向Train Mode中添加LevelPanel调整
创建UI滑动进入和收回动画控制 创建一个通用的LevelProbabilityPanel而不是Start页面专用 将AddEventTrigger作为Extension添加到EventTrigger上 修改LevelPanel的Material为UniversalBlur
This commit is contained in:
parent
39a7a340b8
commit
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@ -1 +1 @@
|
||||
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|
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{"count":1,"self":165.6871296,"total":169.0971951,"children":{"InitializeActuators":{"count":16,"self":0.00099859999999999988,"total":0.00099859999999999988,"children":null},"InitializeSensors":{"count":16,"self":0.0004997,"total":0.0004997,"children":null},"AgentSendState":{"count":6284,"self":0.08416549999999999,"total":0.87303159999999991,"children":{"CollectObservations":{"count":50272,"self":0.7153004,"total":0.7153004,"children":null},"WriteActionMask":{"count":50272,"self":0.0220018,"total":0.0220018,"children":null},"RequestDecision":{"count":50272,"self":0.051563899999999996,"total":0.051563899999999996,"children":null}}},"DecideAction":{"count":6284,"self":0.1001521,"total":0.1001521,"children":null},"AgentAct":{"count":6284,"self":2.4353849999999997,"total":2.4353849999999997,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1697829167","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-M0b7qtNNiWSON4XAp_iL2 -hubSessionId 2e5314ca-a4fa-4b7b-b736-755d2bd8b319 -accessToken ssCXQThs6ymBJJ5mKPBKm_froyZ-ddlXWkrjBDwnhZw00ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"StartScene","end_time_seconds":"1697829337"}}
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@ -1 +1 @@
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{"count":1,"self":28.5910528,"total":28.601550099999997,"children":{"InitializeActuators":{"count":16,"self":0.0010008,"total":0.0010008,"children":null},"InitializeSensors":{"count":16,"self":0.001,"total":0.001,"children":null},"AgentSendState":{"count":1,"self":0.0009989,"total":0.0034985,"children":{"CollectObservations":{"count":8,"self":0.0014998,"total":0.0014998,"children":null},"WriteActionMask":{"count":8,"self":0,"total":0,"children":null},"RequestDecision":{"count":8,"self":0.0009998,"total":0.0009998,"children":null}}},"DecideAction":{"count":1,"self":0.0005,"total":0.0005,"children":null},"AgentAct":{"count":1,"self":0.0044989,"total":0.0044989,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1697452285","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-UCUNI -hubSessionId e4e811a4-b1b9-40c9-bb87-1f58481c4f0b -accessToken CFEM6A4XwpAEfTmhoY1tJ77LSedBMNIqUlXBOmvKzJY00ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Train","end_time_seconds":"1697452314"}}
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{"count":1,"self":155.8538496,"total":164.5160273,"children":{"InitializeActuators":{"count":16,"self":0.0009985,"total":0.0009985,"children":null},"InitializeSensors":{"count":16,"self":0.001,"total":0.001,"children":null},"AgentSendState":{"count":7148,"self":0.097526099999999991,"total":1.0346207,"children":{"CollectObservations":{"count":57184,"self":0.8580802,"total":0.8580802,"children":null},"WriteActionMask":{"count":57184,"self":0.020496499999999997,"total":0.020496499999999997,"children":null},"RequestDecision":{"count":57184,"self":0.0585179,"total":0.0585179,"children":null}}},"DecideAction":{"count":7148,"self":0.10903289999999999,"total":0.10903289999999999,"children":null},"AgentAct":{"count":7148,"self":7.5160247999999994,"total":7.5160247,"children":null}},"gauges":{"AKMAgent.CumulativeReward":{"count":32,"max":4010,"min":-7125.913,"runningAverage":-2807.06714,"value":4010,"weightedAverage":3303.63574}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1697829961","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-M0b7qtNNiWSON4XAp_iL2 -hubSessionId 2e5314ca-a4fa-4b7b-b736-755d2bd8b319 -accessToken ssCXQThs6ymBJJ5mKPBKm_froyZ-ddlXWkrjBDwnhZw00ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Train","end_time_seconds":"1697830125"}}
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@ -1005,8 +1005,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: f6d46f1e916b3486c90a448a441fac6a, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 0.392}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -14,7 +14,7 @@ GameObject:
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- component: {fileID: 5589415219770305708}
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- component: {fileID: 5589415219770305697}
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m_Layer: 5
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m_Name: SingleTargetLevelProbabilityPanel
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m_Name: SingleTargetProbabilityPanel
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -60,8 +60,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.392}
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m_Material: {fileID: 2100000, guid: f6d46f1e916b3486c90a448a441fac6a, type: 2}
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m_Color: {r: 0.8862745, g: 0.8862745, b: 0.8862745, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -92,6 +92,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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singleLevelProbabilityPanel: {fileID: 6536015492050286218, guid: 81d4d787c82b5174caf00af00e9a3cd1, type: 3}
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targetTitleText: {fileID: 8396012208200061614, guid: 8a180acb9a0ba8b4aacd888419f082ed, type: 3}
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singleLevelPanelsObjs: []
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singleLevelPanels: []
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--- !u!114 &5589415219770305697
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MonoBehaviour:
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
15
Assets/Script/Extensions/EventTriggerExtensions.cs
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15
Assets/Script/Extensions/EventTriggerExtensions.cs
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@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public static class EventTriggerExtensions
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{
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public static void AddEventTrigger(this EventTrigger trigger, EventTriggerType type, UnityEngine.Events.UnityAction<BaseEventData> action)
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{
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EventTrigger.Entry entry = new EventTrigger.Entry();
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entry.eventID = type;
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entry.callback.AddListener(action);
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trigger.triggers.Add(entry);
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}
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}
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11
Assets/Script/Extensions/EventTriggerExtensions.cs.meta
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Assets/Script/Extensions/EventTriggerExtensions.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2fd51a74b20da1040b8f0d4db7d9ef70
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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11
Assets/Script/Extensions/Vector3PositionExtensions.cs
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Assets/Script/Extensions/Vector3PositionExtensions.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class Vector3PositionExtensions
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{
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public static Vector3 FixCanvas(this Vector3 position,Vector3 originalVanvas,Vector3 nowVanvas)
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{
