创建UI滑动进入和收回动画控制 创建一个通用的LevelProbabilityPanel而不是Start页面专用 将AddEventTrigger作为Extension添加到EventTrigger上 修改LevelPanel的Material为UniversalBlur
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class LevelProbabilityPanel : MonoBehaviour
|
|
{
|
|
public GameObject singleTargetLevelProbabilityPanel;
|
|
public GameObject startSceneData;
|
|
private SceneBlocksSet scenePrefabSet;
|
|
|
|
public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
|
|
|
|
private void Start()
|
|
{
|
|
if (startSceneData == null)
|
|
{
|
|
try
|
|
{
|
|
// try get start scene data
|
|
scenePrefabSet = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>().scenePrefabSet;
|
|
}
|
|
catch
|
|
{
|
|
// if not found, find dummy StartSeneData
|
|
scenePrefabSet = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>().scenePrefabSet;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
|
|
}
|
|
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
|
{
|
|
Targets nowTarget = scenePrefabSet.targets[i];
|
|
targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
|
|
targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
|
|
}
|
|
}
|
|
}
|
|
|