Commit Graph

5 Commits

Author SHA1 Message Date
64ada808de V2.6 change Ray Tag result as Onehot
change Ray Tag result as Onehot, 
Observation State:
-targetStates 6
-inTargetArea 1
-remainTime 1
-gunReady 1
-my Obs 4
-tag onehot 19*2
-tag dis 19
2022-12-10 10:14:44 +09:00
f9b806de02 V2.4 Add new reward function
add new reward function in attack mode
calculate distance between closest enemy and facing center line.
let agent could spawn in whole map area.
add penalty while mouseX is moving.
2022-12-08 06:27:49 +09:00
25eac00c53 Target & dynamic reward System V1.0
太多了...总之能用了,就这样吧,也懒得用英文写了(;´Д`)
ParameterContainer用于管理所有的Reward和Parameter.
TargetController用于生成目标,然后再让SceneBlockContainer实际生成目标块,并且兼顾reward计算功能和目标观察结果的获取.
EnemyContainer用于生成和删除敌人.
SceneBlockContainer用于生成和删除目标块.

States用于管理HP.
SceneBlock用于管理目标块的...一堆东西,比如目标大小,目标区内人数等和目标所属状态等.
2022-11-29 07:54:08 +09:00
b53612d3c6 In-game real time reward chart, free camera, result viewer and etc...
In-game real time reward chart, 
result viewer, 
free camera,
kill bonus reward(not so good. set 0 to unuse it)

Fix ray-sensor throw error when initialization issue.
Fix ray-sensor info panel face to wrong position.
2022-11-03 07:10:00 +09:00
6bc1456e4b Fist Sub
based on aimbot multi seane
2022-10-26 04:07:39 +09:00