Aimbot-ParallelEnv/Assets/Script/UI/LevelProbabilityPanel.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelProbabilityPanel : MonoBehaviour
{
public GameObject singleTargetLevelProbabilityPanel;
public GameObject startSceneData;
private SceneBlocksSet scenePrefabSet;
public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
private void Start()
{
if (startSceneData == null)
{
try
{
// try get start scene data
scenePrefabSet = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>().scenePrefabSet;
}
catch
{
// if not found, find dummy StartSeneData
scenePrefabSet = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>().scenePrefabSet;
}
}
else
{
scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
}
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
{
Targets nowTarget = scenePrefabSet.targets[i];
targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
}
}
}