V3.1.5 修正PlayMode中TargetUI问题

修正TargetUI初始化StayMode Button可使用的问题
修正TargetUI可使用按钮逻辑问题
修正TargetUI与TargetController联动问题
修正Enemy击杀后不死亡问题
This commit is contained in:
Koha9 2023-07-28 19:44:02 +09:00
parent 13e5c82862
commit 630cbc4f70
20 changed files with 31015 additions and 30874 deletions

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@ -47,7 +47,7 @@ private void Update()
{ {
// while result is active and show time over timeOut // while result is active and show time over timeOut
// clear the result // clear the result
Debug.Log("clear result"); Debug.Log("EnvironmentUIControl: clear result");
winLoseText.text = ""; winLoseText.text = "";
winLoseText.color = Color.white; winLoseText.color = Color.white;
resultActive = false; resultActive = false;
@ -182,11 +182,15 @@ public void UpdateStateText(float[] targetStates, float inAreaState, float remai
stateBuilder.Clear(); stateBuilder.Clear();
stateBuilder.Append($"States:\r\nTType:{targetStates[0]}"); stateBuilder.Append($"States:\r\nTType:{targetStates[0]}");
stateBuilder.Append("\r\nTPosition:"); stateBuilder.Append("\r\nTargetPosition:\r\nx:");
stateBuilder.Append(targetStates[1]).Append(targetStates[2]).Append(targetStates[3]); stateBuilder.Append(targetStates[1]);
stateBuilder.Append("\r\nTDiameter:"); stateBuilder.Append("\r\ny:");
stateBuilder.Append(targetStates[2]);
stateBuilder.Append("\r\nz:");
stateBuilder.Append(targetStates[3]);
stateBuilder.Append("\r\nTargetDiameter:");
stateBuilder.Append(targetStates[4]); stateBuilder.Append(targetStates[4]);
stateBuilder.Append("\r\nTRatio:"); stateBuilder.Append("\r\nTargetBelongRatio:");
stateBuilder.Append(targetStates[5]); stateBuilder.Append(targetStates[5]);
stateBuilder.Append("\r\nInArea:"); stateBuilder.Append("\r\nInArea:");
stateBuilder.Append(inAreaState); stateBuilder.Append(inAreaState);

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@ -20,6 +20,7 @@ public class MLAgentsCustomController : Agent
private TargetController targetController; private TargetController targetController;
private EnvironmentUIControl envUIController; private EnvironmentUIControl envUIController;
private HUDController hudController; private HUDController hudController;
private TargetUIController targetUIController;
private RaySensors raySensors; private RaySensors raySensors;
// observation // observation
@ -44,6 +45,7 @@ private void Start()
targetController = targetControllerObj.GetComponent<TargetController>(); targetController = targetControllerObj.GetComponent<TargetController>();
envUIController = environmentUIObj.GetComponent<EnvironmentUIControl>(); envUIController = environmentUIObj.GetComponent<EnvironmentUIControl>();
hudController = hudUIObj.GetComponent<HUDController>(); hudController = hudUIObj.GetComponent<HUDController>();
targetUIController = hudUIObj.GetComponent<TargetUIController>();
} }
// ML-AGENTS处理-------------------------------------------------------------------------------------------ML-AGENTS // ML-AGENTS处理-------------------------------------------------------------------------------------------ML-AGENTS
@ -64,6 +66,8 @@ public override void OnEpisodeBegin()
{ {
// play mode // play mode
targetController.PlayInitialize(); targetController.PlayInitialize();
// reset target UI
targetUIController.ClearGamePressed();
} }
// give default Reward to Reward value will be used. // give default Reward to Reward value will be used.

