Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/Script/InGame/EnemyHPBar.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnemyHPBar : MonoBehaviour
{
GameObject EnemyOBJ;
GameObject BGOBJ;
GameObject gaugeImgOBJ;
void Start()
{
EnemyOBJ = transform.parent.gameObject;
BGOBJ = transform.GetChild(0).gameObject;
gaugeImgOBJ = BGOBJ.transform.GetChild(0).gameObject;
Vector3 v = Camera.main.transform.position - transform.position;
v.x = v.z = 0.0f;
transform.LookAt(Camera.main.transform.position - v);
transform.Rotate(0,180,0);
}
void Update()
{
Vector3 v = Camera.main.transform.position - transform.position;
v.x = v.z = 0.0f;
transform.LookAt(Camera.main.transform.position - v);
transform.Rotate(0,180,0);
float maxHP = EnemyOBJ.GetComponent<Enemy>().EnemyMaxHP;
float nowHP = EnemyOBJ.GetComponent<Enemy>().getnowHP();
gaugeImgOBJ.GetComponent<Image>().fillAmount = nowHP / maxHP;
}
}