2022-09-05 11:46:08 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
public class EnemyHPBar : MonoBehaviour
|
|
|
|
{
|
|
|
|
GameObject EnemyOBJ;
|
|
|
|
GameObject BGOBJ;
|
|
|
|
GameObject gaugeImgOBJ;
|
|
|
|
|
|
|
|
|
|
|
|
void Start()
|
|
|
|
{
|
|
|
|
EnemyOBJ = transform.parent.gameObject;
|
|
|
|
BGOBJ = transform.GetChild(0).gameObject;
|
|
|
|
gaugeImgOBJ = BGOBJ.transform.GetChild(0).gameObject;
|
2022-09-13 17:33:03 +00:00
|
|
|
Vector3 v = Camera.main.transform.position - transform.position;
|
|
|
|
v.x = v.z = 0.0f;
|
|
|
|
transform.LookAt(Camera.main.transform.position - v);
|
|
|
|
transform.Rotate(0,180,0);
|
2022-09-05 11:46:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
Vector3 v = Camera.main.transform.position - transform.position;
|
|
|
|
v.x = v.z = 0.0f;
|
|
|
|
transform.LookAt(Camera.main.transform.position - v);
|
|
|
|
transform.Rotate(0,180,0);
|
|
|
|
|
|
|
|
float maxHP = EnemyOBJ.GetComponent<Enemy>().EnemyMaxHP;
|
|
|
|
float nowHP = EnemyOBJ.GetComponent<Enemy>().getnowHP();
|
|
|
|
gaugeImgOBJ.GetComponent<Image>().fillAmount = nowHP / maxHP;
|
|
|
|
}
|
|
|
|
}
|