41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LevelProbabilityPanel : MonoBehaviour
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{
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public GameObject singleTargetLevelProbabilityPanel;
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public GameObject startSceneData;
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private SceneBlocksSet scenePrefabSet;
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public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
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private void Start()
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{
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if (startSceneData == null)
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{
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try
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{
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// try get start scene data
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scenePrefabSet = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>().scenePrefabSet;
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}
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catch
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{
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// if not found, find dummy StartSeneData
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scenePrefabSet = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>().scenePrefabSet;
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}
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}
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else
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{
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scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
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}
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for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
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{
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Targets nowTarget = scenePrefabSet.targets[i];
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targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
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targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
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}
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}
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}
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