delete all unuse feature for Parallel environment. it's possible to run each single environment independent
26 lines
613 B
C#
26 lines
613 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class EnviromentUIControl : MonoBehaviour
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{
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public GameObject agentObj;
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public TextMeshProUGUI remainTimeText;
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private AgentWithGun agentScript;
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// Start is called before the first frame update
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void Start()
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{
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agentScript = agentObj.GetComponent<AgentWithGun>();
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}
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// Update is called once per frame
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void Update()
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{
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int remainTime = agentScript.remainTime;
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remainTimeText.text = "RemainTime:" + remainTime.ToString();
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}
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}
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