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@ -133,7 +133,7 @@ public class ParameterContainer : MonoBehaviour
private float targetInAreaTime = 0f; private float targetInAreaTime = 0f;
private float lastFrameTime = 0f; private float lastFrameTime = 0f;
[System.NonSerialized] public int gameMode; [System.NonSerialized] public int gameMode; // 0 = trainning mode, 1 = play mode
[System.NonSerialized] public float attackProb = 0f; [System.NonSerialized] public float attackProb = 0f;
[System.NonSerialized] public float gotoProb = 0f; [System.NonSerialized] public float gotoProb = 0f;
[System.NonSerialized] public float defenceProb = 0f; [System.NonSerialized] public float defenceProb = 0f;
@ -148,7 +148,7 @@ private void Start()
try try
{ {
startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>(); startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
gameMode = startSceneData.gamemode; gameMode = startSceneData.gameMode;
attackProb = startSceneData.attackProb; attackProb = startSceneData.attackProb;
gotoProb = startSceneData.gotoProb; gotoProb = startSceneData.gotoProb;
defenceProb = startSceneData.defenceProb; defenceProb = startSceneData.defenceProb;
@ -156,7 +156,7 @@ private void Start()
catch catch
{ {
Debug.LogError("PrameterContainer:Run WithOut StartScreen!"); Debug.LogError("PrameterContainer:Run WithOut StartScreen!");
gameMode = 1; gameMode = 0;
} }
} }

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@ -3,7 +3,7 @@
public class SceneBlock : MonoBehaviour public class SceneBlock : MonoBehaviour
{ {
public GameObject firebasesAreaObj; public GameObject fireBasesAreaObj;
public GameObject enemyContainerObj; public GameObject enemyContainerObj;
public float group1InareaNum = 0; public float group1InareaNum = 0;
public float group2InareaNum = 0; public float group2InareaNum = 0;
@ -37,21 +37,6 @@ public enum SceneType
// Start is called before the first frame update // Start is called before the first frame update
private void Start() private void Start()
{ {
// if firebasesAreaObj is null, find sub object by name
if (firebasesAreaObj == null)
{
firebasesAreaObj = transform.Find("FirebasesArea").gameObject;
}
// if enemyContainerObj is null, find them by name
if (enemyContainerObj == null)
{
enemyContainerObj = transform.Find("EnemyContainer").gameObject;
}
firebasesAreaPosition = transform.position + firebasesAreaObj.transform.position;
firebasesAreaScale = firebasesAreaObj.transform.localScale.x;
firebasesAreaDiameter = firebasesAreaScale * blockSize;
firebasesBelong = -belongMaxPoint;
addPointEachInterval = belongMaxPoint / (stayTimeNeeded / addPointInterval);
intervalStart = Time.time; intervalStart = Time.time;
} }
@ -111,6 +96,25 @@ public void InitBlock(GameObject envObj)
} }
group1Objs = group1ObjsList.ToArray(); group1Objs = group1ObjsList.ToArray();
group2Objs = group2ObjsList.ToArray(); group2Objs = group2ObjsList.ToArray();
// if firebasesAreaObj is null, find sub object by name
if (fireBasesAreaObj == null)
{
Debug.Log("SceneBlock.Start: fireBasesAreaObj not found, get it by name");
fireBasesAreaObj = transform.Find("FirebasesArea").gameObject;
}
// if enemyContainerObj is null, find them by name
if (enemyContainerObj == null)
{
Debug.Log("SceneBlock.Start: enemyContainerObj not found, get it by name");
enemyContainerObj = transform.Find("EnemyContainer").gameObject;
}
firebasesAreaPosition = transform.position + fireBasesAreaObj.transform.position;
firebasesAreaScale = fireBasesAreaObj.transform.localScale.x;
firebasesAreaDiameter = firebasesAreaScale * blockSize;
firebasesBelong = -belongMaxPoint;
addPointEachInterval = belongMaxPoint / (stayTimeNeeded / addPointInterval);
intervalStart = Time.time;
} }
//check game over 0=notover 1=win //check game over 0=notover 1=win
@ -182,8 +186,8 @@ public float GetInAreaNumber(string thisTag)
// get this position and target's distance and is in firebase area // get this position and target's distance and is in firebase area
public (float, int) GetDistInArea(Vector3 thisPosition) public (float, int) GetDistInArea(Vector3 thisPosition)
{ {
thisPosition.y = firebasesAreaObj.transform.position.y; thisPosition.y = fireBasesAreaObj.transform.position.y;
float dist = Vector3.Distance(thisPosition, firebasesAreaObj.transform.position) - (firebasesAreaDiameter / 2); float dist = Vector3.Distance(thisPosition, fireBasesAreaObj.transform.position) - (firebasesAreaDiameter / 2);
int isinarea = 0; int isinarea = 0;
if (dist <= 0) if (dist <= 0)
{ {

