25eac00c53
Target & dynamic reward System V1.0
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太多了...总之能用了,就这样吧,也懒得用英文写了(;´Д`)
ParameterContainer用于管理所有的Reward和Parameter.
TargetController用于生成目标,然后再让SceneBlockContainer实际生成目标块,并且兼顾reward计算功能和目标观察结果的获取.
EnemyContainer用于生成和删除敌人.
SceneBlockContainer用于生成和删除目标块.
States用于管理HP.
SceneBlock用于管理目标块的...一堆东西,比如目标大小,目标区内人数等和目标所属状态等.
2022-11-29 07:54:08 +09:00
6e32da8b64
Add ParameterContainer
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Add Parameter Container. make environment parameter adjustment easier.
2022-11-08 00:58:47 +09:00
b53612d3c6
In-game real time reward chart, free camera, result viewer and etc...
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In-game real time reward chart,
result viewer,
free camera,
kill bonus reward(not so good. set 0 to unuse it)
Fix ray-sensor throw error when initialization issue.
Fix ray-sensor info panel face to wrong position.
2022-11-03 07:10:00 +09:00
ad547e4edb
Parallel environment.
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delete all unuse feature for Parallel environment.
it's possible to run each single environment independent
2022-10-26 16:20:27 +09:00
6bc1456e4b
Fist Sub
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based on aimbot multi seane
2022-10-26 04:07:39 +09:00
1fbaf9d540
Initial commit
2022-10-26 04:06:44 +09:00