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2 Commits
Author | SHA1 | Date | |
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f5724dcda7 | |||
62b06552b1 |
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43
Assets/PlayerUI.cs
Normal file
43
Assets/PlayerUI.cs
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@ -0,0 +1,43 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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|
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public class PlayerUI : MonoBehaviour
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{
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public GameObject TargetConObj;
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public GameObject ParamaObj;
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public TextMeshProUGUI targetText;
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public TextMeshProUGUI inareaText;
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private TargetController targetController;
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private ParameterContainer parameterContainer;
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|
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private void Start()
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{
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targetController = TargetConObj.GetComponent<TargetController>();
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parameterContainer = ParamaObj.GetComponent<ParameterContainer>();
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}
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|
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void Update()
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{
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int tType = targetController.targetTypeInt;
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targetText.text = Enum.GetName(typeof(TargetController.Targets), tType);
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if(tType == (int)TargetController.Targets.Go)
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{
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if (parameterContainer.agentInArea == 1)
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{
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inareaText.text = "In!";
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}
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else
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{
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inareaText.text = "nah";
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}
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}
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else
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{
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inareaText.text = "nah";
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}
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}
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}
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11
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2032
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7
Assets/Prefeb/GoBlock/Go-2Wall-1.prefab.meta
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7
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File diff suppressed because it is too large
Load Diff
@ -355,12 +355,13 @@ public override void CollectObservations(VectorSensor sensor)
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float[] myObserve = { transform.localPosition.x, transform.localPosition.y, transform.localPosition.z, transform.rotation.w };
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float[] rayTagResult = rayScript.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1)
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float[] rayDisResult = rayScript.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1)
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float[] targetStates = targetCon.getTargetStates(); // targettype, target x,y,z, firebasesAreaDiameter
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float[] targetStates = targetCon.targetState; // targettype, target x,y,z, firebasesAreaDiameter
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float remainTime = targetCon.leftTime;
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//float[] focusEnemyObserve = RaySensors.focusEnemyInfo;// 最近的Enemy情报 float[](3,1) MinEnemyIndex,x,z
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//sensor.AddObservation(allEnemyNum); // 敌人数量 int
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sensor.AddObservation(targetStates);// targettype, target x,y,z, firebasesAreaDiameter
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sensor.AddObservation(remainTime);
