Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/Script/InGame/EnemyHPBar.cs
Koha9 de066f3a65 Delete near Enemy Detect future. Use different density sensor.
Unity:
No more detect Closest enemy info. Add different density sensor let agent get more state information on the center of view. 
Adjust Start Scene UI manager. Add in game visible rayCast & information that rayCast detect.
Python:
Start use mypy black and flake8 to format Python.
2022-09-30 22:36:47 +09:00

36 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnemyHPBar : MonoBehaviour
{
GameObject EnemyOBJ;
GameObject BGOBJ;
GameObject gaugeImgOBJ;
void Start()
{
EnemyOBJ = transform.parent.gameObject;
BGOBJ = transform.GetChild(0).gameObject;
gaugeImgOBJ = BGOBJ.transform.GetChild(0).gameObject;
Vector3 v = Camera.main.transform.position - transform.position;
v.x = v.z = 0.0f;
transform.LookAt(Camera.main.transform.position - v);
transform.Rotate(0,180,0);
}
void Update()
{
Vector3 v = Camera.main.transform.position - transform.position;
v.x = v.z = 0.0f;
transform.LookAt(Camera.main.transform.position - v);
transform.Rotate(0,180,0);
float maxHP = EnemyOBJ.GetComponent<Enemy>().EnemyMaxHP;
float nowHP = EnemyOBJ.GetComponent<Enemy>().getnowHP();
gaugeImgOBJ.GetComponent<Image>().fillAmount = nowHP / maxHP;
}
}