainer.gameMode = 1;
|
||||
sceneLoader.LoadGameScene(SceneLoader.SceneType.Play);
|
||||
messageTextObj.text = "Loading Play Scene...";
|
||||
}
|
||||
@ -52,30 +51,30 @@ public void OnPlayButtonPressed()
|
||||
public void OnAttackTrainButtonPressed()
|
||||
{
|
||||
// while Train-Attack-Button Pressed
|
||||
startSceneData.attackProb = 1f;
|
||||
commonParameterContainer.attackProb = 1f;
|
||||
ApplicateProbabilityToData();
|
||||
LoadTrainScene();
|
||||
}
|
||||
public void OnGotoTrainButtonPressed()
|
||||
{
|
||||
// while Train-Goto-Button Pressed
|
||||
startSceneData.gotoProb = 1f;
|
||||
commonParameterContainer.gotoProb = 1f;
|
||||
ApplicateProbabilityToData();
|
||||
LoadTrainScene();
|
||||
}
|
||||
public void OnFreeTrainButtonPressed()
|
||||
{
|
||||
// while Train-Free-Button Pressed
|
||||
startSceneData.attackProb = 0f;
|
||||
startSceneData.gotoProb = 0f;
|
||||
startSceneData.defenceProb = 0f;
|
||||
commonParameterContainer.attackProb = 0f;
|
||||
commonParameterContainer.gotoProb = 0f;
|
||||
commonParameterContainer.defenceProb = 0f;
|
||||
LoadTrainScene();
|
||||
}
|
||||
public void OnMixTrainButtonPressed()
|
||||
{
|
||||
// while Train-Mix-Button Pressed
|
||||
startSceneData.attackProb = 0.333f;
|
||||
startSceneData.gotoProb = 0.333f;
|
||||
commonParameterContainer.attackProb = 0.333f;
|
||||
commonParameterContainer.gotoProb = 0.333f;
|
||||
LoadTrainScene();
|
||||
}
|
||||
private void LoadTrainScene()
|
||||
@ -87,13 +86,13 @@ private void LoadTrainScene()
|
||||
|
||||
private void ApplicateProbabilityToData()
|
||||
{
|
||||
for (int i = 0; i < startSceneData.scenePrefabSet.targetLevels[0].levelSize; i++)
|
||||
for (int i = 0; i < commonParameterContainer.scenePrefabSet.targetLevels[0].levelSize; i++)
|
||||
{
|
||||
startSceneData.gotoLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[0].singleLevelPanels[i].ProbabilityValue);
|
||||
commonParameterContainer.gotoLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[0].singleLevelPanels[i].ProbabilityValue);
|
||||
}
|
||||
for(int i = 0; i < startSceneData.scenePrefabSet.targetLevels[1].levelSize; i++)
|
||||
for(int i = 0; i < commonParameterContainer.scenePrefabSet.targetLevels[1].levelSize; i++)
|
||||
{
|
||||
startSceneData.attackLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[1].singleLevelPanels[i].ProbabilityValue);
|
||||
commonParameterContainer.attackLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[1].singleLevelPanels[i].ProbabilityValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -14,12 +14,12 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_PixelRect:
|
||||
serializedVersion: 2
|
||||
x: 70
|
||||
y: 237
|
||||
x: -185
|
||||
y: 143
|
||||
width: 1842
|
||||
height: 835
|
||||
m_ShowMode: 4
|
||||
m_Title: Project
|
||||
m_Title: Inspector
|
||||
m_RootView: {fileID: 2}
|
||||
m_MinSize: {x: 875, y: 300}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
@ -120,7 +120,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 200}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 128
|
||||
controlID: 122
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -145,7 +145,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 100, y: 200}
|
||||
m_MaxSize: {x: 8096, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 129
|
||||
controlID: 123
|
||||
--- !u!114 &7
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -224,7 +224,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 100, y: 200}
|
||||
m_MaxSize: {x: 8096, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 106
|
||||
controlID: 58
|
||||
--- !u!114 &10
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -324,8 +324,8 @@ MonoBehaviour:
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 70
|
||||
y: 267
|
||||
x: -185
|
||||
y: 173
|
||||
width: 1038
|
||||
height: 541
|
||||
m_ViewDataDictionary: {fileID: 0}
|
||||
@ -557,14 +557,14 @@ MonoBehaviour:
|