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sensor.AddObservation(myObserve); // 自机位置xyz+朝向 float[](4,1)
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sensor.AddObservation(rayTagResult); // 探测用RayTag结果 float[](raySensorNum,1)
|
||||
sensor.AddObservation(rayDisResult); // 探测用RayDis结果 float[](raySensorNum,1)
|
||||
@ -390,8 +391,9 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
||||
|
||||
//判断结束
|
||||
float sceneReward = 0f;
|
||||
(finishedState, sceneReward) = targetCon.checkOverAndRewards();
|
||||
float thisRoundReward = rewardCalculate(sceneReward);
|
||||
float endReward = 0f;
|
||||
(finishedState, sceneReward, endReward) = targetCon.checkOverAndRewards();
|
||||
float thisRoundReward = rewardCalculate(sceneReward+ endReward);
|
||||
if (paramContainer.chartOn)
|
||||
{
|
||||
EnvUICon.updateChart(thisRoundReward);
|
||||
@ -415,6 +417,7 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
||||
Debug.LogWarning("TypeError");
|
||||
break;
|
||||
}
|
||||
SetReward(thisRoundReward);
|
||||
EndEpisode();
|
||||
}
|
||||
else
|
||||
|
@ -10,7 +10,7 @@ public class ParameterContainer : MonoBehaviour
|
||||
private TargetController targetCon;
|
||||
private SceneBlockContainer blockCont;
|
||||
private float agentDistance;
|
||||
private int agentInArea;
|
||||
public int agentInArea;
|
||||
|
||||
|
||||
[Header("Env")]
|
||||
@ -135,10 +135,10 @@ private void Update()
|
||||
inAreaReward = inAreaRewardDefault + areaTimeBonus;
|
||||
|
||||
// Win Rewards
|
||||
goWinReward = goWinRewardDefault + targetTimeBonus;
|
||||
attackWinReward = attackWinRewardDefault + targetTimeBonus;
|
||||
defenceWinReward = defenceWinRewardDefault + targetTimeBonus;
|
||||
freeWinReward = freeWinRewardDefault + targetTimeBonus;
|
||||
goWinReward = goWinRewardDefault;
|
||||
attackWinReward = attackWinRewardDefault;
|
||||
defenceWinReward = defenceWinRewardDefault;
|
||||
freeWinReward = freeWinRewardDefault;
|
||||
}
|
||||
|
||||
public void resetTimeBonusReward()
|
||||
|
@ -40,6 +40,7 @@ public class TargetController : MonoBehaviour
|
||||
[SerializeField, Range(0f, 1f)] public float defenceProb = 0.2f;
|
||||
|
||||
[System.NonSerialized] public int targetTypeInt;
|
||||
public float[] targetState = new float[6];
|
||||
public enum Targets { Free, Go, Attack, Defence, Num };// Num is use for get total target bumber
|
||||
public enum EndType { Win, Lose, Running, Num };
|
||||
[System.NonSerialized] public int targetNum = 0;
|
||||
@ -116,8 +117,8 @@ public void rollNewScene()
|
||||
int randBlockType = Random.Range(0, blockCont.goBlockPrefabs.Length);
|
||||
// get choosed scene size
|
||||
sceneSize = blockCont.goBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize + 1f, maxEnemyAreaX - sceneSize - 1f);
|
||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize + 1f, maxEnemyAreaZ - sceneSize - 1f);
|
||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize/2 + 1f, maxEnemyAreaX - sceneSize/2 - 1f);
|
||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize/2 + 1f, maxEnemyAreaZ - sceneSize/2 - 1f);
|
||||
targetPosition = new Vector3(randX, 0f, randZ);
|
||||
// Init Agent position
|
||||
moveAgentToSpwanArea();
|
||||
@ -138,8 +139,8 @@ public void rollNewScene()
|
||||
int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length);
|
||||
// get choosed scene size
|
||||
sceneSize = blockCont.attackBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize + 1f, maxEnemyAreaX - sceneSize - 1f);
|
||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize + 1f, maxEnemyAreaZ - sceneSize - 1f);
|
||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize/2 + 1f, maxEnemyAreaX - sceneSize/2 - 1f);
|
||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize/2 + 1f, maxEnemyAreaZ - sceneSize/2 - 1f);
|
||||
targetPosition = new Vector3(randX, 0f, randZ);
|
||||
// Init Agent position
|
||||
moveAgentToSpwanArea();
|
||||
@ -161,8 +162,8 @@ public void rollNewScene()
|
||||
int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length);
|
||||
// get choosed scene size
|
||||
sceneSize = blockCont.defencePrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize + 1f, maxEnemyAreaX - sceneSize - 1f);
|
||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize + 1f, maxEnemyAreaZ - sceneSize - 1f);
|
||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize/2 + 1f, maxEnemyAreaX - sceneSize/2 - 1f);
|
||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize/2 + 1f, maxEnemyAreaZ - sceneSize/2 - 1f);
|
||||
targetPosition = new Vector3(randX, 0f, randZ);
|
||||
// Init Agent position
|
||||
moveAgentTo(targetPosition);
|
||||
@ -184,25 +185,29 @@ public void rollNewScene()
|
||||
moveAgentToSpwanArea();
|
||||
blockCont.destroyBlock();
|
||||
}
|
||||
updateTargetStates();
|
||||
envUICon.updateTargetType(targetTypeInt);
|
||||
}
|
||||
|
||||
