using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EnemyHPBar : MonoBehaviour { GameObject EnemyOBJ; GameObject BGOBJ; GameObject gaugeImgOBJ; void Start() { EnemyOBJ = transform.parent.gameObject; BGOBJ = transform.GetChild(0).gameObject; gaugeImgOBJ = BGOBJ.transform.GetChild(0).gameObject; Vector3 v = Camera.main.transform.position - transform.position; v.x = v.z = 0.0f; transform.LookAt(Camera.main.transform.position - v); transform.Rotate(0,180,0); } void Update() { Vector3 v = Camera.main.transform.position - transform.position; v.x = v.z = 0.0f; transform.LookAt(Camera.main.transform.position - v); transform.Rotate(0,180,0); float maxHP = EnemyOBJ.GetComponent().EnemyMaxHP; float nowHP = EnemyOBJ.GetComponent().getnowHP(); gaugeImgOBJ.GetComponent().fillAmount = nowHP / maxHP; } }