36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using UnityEngine;
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public class MousePreview : MonoBehaviour
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{
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private GameObject nowMousePreviewObj;
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// show mousePreviewObj in mouse position
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public void ChangePreviewTo(GameObject mousePreviewObj, bool disableCollider = false)
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{
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// change mouse preview object to mousePreviewObj
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// delete all child object
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DeleteAllPreviewModele();
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// create new mouse preview object
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nowMousePreviewObj = Instantiate(mousePreviewObj, transform.position, Quaternion.identity, this.transform);
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if (disableCollider)
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{
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// disable mousePreviewObj collider
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nowMousePreviewObj.GetComponent<Collider>().enabled = false;
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}
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}
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public void UpdatePreviewPosition(Vector3 previewPos)
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{
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// move this gameobject to previewPos
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transform.position = previewPos;
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}
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public void DeleteAllPreviewModele()
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{
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// delete all child object
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foreach (Transform childObj in this.transform)
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{
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// destroy child
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Destroy(childObj.gameObject);
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}
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}
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} |