// get target observation states
|
||||
public float[] getTargetStates()
|
||||
public void updateTargetStates()
|
||||
{
|
||||
// targettype, x,y,z, firebasesAreaDiameter
|
||||
List<float> targetState = new List<float>();
|
||||
if (targetTypeInt == (int)Targets.Free)
|
||||
{
|
||||
targetState.AddRange(oneHotRarget[targetTypeInt]);
|
||||
targetState.AddRange(new float[5] { 0f, 0f, 0f, 0f, 0f });
|
||||
targetState[0] = targetTypeInt;
|
||||
for(int i = 1; i < targetState.Length; i++)
|
||||
targetState[i] = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetState.AddRange(oneHotRarget[targetTypeInt]);
|
||||
targetState.AddRange(new float[5] { targetPosition.x, targetPosition.y, targetPosition.z, blockCont.thisBlock.firebasesAreaDiameter, blockCont.thisBlock.belongRatio });
|
||||
targetState[0] = targetTypeInt;
|
||||
targetState[1] = targetPosition.x;
|
||||
targetState[2] = targetPosition.y;
|
||||
targetState[3] = targetPosition.z;
|
||||
targetState[4] = blockCont.thisBlock.firebasesAreaDiameter;
|
||||
targetState[5] = blockCont.thisBlock.belongRatio;
|
||||
}
|
||||
return targetState.ToArray();
|
||||
}
|
||||
|
||||
// move Agent into Agent Spawn Area
|
||||
@ -228,10 +233,11 @@ public void moveAgentTo(Vector3 thisPosition)
|
||||
|
||||
// check over and get rewards
|
||||
// 1 = success,2 = overtime,0 = notover
|
||||
public (int, float) checkOverAndRewards()
|
||||
public (int, float,float) checkOverAndRewards()
|
||||
{
|
||||
int endTypeInt = 0;
|
||||
float thisReward = 0;
|
||||
float endReward = 0;
|
||||
int inArea = 0;
|
||||
float nowDistance = 0f;
|
||||
switch (targetTypeInt)
|
||||
@ -240,26 +246,29 @@ public void moveAgentTo(Vector3 thisPosition)
|
||||
// goto
|
||||
(nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position);
|
||||
envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint);
|
||||
float areaTargetReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
||||
if (blockCont.thisBlock.firebasesBelong >= blockCont.thisBlock.belongMaxPoint)
|
||||
{
|
||||
// win
|
||||
// let the area belongs to me
|
||||
thisReward = paramCon.goWinReward;
|
||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
||||
thisReward = areaTargetReward;
|
||||
endReward = paramCon.goWinReward;
|
||||
//thisReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
||||
endTypeInt = (int)EndType.Win;
|
||||
}
|
||||
else if (leftTime <= 0)
|
||||
{
|
||||
// time out lose
|
||||
thisReward = paramCon.loseReward;
|
||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
||||
thisReward = areaTargetReward;
|
||||
endReward = paramCon.loseReward;
|
||||
endTypeInt = (int)EndType.Lose;
|
||||
}
|
||||
else
|
||||
{
|
||||
// keep on keeping on!
|
||||
|
||||
thisReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
||||
thisReward = areaTargetReward;
|
||||
endReward = 0;
|
||||
endTypeInt = (int)EndType.Running;
|
||||
}
|
||||
break;
|
||||
@ -271,14 +280,16 @@ public void moveAgentTo(Vector3 thisPosition)
|
||||
{
|
||||
// win
|
||||
// let the area belongs to me and kill every enmy in this area.
|
||||
thisReward = paramCon.attackWinReward;
|
||||
thisReward = 0;
|
||||
endReward = paramCon.attackWinReward;
|
||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
||||
endTypeInt = (int)EndType.Win;
|
||||
}
|
||||
else if (leftTime <= 0 && targetEnemySpawnFinish)
|
||||
{
|
||||
// time out lose
|
||||
thisReward = paramCon.loseReward;
|
||||
thisReward = 0;
|
||||
endReward = paramCon.loseReward;
|
||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
||||
endTypeInt = (int)EndType.Lose;
|
||||
}
|
||||
@ -286,12 +297,15 @@ public void moveAgentTo(Vector3 thisPosition)
|
||||
{
|
||||
// keep on keeping on!
|
||||
// thisReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
||||
thisReward = 0;
|
||||
endReward = 0;
|
||||
targetEnemySpawnFinish = true;
|
||||
endTypeInt = (int)EndType.Running;
|
||||
}
|
||||
break;
|
||||
case (int)Targets.Defence:
|
||||
//defence
|
||||
// !!! DIDN't FINISH!!!
|
||||
(nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position);
|
||||
envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint);
|
||||
if (leftTime <= 0 && blockCont.thisBlock.firebasesBelong >= 0f)
|
||||
@ -322,26 +336,30 @@ public void moveAgentTo(Vector3 thisPosition)
|
||||
{
|
||||
// win
|
||||
//thisReward = paramCon.winReward + (paramCon.timeBonusPerSecReward * leftTime);
|
||||
thisReward = paramCon.freeWinReward;
|
||||
thisReward = 0;
|
||||
endReward = paramCon.freeWinReward;
|
||||
endTypeInt = (int)EndType.Win;
|
||||
}
|
||||
else if (Time.time - startTime >= paramCon.timeLimit)
|
||||
{
|
||||
// lose
|
||||
//thisReward = paramCon.loseReward;
|
||||
thisReward = paramCon.loseReward;
|
||||
thisReward = 0;
|
||||
endReward = paramCon.loseReward;
|
||||
endTypeInt = (int)EndType.Lose;
|
||||
}
|
||||
else
|
||||
{
|
||||
// keep on keeping on!
