Aimbot-ParallelEnv/Assets/Script/Start/StartUIManager.cs
Koha9 9219b3d0da V3.3.7 转移SceneBlockPrefabSet
转移SceneBlockPrefabSet至Scene Start的StartSceneData中
2023-10-08 23:56:11 +09:00

99 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class StartUIManager : MonoBehaviour
{
public int waitTimeLimit = 45;
public GameObject sceneLoaderObj;
public GameObject startSceneDataObj;
public GameObject targetLevelProbabilityPanelOBJ;
public TextMeshProUGUI messageTextObj;
public TextMeshProUGUI waitTimeTextObj;
private SceneLoader sceneLoader;
private StartSeneData startSceneData;
private ButtonActivateColorChanger buttonActivateColorChanger;
private StartMenuProbabilityPanel startMenuProbabilityPanel;
private float startTime;
private float nowTime;
// Start is called before the first frame update
void Start()
{
sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
startSceneData = startSceneDataObj.GetComponent<StartSeneData>();
buttonActivateColorChanger = GetComponent<ButtonActivateColorChanger>();
startMenuProbabilityPanel = targetLevelProbabilityPanelOBJ.GetComponent<StartMenuProbabilityPanel>();
messageTextObj.text = "";
buttonActivateColorChanger.InitializeAllButtonColor();
}
private void Update()
{
// update time limit left;
float leftTime = waitTimeLimit - Time.realtimeSinceStartup;
waitTimeTextObj.text = ((int)Math.Round(leftTime)).ToString();
if (leftTime <= 1)
{
// if time limit is over, load Train Scene
sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
}
}
// while StartButton-Play Pressed
public void OnPlayButtonPressed()
{
startSceneData.gameMode = 1;
sceneLoader.LoadGameScene(SceneLoader.SceneType.Play);
messageTextObj.text = "Loading Play Scene...";
}
public void OnAttackTrainButtonPressed()
{
// while Train-Attack-Button Pressed
startSceneData.attackProb = 1f;
ApplicateProbabilityToData();
LoadTrainScene();
}
public void OnGotoTrainButtonPressed()
{
// while Train-Goto-Button Pressed
startSceneData.gotoProb = 1f;
ApplicateProbabilityToData();
LoadTrainScene();
}
public void OnFreeTrainButtonPressed()
{
// while Train-Free-Button Pressed
startSceneData.attackProb = 0f;
startSceneData.gotoProb = 0f;
startSceneData.defenceProb = 0f;
LoadTrainScene();
}
public void OnMixTrainButtonPressed()
{
// while Train-Mix-Button Pressed
startSceneData.attackProb = 0.333f;
startSceneData.gotoProb = 0.333f;
LoadTrainScene();
}
private void LoadTrainScene()
{
// load Train Scene
sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
messageTextObj.text = "Loading Train Scene...";
}
private void ApplicateProbabilityToData()
{
for (int i = 0; i < startSceneData.scenePrefabSet.targetLevels[0].levelSize; i++)
{
startSceneData.gotoLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[0].singleLevelPanels[i].ProbabilityValue);
}
for(int i = 0; i < startSceneData.scenePrefabSet.targetLevels[1].levelSize; i++)
{
startSceneData.attackLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[1].singleLevelPanels[i].ProbabilityValue);
}
}
}