40 lines
883 B
C#
40 lines
883 B
C#
using UnityEngine;
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public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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{
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private static T _instance;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = (T)FindObjectOfType(typeof(T));
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if (_instance == null)
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{
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Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none.");
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}
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}
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return _instance;
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}
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}
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protected virtual void Awake()
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{
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if (_instance == null)
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{
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_instance = this as T;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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// keep this instance through scene change
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public void KeepThroughSceneChange()
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{
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DontDestroyOnLoad(this.gameObject);
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}
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} |