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return position + nowVanvas - originalVanvas;
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}
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}
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Assets/Script/Extensions/Vector3PositionExtensions.cs.meta
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Assets/Script/Extensions/Vector3PositionExtensions.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 60aebf9c97041a74eaa7c10ce97e7ba0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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public static class targetTypeExtensions
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public static class TargetTypeExtensions
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{
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public static int ToIndex(this Targets targetType)
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{
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@ -170,9 +170,9 @@ public void UpdateTargetType(int targetInt)
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// update state text
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// public TextMeshProUGUI stateText;
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// targetState[0] = targetTypeInt;
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// targetState[1] = targetPosition.x / raySensors.viewDistance; // normalization
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// targetState[2] = targetPosition.y / raySensors.viewDistance;
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// targetState[3] = targetPosition.z / raySensors.viewDistance;
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// targetState[1] = targetEndPosition.x / raySensors.viewDistance; // normalization
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// targetState[2] = targetEndPosition.y / raySensors.viewDistance;
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// targetState[3] = targetEndPosition.z / raySensors.viewDistance;
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// targetState[4] = blockCont.thisBlock.firebasesAreaDiameter / raySensors.viewDistance;
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// targetState[5] = blockCont.thisBlock.belongRatio;
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// float[] myObserve = { transform.localPosition.x/raySensors.viewDistance, transform.localPosition.y / raySensors.viewDistance, transform.localPosition.z / raySensors.viewDistance, transform.eulerAngles.y/360f }
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chartOn = chartOnToggleObj.isOn;
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}
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public void OnEnemyNumTextChange()
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{
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try
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{
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enemyNum = Math.Abs(int.Parse(enemyNumInputObj.GetComponent<TMP_InputField>().text));
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}
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catch (NullReferenceException)
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{
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enemyNum = 3;
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}
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}
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public void OnChartTimeOutTextChange()
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{
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try
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40
Assets/Script/UI/LevelProbabilityPanel.cs
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40
Assets/Script/UI/LevelProbabilityPanel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LevelProbabilityPanel : MonoBehaviour
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{
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public GameObject singleTargetLevelProbabilityPanel;
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public GameObject startSceneData;
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private SceneBlocksSet scenePrefabSet;
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public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
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private void Start()
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{
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if (startSceneData == null)
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{
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try
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{
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// try get start scene data
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scenePrefabSet = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>().scenePrefabSet;
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}
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catch
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{
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// if not found, find dummy StartSeneData
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scenePrefabSet = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>().scenePrefabSet;
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}
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}
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else
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{
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scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
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}
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for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
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{
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Targets nowTarget = scenePrefabSet.targets[i];
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targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
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targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
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}
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}
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}
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11
Assets/Script/UI/LevelProbabilityPanel.cs.meta
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11
Assets/Script/UI/LevelProbabilityPanel.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 44d064c42ee56374e94671f4f9f9d650
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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private Vector3 fixCanvas(Vector3 vector)
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{
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// fix position of button while canvas is changed
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Vector3 fixedV = vector;
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fixedV += (transform.parent.position - originalCanvas);
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return fixedV;
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return vector.FixCanvas(originalCanvas,transform.parent.position);
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}
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}
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151
Assets/UIVisibilityController.cs
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151
Assets/UIVisibilityController.cs
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using DG.Tweening; // Importing the DOTween library for smooth animations.