View File

@ -25,7 +25,7 @@ public void CreateNewBlock(Targets targetType, int blockType, Vector3 blockPosit
if (thisBlockObj != null) if (thisBlockObj != null)
{ {
// delete thisBlock // delete thisBlock
Debug.LogWarning("Block not clear!"); Debug.LogWarning("SceneBlockContainer.CreateNewBlock: Block not clear!");
DestroyBlock(); DestroyBlock();
} }
// choose target type // choose target type
@ -59,7 +59,7 @@ public void CreateNewBlock(Targets targetType, int blockType, Vector3 blockPosit
break; break;
default: default:
Debug.LogWarning("SceneBlock: CreateNewBlock: targetType not found!"); Debug.LogWarning("SceneBlockContainer.CreateNewBlock: targetType not found!");
break; break;
} }
} }

View File

@ -57,8 +57,8 @@ public enum EndType
private Vector3 targetLocalPosition; private Vector3 targetLocalPosition;
private bool firstRewardFlag = true; private bool firstRewardFlag = true;
private bool targetEnemySpawnFinish = false; private bool targetEnemySpawnFinish = false;
private SceneBlockContainer blockCont; private SceneBlockContainer sceneBlockCon;
private EnemyContainer enemyCont; private EnemyContainer enemyCon;
private EnvironmentUIControl envUICon; private EnvironmentUIControl envUICon;
private ParameterContainer paramCon; private ParameterContainer paramCon;
private CharacterController agentCharaCon; private CharacterController agentCharaCon;
@ -72,9 +72,9 @@ public enum EndType
// Start is called before the first frame update // Start is called before the first frame update
private void Start() private void Start()
{ {
blockCont = sceneBlockContainerObj.GetComponent<SceneBlockContainer>(); sceneBlockCon = sceneBlockContainerObj.GetComponent<SceneBlockContainer>();
envUICon = environmentUIObj.GetComponent<EnvironmentUIControl>(); envUICon = environmentUIObj.GetComponent<EnvironmentUIControl>();
enemyCont = enemyContainerObj.GetComponent<EnemyContainer>(); enemyCon = enemyContainerObj.GetComponent<EnemyContainer>();
agentCharaCon = agentObj.GetComponent<CharacterController>(); agentCharaCon = agentObj.GetComponent<CharacterController>();
paramCon = parameterContainerObj.GetComponent<ParameterContainer>(); paramCon = parameterContainerObj.GetComponent<ParameterContainer>();
worldUICon = worldUIObj.GetComponent<WorldUIController>(); worldUICon = worldUIObj.GetComponent<WorldUIController>();
@ -102,7 +102,7 @@ private void Start()
targetNum = (int)SceneBlockContainer.Targets.Num; targetNum = (int)SceneBlockContainer.Targets.Num;
if (freeProb < 0) if (freeProb < 0)
{ {
Debug.LogError("target percentage wrong"); Debug.LogError("TargetController.Start: target percentage wrong");
} }
// initialize a simple fake onehot encoder. // initialize a simple fake onehot encoder.
@ -125,7 +125,7 @@ private void Update()
{ {
leftTime = paramCon.timeLimit; leftTime = paramCon.timeLimit;
// print out time // print out time
Debug.Log("Playing Time: " + leftTime); // Debug.Log("Playing Time: " + leftTime);
} }
else else
{ {
@ -142,7 +142,7 @@ public void RollNewScene()
{ {
// goto target spawn // goto target spawn
Debug.Log("GOTO THIS TARGET!"); Debug.Log("GOTO THIS TARGET!");
SpawnSceneBlock(SceneBlockContainer.Targets.Go); RandomSpawnSceneBlock(SceneBlockContainer.Targets.Go);
// set startDistance // set startDistance
firstRewardFlag = true; firstRewardFlag = true;
} }
@ -150,7 +150,7 @@ public void RollNewScene()
{ {
// attack target spawn // attack target spawn
Debug.Log("ATTACK!"); Debug.Log("ATTACK!");
SpawnSceneBlock(SceneBlockContainer.Targets.Attack); RandomSpawnSceneBlock(SceneBlockContainer.Targets.Attack);
// set startDistance // set startDistance
firstRewardFlag = true; firstRewardFlag = true;
targetEnemySpawnFinish = false; targetEnemySpawnFinish = false;
@ -159,7 +159,7 @@ public void RollNewScene()
{ {
