Aimbot-ParallelEnv/Assets/Script/GameScript/SideChannel/AimbotSideChannel.cs

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C#
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using System;
using Unity.MLAgents.SideChannels;
using UnityEngine;
public class AimbotSideChannel : SideChannel
{
public AimbotSideChannel()
{
ChannelId = new Guid("8bbfb62a-99b4-457c-879d-b78b69066b5e");
}
protected override void OnMessageReceived(IncomingMessage msg)
{
var receivedString = msg.ReadString();
Debug.Log("From Python : " + receivedString);
}
public void SendDebugStatementToPython(string logString, string stackTrace, LogType type)
{
if (type == LogType.Warning)
{
var stringToSend = "Warning|" + logString;
using (var msgOut = new OutgoingMessage())
{
msgOut.WriteString(stringToSend);
QueueMessageToSend(msgOut);
}
}
if (type == LogType.Error)
{
var stringToSend = "Error|" + logString;
using (var msgOut = new OutgoingMessage())
{
msgOut.WriteString(stringToSend);
QueueMessageToSend(msgOut);
}
}
}
}