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using UnityEngine;
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using UnityEngine.EventSystems; // Using the EventSystem to handle UI interactions.
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|
||||
public class UIVisibilityController : MonoBehaviour
|
||||
{
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||||
[SerializeField]
|
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private GameObject targetUIObj;
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||||
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[SerializeField]
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private GameObject triggerUIObj;
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[SerializeField]
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private GameObject canvasObj;
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[SerializeField]
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private Vector3 slideDirection = Vector3.zero;
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[SerializeField]
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private Vector3 slideDistance = Vector3.zero;
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[SerializeField]
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private float slideDuration = 0.2f;
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// Cached positions and states for logic and animation.
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private Vector3 targetOriginalPosition;
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private Vector3 triggerOriginalPosition;
|
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private Vector3 targetEndPosition;
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private Vector3 triggerEndPosition;
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private Vector3 originalCanvasPosition;
|
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private bool isInActive = true; // Indicates if the UI is currently inactive.
|
||||
private bool isOutActive = false; // Indicates if the UI is currently active.
|
||||
private bool isMouseInTarget = false; // Is the mouse currently over the target UI?
|
||||
private bool isMouseInTrigger = false; // Is the mouse currently over the trigger UI?
|
||||
|
||||
private void Start()
|
||||
{
|
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// Initial setup of component's states and values.
|
||||
InitializeCanvasPosition();
|
||||
InitializeSlideValues();
|
||||
InitializeEventTrigger();
|
||||
}
|
||||
|
||||
private void InitializeCanvasPosition()
|
||||
{
|
||||
if (canvasObj == null)
|
||||
{
|
||||
// Set canvasObj to the parent if not assigned.
|
||||
canvasObj = transform.parent.gameObject;
|
||||
}
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||||
originalCanvasPosition = canvasObj.transform.position;
|
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}
|
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|
||||
private void InitializeSlideValues()
|
||||
{
|
||||
if (slideDirection == Vector3.zero)
|
||||
{
|
||||
// default slide direction is up (set to right).
|
||||
slideDirection = Vector3.right;
|
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Debug.LogError("SliderDirection not set, set default right");
|
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}
|
||||
if (slideDistance == Vector3.zero)
|
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{
|
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// default slide distance is based on targetUIObj dimensions.
|
||||
RectTransform targetRT = targetUIObj.GetComponent<RectTransform>();
|
||||
slideDistance = new Vector3(targetRT.rect.width, targetRT.rect.height, 0);
|
||||
}
|
||||
// Determine the start and end positions for sliding.
|
||||
targetOriginalPosition = targetUIObj.transform.position;
|
||||
triggerOriginalPosition = triggerUIObj.transform.position;
|
||||
targetEndPosition = targetOriginalPosition + Vector3.Scale(slideDirection, slideDistance);
|
||||
triggerEndPosition = triggerOriginalPosition + Vector3.Scale(slideDirection, slideDistance);
|
||||
}
|
||||
|
||||
private void InitializeEventTrigger()
|
||||
{
|
||||
// Setting up event triggers for mouse interactions.