||||
m_OverrideSceneCullingMask: 6917529027641081856
|
||||
m_SceneIsLit: 1
|
||||
m_SceneLighting: 1
|
||||
m_2DMode: 0
|
||||
m_2DMode: 1
|
||||
m_isRotationLocked: 0
|
||||
m_PlayAudio: 0
|
||||
m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: 1304.15, y: -363.07422, z: 779.8682}
|
||||
m_Target: {x: 523.5, y: 332.7, z: -2.5}
|
||||
speed: 2
|
||||
m_Value: {x: 1304.15, y: -363.07422, z: 779.8682}
|
||||
m_Value: {x: 523.5, y: 332.7, z: -2.5}
|
||||
m_RenderMode: 0
|
||||
m_CameraMode:
|
||||
drawMode: 0
|
||||
@ -611,17 +611,17 @@ MonoBehaviour:
|
||||
m_GridAxis: 1
|
||||
m_gridOpacity: 0.529
|
||||
m_Rotation:
|
||||
m_Target: {x: 0.24245703, y: 0.3826798, z: -0.104802005, w: 0.88532037}
|
||||
m_Target: {x: 0, y: 0, z: 0, w: 1}
|
||||
speed: 2
|
||||
m_Value: {x: 0.24245703, y: 0.3826798, z: -0.104802005, w: 0.88532037}
|
||||
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_Size:
|
||||
m_Target: 1452.5306
|
||||
m_Target: 620.32074
|
||||
speed: 2
|
||||
m_Value: 1452.5306
|
||||
m_Value: 620.32074
|
||||
m_Ortho:
|
||||
m_Target: 0
|
||||
m_Target: 1
|
||||
speed: 2
|
||||
m_Value: 0
|
||||
m_Value: 1
|
||||
m_CameraSettings:
|
||||
m_Speed: 1.0005
|
||||
m_SpeedNormalized: 0.5
|
||||
@ -635,7 +635,7 @@ MonoBehaviour:
|
||||
m_FarClip: 10000
|
||||
m_DynamicClip: 1
|
||||
m_OcclusionCulling: 0
|
||||
m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
|
||||
m_LastSceneViewRotation: {x: 0.24245703, y: 0.3826798, z: -0.104802005, w: 0.88532037}
|
||||
m_LastSceneViewOrtho: 0
|
||||
m_ReplacementShader: {fileID: 0}
|
||||
m_ReplacementString:
|
||||
@ -662,9 +662,9 @@ MonoBehaviour:
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 1920
|
||||
x: 62
|
||||
y: 73
|
||||
width: 1082
|
||||
width: 1047
|
||||
height: 686
|
||||
m_ViewDataDictionary: {fileID: 0}
|
||||
m_OverlayCanvas:
|
||||
@ -676,7 +676,7 @@ MonoBehaviour:
|
||||
m_ShowGizmos: 0
|
||||
m_TargetDisplay: 0
|
||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_TargetSize: {x: 1082, y: 665}
|
||||
m_TargetSize: {x: 1047, y: 665}
|
||||
m_TextureFilterMode: 0
|
||||
m_TextureHideFlags: 61
|
||||
m_RenderIMGUI: 1
|
||||
@ -691,8 +691,8 @@ MonoBehaviour:
|
||||
m_VRangeLocked: 0
|
||||
hZoomLockedByDefault: 0
|
||||
vZoomLockedByDefault: 0
|
||||
m_HBaseRangeMin: -541
|
||||
m_HBaseRangeMax: 541
|
||||
m_HBaseRangeMin: -523.5
|
||||
m_HBaseRangeMax: 523.5
|
||||
m_VBaseRangeMin: -332.5
|
||||
m_VBaseRangeMax: 332.5
|
||||
m_HAllowExceedBaseRangeMin: 1
|
||||
@ -712,23 +712,23 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 21
|
||||
width: 1082
|
||||
width: 1047
|
||||
height: 665
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Translation: {x: 541, y: 332.5}
|
||||
m_Translation: {x: 523.5, y: 332.5}
|
||||
m_MarginLeft: 0
|
||||
m_MarginRight: 0
|
||||
m_MarginTop: 0
|
||||
m_MarginBottom: 0
|
||||
m_LastShownAreaInsideMargins:
|
||||
serializedVersion: 2
|
||||
x: -541
|
||||
x: -523.5
|
||||
y: -332.5
|
||||
width: 1082
|
||||
width: 1047
|
||||
height: 665
|
||||
m_MinimalGUI: 1
|
||||
m_defaultScale: 1
|
||||
m_LastWindowPixelSize: {x: 1082, y: 686}
|
||||
m_LastWindowPixelSize: {x: 1047, y: 686}
|
||||
m_ClearInEditMode: 1
|
||||
m_NoCameraWarning: 1
|
||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||
@ -754,8 +754,8 @@ MonoBehaviour:
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 70
|
||||
y: 829
|
||||
x: -185
|
||||
y: 735
|
||||
width: 1038
|
||||
height: 202
|
||||
m_ViewDataDictionary: {fileID: 0}
|
||||
@ -775,22 +775,22 @@ MonoBehaviour:
|
||||
m_SkipHidden: 0
|
||||
m_SearchArea: 1
|
||||
m_Folders:
|
||||
- Assets
|
||||
- Assets/Script/UI
|
||||
m_Globs: []
|
||||
m_OriginalText:
|
||||
m_ViewMode: 1
|
||||
m_StartGridSize: 16
|
||||
m_LastFolders:
|
||||
- Assets
|
||||
- Assets/Script/UI
|
||||
m_LastFoldersGridSize: 16
|
||||
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Loading…
Reference in New Issue
Block a user