// defence target spawn // defence target spawn
Debug.Log("DEFENCE!"); Debug.Log("DEFENCE!");
SpawnSceneBlock(SceneBlockContainer.Targets.Defence); RandomSpawnSceneBlock(SceneBlockContainer.Targets.Defence);
// set startDistance // set startDistance
firstRewardFlag = true; firstRewardFlag = true;
} }
@ -167,20 +167,24 @@ public void RollNewScene()
{ {
//Debug.Log("Free"); //Debug.Log("Free");
targetTypeInt = (int)SceneBlockContainer.Targets.Free; targetTypeInt = (int)SceneBlockContainer.Targets.Free;
enemyCont.DestroyAllEnemys(); enemyCon.DestroyAllEnemys();
enemyCont.RandomInitEnemys(hudCon.enemyNum); enemyCon.RandomInitEnemys(hudCon.enemyNum);
MoveAgentToSpwanArea(); MoveAgentToSpwanArea();
blockCont.DestroyBlock(); sceneBlockCon.DestroyBlock();
} }
UpdateTargetStates(); UpdateTargetStates();
envUICon.UpdateTargetType(targetTypeInt); envUICon.UpdateTargetType(targetTypeInt);
} }
// get target observation states // get target observation states
private void UpdateTargetStates() private void UpdateTargetStates(Vector3? thisTargetPosition = null)
{ {
// targettype, x,y,z, firebasesAreaDiameter // targettype, x,y,z, firebasesAreaDiameter
targetState[0] = targetTypeInt; targetState[0] = targetTypeInt;
if (thisTargetPosition != null)
{
targetPosition = (Vector3)thisTargetPosition;
}
if (targetTypeInt == (int)SceneBlockContainer.Targets.Free || targetTypeInt == (int)SceneBlockContainer.Targets.Stay) if (targetTypeInt == (int)SceneBlockContainer.Targets.Free || targetTypeInt == (int)SceneBlockContainer.Targets.Stay)
{ {
for (int i = 1; i < targetState.Length; i++) for (int i = 1; i < targetState.Length; i++)
@ -188,14 +192,11 @@ private void UpdateTargetStates()
} }
else else
{ {
/* targetState[1] = targetPosition.x / raySensors.viewDistance; // normalization targetState[1] = targetPosition.x;
targetState[2] = targetPosition.y / raySensors.viewDistance;
targetState[3] = targetPosition.z / raySensors.viewDistance;*/
targetState[1] = targetPosition.x; // normalization
targetState[2] = targetPosition.y; targetState[2] = targetPosition.y;
targetState[3] = targetPosition.z; targetState[3] = targetPosition.z;
targetState[4] = blockCont.thisBlock.firebasesAreaDiameter / raySensors.viewDistance; targetState[4] = sceneBlockCon.thisBlock.firebasesAreaDiameter;
targetState[5] = blockCont.thisBlock.belongRatio; targetState[5] = sceneBlockCon.thisBlock.belongRatio;
} }
} }
@ -242,11 +243,11 @@ public void MoveAgentTo(Vector3 thisPosition)
{ {
case (int)SceneBlockContainer.Targets.Go: case (int)SceneBlockContainer.Targets.Go:
// goto // goto
(nowDistance, inArea) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position); (nowDistance, inArea) = sceneBlockCon.GetAgentTargetDistanceAndInside(agentObj.transform.position);
envUICon.UpdateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint); envUICon.UpdateTargetGauge(sceneBlockCon.thisBlock.firebasesBelong, sceneBlockCon.thisBlock.belongMaxPoint);
float areaTargetReward = GetDistanceReward(nowDistance, inArea); float areaTargetReward = GetDistanceReward(nowDistance, inArea);
//if(inArea != 0) //if(inArea != 0)
if (blockCont.thisBlock.firebasesBelong >= blockCont.thisBlock.belongMaxPoint) if (sceneBlockCon.thisBlock.firebasesBelong >= sceneBlockCon.thisBlock.belongMaxPoint)
{ {
// win // win
// let the area belongs to me // let the area belongs to me
@ -273,11 +274,10 @@ public void MoveAgentTo(Vector3 thisPosition)
case (int)SceneBlockContainer.Targets.Attack: case (int)SceneBlockContainer.Targets.Attack:
// attack // attack
(nowDistance, inArea) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position); (nowDistance, inArea) = sceneBlockCon.GetAgentTargetDistanceAndInside(agentObj.transform.position);
