Commit Graph

5 Commits

Author SHA1 Message Date
fa90ac3bb6 V2.1 Add spin penalty and reward adjust
Build-ParallelEnv-Target-OffPolicy-SingleStack-SideChannel-EndReward-Easy-V2.1
add spin penalty while agent keep spin will give a penalty reward.
lower Go target in area reward.
2022-12-08 06:27:49 +09:00
0d60c857b7 V2.0 Bug Fix, scene added
fix scene only spawn in a small area in center.
delete room type attack target.
make no more enemy spawn in go target.
free mode enemy number change to 3.
2022-12-08 06:27:49 +09:00
8570a5ba5e bug fix
fix target attack always win in first round.
2022-12-01 19:52:52 +09:00
9585845ba2 Side channel Added
add side channel to let python side know which target got win or lose.
fix update time bug. may cause double gameover check.(got another lose after reset the game.)
2022-11-30 06:39:56 +09:00
25eac00c53 Target & dynamic reward System V1.0
太多了...总之能用了,就这样吧,也懒得用英文写了(;´Д`)
ParameterContainer用于管理所有的Reward和Parameter.
TargetController用于生成目标,然后再让SceneBlockContainer实际生成目标块,并且兼顾reward计算功能和目标观察结果的获取.
EnemyContainer用于生成和删除敌人.
SceneBlockContainer用于生成和删除目标块.

States用于管理HP.
SceneBlock用于管理目标块的...一堆东西,比如目标大小,目标区内人数等和目标所属状态等.
2022-11-29 07:54:08 +09:00