76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class TargetUIController : MonoBehaviour
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{
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// Controller to control the UI of the target,
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// select target type, select prefeb to set or sth.
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public GameObject targetControllerObj;
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public GameObject mouseSelectorObj;
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public GameObject environmentUIObj;
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public Button setAttackButton;
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public Button setGotoButton;
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public Button setFreeButton;
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public Button setStayButton;
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private MouseInMap mouseInMapCon;
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private EnvironmentUIControl envUICon;
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private TargetController targetCon;
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private void Start()
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{
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targetCon = targetControllerObj.GetComponent<TargetController>();
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mouseInMapCon = mouseSelectorObj.GetComponent<MouseInMap>();
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envUICon = environmentUIObj.GetComponent<EnvironmentUIControl>();
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}
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public void ClearGamePressed()
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{
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// Clear all enemies and targets. set gamemode to Stay mode
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targetCon.StayModeChange();
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mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.Default);
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// disable setStayButton and enable other buttons
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setStayButton.interactable = false;
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setAttackButton.interactable = true;
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setGotoButton.interactable = true;
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setFreeButton.interactable = true;
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targetCon.PlayInitialize();
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}
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public void SetEnemyPressed()
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{
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mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.EnemySet);
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}
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public void SetGotoPressed()
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{
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mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.GotoSet);
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}
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public void SetAttackPressed()
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{
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mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.AttackSet);
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}
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public void SetFreePressed()
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{
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mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.Default);
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targetCon.FreeModeChange();
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setStayButton.interactable = true;
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setAttackButton.interactable = true;
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setGotoButton.interactable = true;
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setFreeButton.interactable = false;
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}
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public void SetStayPressed()
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{
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mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.Default);
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targetCon.StayModeChange();
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setStayButton.interactable = false;
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setAttackButton.interactable = true;
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setGotoButton.interactable = true;
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setFreeButton.interactable = true;
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}
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} |