Aimbot-ParallelEnv/Assets/Script/InGame/rayInfoUI.cs
Koha9 cfccd12820 V3.1.1 优化代码
优化可读性与规范化命名方式
2023-06-30 18:30:12 +09:00

37 lines
1.0 KiB
C#

using TMPro;
using UnityEngine;
public class RayInfoUI : MonoBehaviour
{
private TextMeshProUGUI infoText;
private bool infoTextReady = false;
// Start is called before the first frame update
private void Start()
{
try
{
infoText = transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>();
infoTextReady = true;
}
catch (UnityException)
{
infoTextReady = false;
}
}
public void UpdateInfo(string info, Vector3 infoPosition, Color infoColor, Camera facetoCamera)
{
if (!infoTextReady)
{
infoText = transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>();
}
infoText.text = info;
infoText.color = infoColor;
transform.position = infoPosition;
Vector3 v = facetoCamera.transform.position - infoPosition;
v.x = v.z = 0.0f;
transform.LookAt(facetoCamera.transform.position - v);
transform.Rotate(0, 180, 0);
}
}