Aimbot-ParallelEnv/Assets/Script/UI/LevelProbabilityPanel.cs

24 lines
903 B
C#

using System.Collections.Generic;
using UnityEngine;
public class LevelProbabilityPanel : MonoBehaviour
{
[SerializeField] private GameObject singleTargetLevelProbabilityPanel;
[SerializeField] private GameObject startSceneData;
private SceneBlocksSet scenePrefabSet;
public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
private void Start()
{
scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
{
Targets nowTarget = scenePrefabSet.targets[i];
targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
targetLevelProbabilityPanel[i].IntializePanels(nowTarget, nowTarget.ToString());
}
}
}