using System.Collections.Generic; using UnityEngine; public class LevelProbabilityPanel : MonoBehaviour { [SerializeField] private GameObject singleTargetLevelProbabilityPanel; [SerializeField] private GameObject startSceneData; private SceneBlocksSet scenePrefabSet; public List targetLevelProbabilityPanel = new List(); private void Start() { scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet; for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++) { Targets nowTarget = scenePrefabSet.targets[i]; targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent()); targetLevelProbabilityPanel[i].IntializePanels(nowTarget, nowTarget.ToString()); } } }