|
||||
EventTrigger triggerObjET = triggerUIObj.GetComponent<EventTrigger>();
|
||||
if (triggerObjET == null)
|
||||
{
|
||||
triggerObjET = triggerUIObj.AddComponent<EventTrigger>();
|
||||
}
|
||||
EventTrigger targetObjET = targetUIObj.GetComponent<EventTrigger>();
|
||||
if (targetObjET == null)
|
||||
{
|
||||
targetObjET = targetUIObj.AddComponent<EventTrigger>();
|
||||
}
|
||||
triggerObjET.AddEventTrigger(EventTriggerType.PointerEnter, (eventData) => OnMouseIn(triggerUIObj));
|
||||
triggerObjET.AddEventTrigger(EventTriggerType.PointerExit, (eventData) => OnMouseOut(triggerUIObj));
|
||||
targetObjET.AddEventTrigger(EventTriggerType.PointerEnter, (eventData) => OnMouseIn(targetUIObj));
|
||||
targetObjET.AddEventTrigger(EventTriggerType.PointerExit, (eventData) => OnMouseOut(targetUIObj));
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Check mouse interactions to determine whether to slide in or out the UI.
|
||||
if ((isMouseInTrigger || isMouseInTarget) && isInActive)
|
||||
{
|
||||
SlideInScreen();
|
||||
isInActive = false;
|
||||
isOutActive = true;
|
||||
}
|
||||
else if (!isMouseInTrigger && !isMouseInTarget && isOutActive)
|
||||
{
|
||||
SlideOutScreen();
|
||||
isInActive = true;
|
||||
isOutActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseIn(GameObject type)
|
||||
{
|
||||
// Update flags based on which UI object the mouse enters.
|
||||
if (type == triggerUIObj)
|
||||
{
|
||||
isMouseInTrigger = true;
|
||||
}
|
||||
else if (type == targetUIObj)
|
||||
{
|
||||
isMouseInTarget = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseOut(GameObject type)
|
||||
{
|
||||
// Update flags based on which UI object the mouse exits.
|
||||
if (type == triggerUIObj)
|
||||
{
|
||||
isMouseInTrigger = false;
|
||||
}
|
||||
else if (type == targetUIObj)
|
||||
{
|
||||
isMouseInTarget = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void SlideInScreen()
|
||||
{
|
||||
// Animate the UI objects to slide in.
|
||||
triggerUIObj.transform.DOMove(triggerEndPosition, slideDuration).SetEase(Ease.OutCirc).Play();
|
||||
targetUIObj.transform.DOMove(targetEndPosition, slideDuration).SetEase(Ease.OutCirc).Play();
|
||||
}
|
||||
|
||||
private void SlideOutScreen()
|
||||
{
|
||||
// Animate the UI objects to slide out.
|
||||
triggerUIObj.transform.DOMove(triggerOriginalPosition, slideDuration).SetEase(Ease.OutCirc).Play();
|
||||
targetUIObj.transform.DOMove(targetOriginalPosition, slideDuration).SetEase(Ease.OutCirc).Play();
|
||||
}
|
||||
}
|
11
Assets/UIVisibilityController.cs.meta
Normal file
11
Assets/UIVisibilityController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b459fcafb205c9540a282b421abdf6d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -9,13 +9,13 @@ EditorUserSettings:
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||||
value: 55090405535008090b5608764626074415151c79747c74602b7c1861e4b96c6c
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||||
flags: 0
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RecentlyUsedSceneGuid-1:
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value: 06570c0704040b0e5a575520137b5e44154f192e292d22367c2c4866b7b3376f
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||||
value: 5703025650035e5d090f087148715d4443161e2c7e2c20357b281b31b0e43060
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||||
flags: 0
|
||||
RecentlyUsedSceneGuid-2:
|
||||
value: 5453565f53020f085f5d0e72157a0844454f4c2b757d7265757a4f64b7b4313c
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flags: 0
|
||||
RecentlyUsedSceneGuid-3:
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||||
value: 5703025650035e5d090f087148715d4443161e2c7e2c20357b281b31b0e43060
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value: 06570c0704040b0e5a575520137b5e44154f192e292d22367c2c4866b7b3376f
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
|
Loading…
Reference in New Issue
Block a user