|
||||
thisReward = 0;
|
||||
endReward = 0;
|
||||
endTypeInt = (int)EndType.Running;
|
||||
}
|
||||
break;
|
||||
}
|
||||
envUICon.showResult(endTypeInt);
|
||||
worldUICon.updateChart(targetTypeInt, endTypeInt);
|
||||
return (endTypeInt, thisReward);
|
||||
return (endTypeInt, thisReward,endReward);
|
||||
}
|
||||
|
||||
// caulculate sceneReward if close to target then get great reward
|
||||
|
@ -3,7 +3,7 @@
|
||||
--- !u!129 &1
|
||||
PlayerSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 22
|
||||
serializedVersion: 23
|
||||
productGUID: 6d8e5b7bfe71b01418058e48276cf380
|
||||
AndroidProfiler: 0
|
||||
AndroidFilterTouchesWhenObscured: 0
|
||||
@ -88,7 +88,7 @@ PlayerSettings:
|
||||
bakeCollisionMeshes: 0
|
||||
forceSingleInstance: 0
|
||||
useFlipModelSwapchain: 1
|
||||
resizableWindow: 0
|
||||
resizableWindow: 1
|
||||
useMacAppStoreValidation: 0
|
||||
macAppStoreCategory: public.app-category.games
|
||||
gpuSkinning: 1
|
||||
@ -138,6 +138,8 @@ PlayerSettings:
|
||||
preloadedAssets:
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
@ -147,11 +149,13 @@ PlayerSettings:
|
||||
enable360StereoCapture: 0
|
||||
isWsaHolographicRemotingEnabled: 0
|
||||
enableFrameTimingStats: 0
|
||||
enableOpenGLProfilerGPURecorders: 1
|
||||
useHDRDisplay: 0
|
||||
D3DHDRBitDepth: 0
|
||||
m_ColorGamuts: 00000000
|
||||
targetPixelDensity: 30
|
||||
resolutionScalingMode: 0
|
||||
resetResolutionOnWindowResize: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier: {}
|
||||
@ -161,7 +165,7 @@ PlayerSettings:
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 0
|
||||
AndroidBundleVersionCode: 1
|
||||
AndroidMinSdkVersion: 19
|
||||
AndroidMinSdkVersion: 22
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
aotOptions:
|
||||
@ -217,6 +221,7 @@ PlayerSettings:
|
||||
iOSLaunchScreeniPadCustomStoryboardPath:
|
||||
iOSDeviceRequirements: []
|
||||
iOSURLSchemes: []
|
||||
macOSURLSchemes: []
|
||||
iOSBackgroundModes: 0
|
||||
iOSMetalForceHardShadows: 0
|
||||
metalEditorSupport: 1
|
||||
@ -285,6 +290,7 @@ PlayerSettings:
|
||||
- m_BuildTarget: WebGL
|
||||
m_StaticBatching: 0
|
||||
m_DynamicBatching: 0
|
||||
m_BuildTargetShaderSettings: []
|
||||
m_BuildTargetGraphicsJobs:
|
||||
- m_BuildTarget: MacStandaloneSupport
|
||||
m_GraphicsJobs: 0
|
||||
@ -320,7 +326,7 @@ PlayerSettings:
|
||||
m_BuildTargetGraphicsAPIs:
|
||||
- m_BuildTarget: AndroidPlayer
|
||||
m_APIs: 150000000b000000
|
||||
m_Automatic: 0
|
||||
m_Automatic: 1
|
||||
- m_BuildTarget: iOSSupport
|
||||
m_APIs: 10000000
|
||||
m_Automatic: 1
|
||||
@ -336,6 +342,8 @@ PlayerSettings:
|
||||
m_Devices:
|
||||
- Oculus
|
||||
- OpenVR
|
||||
m_DefaultShaderChunkSizeInMB: 16
|
||||
m_DefaultShaderChunkCount: 0
|
||||
openGLRequireES31: 0
|
||||
openGLRequireES31AEP: 0
|
||||
openGLRequireES32: 0
|
||||
@ -347,6 +355,7 @@ PlayerSettings:
|
||||
m_BuildTargetGroupLightmapEncodingQuality: []
|
||||
m_BuildTargetGroupLightmapSettings: []
|
||||
m_BuildTargetNormalMapEncoding: []
|
||||
m_BuildTargetDefaultTextureCompressionFormat: []