envUICon.UpdateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint); envUICon.UpdateTargetGauge(sceneBlockCon.thisBlock.firebasesBelong, sceneBlockCon.thisBlock.belongMaxPoint);
if (blockCont.thisBlock.GetInAreaNumber(group2Tag) <= 0 && targetEnemySpawnFinish) if (sceneBlockCon.thisBlock.GetInAreaNumber(group2Tag) <= 0 && targetEnemySpawnFinish)
{ {
Debug.Log(blockCont.thisBlock.GetInAreaNumber(group2Tag));
// win // win
// let the area belongs to me and kill every enmy in this area. // let the area belongs to me and kill every enmy in this area.
thisReward = 0; thisReward = 0;
@ -309,9 +309,9 @@ public void MoveAgentTo(Vector3 thisPosition)
case (int)SceneBlockContainer.Targets.Defence: case (int)SceneBlockContainer.Targets.Defence:
//defence //defence
// !!! DIDN't FINISH!!! // !!! DIDN't FINISH!!!
(nowDistance, inArea) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position); (nowDistance, inArea) = sceneBlockCon.GetAgentTargetDistanceAndInside(agentObj.transform.position);
envUICon.UpdateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint); envUICon.UpdateTargetGauge(sceneBlockCon.thisBlock.firebasesBelong, sceneBlockCon.thisBlock.belongMaxPoint);
if (leftTime <= 0 && blockCont.thisBlock.firebasesBelong >= 0f) if (leftTime <= 0 && sceneBlockCon.thisBlock.firebasesBelong >= 0f)
{ {
// win // win
// time over and the area still mine // time over and the area still mine
@ -319,7 +319,7 @@ public void MoveAgentTo(Vector3 thisPosition)
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance); //thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
endTypeInt = (int)EndType.Win; endTypeInt = (int)EndType.Win;
} }
else if (blockCont.thisBlock.firebasesBelong <= blockCont.thisBlock.belongMaxPoint) else if (sceneBlockCon.thisBlock.firebasesBelong <= sceneBlockCon.thisBlock.belongMaxPoint)
{ {
// lost area lose // lost area lose
thisReward = paramCon.loseReward; thisReward = paramCon.loseReward;
@ -375,18 +375,18 @@ public void MoveAgentTo(Vector3 thisPosition)
} }
// initialize scene block by target type // initialize scene block by target type
private void SpawnSceneBlock(SceneBlockContainer.Targets thisTargetType) private void RandomSpawnSceneBlock(SceneBlockContainer.Targets thisTargetType)
{ {
int randBlockType = 0; int randBlockType = 0;
switch (thisTargetType) switch (thisTargetType)
{ {
case SceneBlockContainer.Targets.Go: case SceneBlockContainer.Targets.Go:
randBlockType = Random.Range(0, blockCont.goBlockPrefabs.Length); randBlockType = Random.Range(0, sceneBlockCon.goBlockPrefabs.Length);
sceneBlockSize = blockCont.goBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize; sceneBlockSize = sceneBlockCon.goBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
break; break;
case SceneBlockContainer.Targets.Attack: case SceneBlockContainer.Targets.Attack:
randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length); randBlockType = Random.Range(0, sceneBlockCon.attackBlockPrefabs.Length);
sceneBlockSize = blockCont.attackBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize; sceneBlockSize = sceneBlockCon.attackBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
break; break;
case SceneBlockContainer.Targets.Defence: case SceneBlockContainer.Targets.Defence:
// randBlockType = Random.Range(0, blockCont.defenceBlockPrefabs.Length); // randBlockType = Random.Range(0, blockCont.defenceBlockPrefabs.Length);
@ -402,11 +402,11 @@ private void SpawnSceneBlock(SceneBlockContainer.Targets thisTargetType)
targetPosition = new Vector3(randX, 0, randZ); targetPosition = new Vector3(randX, 0, randZ);
// init scene block // init scene block
blockCont.DestroyBlock(); sceneBlockCon.DestroyBlock();
blockCont.CreateNewBlock(thisTargetType, randBlockType, targetPosition, group1Tag, group2Tag); sceneBlockCon.CreateNewBlock(thisTargetType, randBlockType, targetPosition, group1Tag, group2Tag);
