Aimbot-ParallelEnv/Assets/EnviromentUIControl.cs

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class EnviromentUIControl : MonoBehaviour
{
public GameObject agentObj;
public TextMeshProUGUI remainTimeText;
private AgentWithGun agentScript;
// Start is called before the first frame update
void Start()
{
agentScript = agentObj.GetComponent<AgentWithGun>();
}
// Update is called once per frame
void Update()
{
int remainTime = agentScript.remainTime;
remainTimeText.text = "RemainTime:" + remainTime.ToString();
}
}