Aimbot-ParallelEnv/Assets/Script/PlayMode/MousePreview.cs

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using UnityEngine;
public class MousePreview : MonoBehaviour
{
private GameObject nowMousePreviewObj;
// show mousePreviewObj in mouse position
public void ChangePreviewTo(GameObject mousePreviewObj, bool disableCollider = false)
{
// change mouse preview object to mousePreviewObj
// delete all child object
DeleteAllPreviewModele();
// create new mouse preview object
nowMousePreviewObj = Instantiate(mousePreviewObj, transform.position, Quaternion.identity, this.transform);
if (disableCollider)
{
// disable mousePreviewObj collider
nowMousePreviewObj.GetComponent<Collider>().enabled = false;
}
}
public void UpdatePreviewPosition(Vector3 previewPos)
{
// move this gameobject to previewPos
transform.position = previewPos;
}
public void DeleteAllPreviewModele()
{
// delete all child object
foreach (Transform childObj in this.transform)
{
// destroy child
Destroy(childObj.gameObject);
}
}
}