enemyCont.DestroyAllEnemys(); enemyCon.DestroyAllEnemys();
enemyCont.RandomInitEnemysExcept(hudCon.enemyNum, targetPosition, sceneBlockSize); enemyCon.RandomInitEnemysExcept(hudCon.enemyNum, targetPosition, sceneBlockSize);
blockCont.thisBlock.InitBlock(environmentObj); sceneBlockCon.thisBlock.InitBlock(environmentObj);
} }
// caulculate sceneReward if close to target then get great reward // caulculate sceneReward if close to target then get great reward
@ -415,7 +415,7 @@ private float GetDistanceReward(float nowDistance, int inarea)
if (firstRewardFlag) if (firstRewardFlag)
{ {
// first distance record // first distance record
(lastDistance, _) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position); (lastDistance, _) = sceneBlockCon.GetAgentTargetDistanceAndInside(agentObj.transform.position);
firstRewardFlag = false; firstRewardFlag = false;
} }
float thisSceneReward = 0f; float thisSceneReward = 0f;
@ -441,7 +441,7 @@ public float KillReward(Vector3 enemyPosition)
if (targetTypeInt == (int)SceneBlockContainer.Targets.Attack) if (targetTypeInt == (int)SceneBlockContainer.Targets.Attack)
{ {
// attack mode // attack mode
(_, int isInArea) = blockCont.thisBlock.GetDistInArea(enemyPosition); (_, int isInArea) = sceneBlockCon.thisBlock.GetDistInArea(enemyPosition);
if (isInArea == 1) if (isInArea == 1)
{ {
// kill in area enemy // kill in area enemy
@ -472,7 +472,7 @@ public float HitEnemyReward(Vector3 enemyPosition)
if (targetTypeInt == (int)SceneBlockContainer.Targets.Attack) if (targetTypeInt == (int)SceneBlockContainer.Targets.Attack)
{ {
// attack mode // attack mode
(_, int isInArea) = blockCont.thisBlock.GetDistInArea(enemyPosition); (_, int isInArea) = sceneBlockCon.thisBlock.GetDistInArea(enemyPosition);
if (isInArea == 1) if (isInArea == 1)
{ {
// hit in area enemy // hit in area enemy
@ -515,16 +515,18 @@ public int GetInAreaState()
public void PlayInitialize() public void PlayInitialize()
{ {
targetTypeInt = (int)SceneBlockContainer.Targets.Stay; targetTypeInt = (int)SceneBlockContainer.Targets.Stay;
UpdateTargetStates();
envUICon.UpdateTargetType(targetTypeInt); envUICon.UpdateTargetType(targetTypeInt);
MoveAgentToSpwanArea(); MoveAgentToSpwanArea();
enemyCont.DestroyAllEnemys(); enemyCon.DestroyAllEnemys();
blockCont.DestroyBlock(); sceneBlockCon.DestroyBlock();
} }
// change to attack mode // change to attack mode
public void AttackModeChange() public void AttackModeChange(Vector3 thisTargetPosition)
{ {
targetTypeInt = (int)SceneBlockContainer.Targets.Attack; targetTypeInt = (int)SceneBlockContainer.Targets.Attack;
UpdateTargetStates(thisTargetPosition);
envUICon.UpdateTargetType(targetTypeInt); envUICon.UpdateTargetType(targetTypeInt);
} }
@ -532,13 +534,15 @@ public void AttackModeChange()
public void FreeModeChange() public void FreeModeChange()
{ {
targetTypeInt = (int)SceneBlockContainer.Targets.Free; targetTypeInt = (int)SceneBlockContainer.Targets.Free;
UpdateTargetStates();
envUICon.UpdateTargetType(targetTypeInt); envUICon.UpdateTargetType(targetTypeInt);
} }
// change to goto mode // change to goto mode
public void GotoModeChange() public void GotoModeChange(Vector3 thisTargetPosition)
{ {
targetTypeInt = (int)SceneBlockContainer.Targets.Go; targetTypeInt = (int)SceneBlockContainer.Targets.Go;
UpdateTargetStates(thisTargetPosition);
envUICon.UpdateTargetType(targetTypeInt); envUICon.UpdateTargetType(targetTypeInt);
} }
@ -546,6 +550,7 @@ public void GotoModeChange()
public void StayModeChange() public void StayModeChange()
{ {
targetTypeInt = (int)SceneBlockContainer.Targets.Stay; targetTypeInt = (int)SceneBlockContainer.Targets.Stay;
UpdateTargetStates();
envUICon.UpdateTargetType(targetTypeInt); envUICon.UpdateTargetType(targetTypeInt);
} }
} }

