53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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public class StartUIManager : MonoBehaviour
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{
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public int waitTimeLimit = 45;
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public GameObject sceneLoaderObj;
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public GameObject startSceneDataObj;
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public TextMeshProUGUI messageTextObj;
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public TextMeshProUGUI waitTimeTextObj;
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private SceneLoader sceneLoader;
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private StartSeneData startSceneData;
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private float startTime;
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private float nowTime;
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// Start is called before the first frame update
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void Start()
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{
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sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
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startSceneData = startSceneDataObj.GetComponent<StartSeneData>();
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messageTextObj.text = "";
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}
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private void Update()
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{
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// update time limit left;
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float leftTime = waitTimeLimit - Time.realtimeSinceStartup;
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waitTimeTextObj.text = ((int)Math.Round(leftTime)).ToString();
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if (leftTime <= 1)
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{
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// if time limit is over, load Train Scene
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sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
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}
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}
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// while Train-StartButton Pressed
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public void OnTrainStartButtonPressed()
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{
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startSceneData.gamemode = 0;
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sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
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messageTextObj.text = "Loading Train Scene...";
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}
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// while StartButton-Play Pressed
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public void OnPlayButtonPressed()
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{
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startSceneData.gamemode = 1;
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sceneLoader.LoadGameScene(SceneLoader.SceneType.Play);
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messageTextObj.text = "Loading Play Scene...";
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}
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}
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