|
||||
playModeTestRunnerEnabled: 0
|
||||
runPlayModeTestAsEditModeTest: 0
|
||||
actionOnDotNetUnhandledException: 1
|
||||
@ -365,6 +374,7 @@ PlayerSettings:
|
||||
switchScreenResolutionBehavior: 2
|
||||
switchUseCPUProfiler: 0
|
||||
switchUseGOLDLinker: 0
|
||||
switchLTOSetting: 0
|
||||
switchApplicationID: 0x01004b9000490000
|
||||
switchNSODependencies:
|
||||
switchTitleNames_0:
|
||||
@ -495,7 +505,9 @@ PlayerSettings:
|
||||
switchPlayerConnectionEnabled: 1
|
||||
switchUseNewStyleFilepaths: 0
|
||||
switchUseMicroSleepForYield: 1
|
||||
switchEnableRamDiskSupport: 0
|
||||
switchMicroSleepForYieldTime: 25
|
||||
switchRamDiskSpaceSize: 12
|
||||
ps4NPAgeRating: 12
|
||||
ps4NPTitleSecret:
|
||||
ps4NPTrophyPackPath:
|
||||
@ -591,6 +603,7 @@ PlayerSettings:
|
||||
webGLLinkerTarget: 1
|
||||
webGLThreadsSupport: 0
|
||||
webGLDecompressionFallback: 0
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols: {}
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
@ -601,8 +614,8 @@ PlayerSettings:
|
||||
suppressCommonWarnings: 1
|
||||
allowUnsafeCode: 0
|
||||
useDeterministicCompilation: 1
|
||||
useReferenceAssemblies: 1
|
||||
enableRoslynAnalyzers: 1
|
||||
selectedPlatform: 0
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
||||
@ -637,6 +650,7 @@ PlayerSettings:
|
||||
metroFTAName:
|
||||
metroFTAFileTypes: []
|
||||
metroProtocolName:
|
||||
vcxProjDefaultLanguage:
|
||||
XboxOneProductId:
|
||||
XboxOneUpdateKey:
|
||||
XboxOneSandboxId:
|
||||
@ -680,6 +694,7 @@ PlayerSettings:
|
||||
m_VersionName:
|
||||
apiCompatibilityLevel: 6
|
||||
activeInputHandler: 0
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
@ -687,4 +702,6 @@ PlayerSettings:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
playerDataPath:
|
||||
forceSRGBBlit: 1
|
||||
virtualTexturingSupportEnabled: 0
|
||||
|
@ -14,16 +14,16 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_PixelRect:
|
||||
serializedVersion: 2
|
||||
x: 62
|
||||
y: 43
|
||||
width: 1858
|
||||
height: 1037
|
||||
x: 71
|
||||
y: 52
|
||||
width: 1840
|
||||
height: 1019
|
||||
m_ShowMode: 4
|
||||
m_Title: Project
|
||||
m_Title: Hierarchy
|
||||
m_RootView: {fileID: 12}
|
||||
m_MinSize: {x: 875, y: 542}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
m_Maximized: 1
|
||||
m_Maximized: 0
|
||||
--- !u!114 &2
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@ -67,8 +67,8 @@ MonoBehaviour:
|
||||
y: 0
|
||||
width: 1018
|
||||
height: 630
|
||||
m_MinSize: {x: 100, y: 100}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_MinSize: {x: 100, y: 121}
|
||||
m_MaxSize: {x: 4000, y: 4021}
|
||||
m_ActualView: {fileID: 16}
|
||||
m_Panes:
|
||||
- {fileID: 16}
|
||||
@ -97,7 +97,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 100, y: 121}
|
||||
m_MaxSize: {x: 4000, y: 4021}
|
||||
vertical: 0
|
||||
controlID: 120
|
||||
controlID: 162
|
||||
--- !u!114 &5
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
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Loading…
Reference in New Issue
Block a user