View File

@ -33,7 +33,7 @@ public void ReactToHit(float Damage, GameObject damageSource)
{ {
if (damageSource.tag == "Player") if (damageSource.tag == "Player")
{ {
damageSource.GetComponent<AgentWithGun>().KillRecord(transform.position); damageSource.GetComponent<AgentController>().KillRecord(transform.position);
Destroy(this.gameObject); Destroy(this.gameObject);
isDead = true; isDead = true;
} }

View File

@ -4,14 +4,14 @@ public class MouseInMap : MonoBehaviour
{ {
public Camera playCamera; public Camera playCamera;
public GameObject environmentObj; public GameObject environmentObj;
public GameObject selectEffect; public GameObject mousePreviewObj;
public GameObject enemyContainerObj; public GameObject enemyContainerObj;
public GameObject sceneBlockContainerObj; public GameObject sceneBlockContainerObj;
public GameObject targetControllerObj; public GameObject targetControllerObj;
public GameObject HUDObj; public GameObject HUDObj;
private Vector3 mouseInMapPosition = Vector3.zero;
private Vector3 nowHitPosition = Vector3.zero; private Vector3 nowHitPosition = Vector3.zero;
private Vector3 nowHitPositionRelative = Vector3.zero;
private LayerMask groundMask; private LayerMask groundMask;
private int randBlockNum; private int randBlockNum;
private GameObject preSet; private GameObject preSet;
@ -35,7 +35,7 @@ private void Start()
{ {
groundMask = LayerMask.GetMask("Ground"); groundMask = LayerMask.GetMask("Ground");
targetCon = targetControllerObj.GetComponent<TargetController>(); targetCon = targetControllerObj.GetComponent<TargetController>();
mousePreviewCon = this.GetComponent<MousePreview>(); mousePreviewCon = mousePreviewObj.GetComponent<MousePreview>();
enemyCon = enemyContainerObj.GetComponent<EnemyContainer>(); enemyCon = enemyContainerObj.GetComponent<EnemyContainer>();
sceneBlockCon = sceneBlockContainerObj.GetComponent<SceneBlockContainer>(); sceneBlockCon = sceneBlockContainerObj.GetComponent<SceneBlockContainer>();
targetUICon = HUDObj.GetComponent<TargetUIController>(); targetUICon = HUDObj.GetComponent<TargetUIController>();
@ -44,32 +44,32 @@ private void Start()
private void Update() private void Update()
{ {
nowHitPosition = GetMouseOnMapPosition(); nowHitPosition = GetMouseOnMapPosition();
nowHitPositionRelative = nowHitPosition - environmentObj.transform.position;
// if mouse position in area, update mouseInMapPosition as nowHitPosition // if mouse position in area, update mouseInMapPosition as nowHitPosition
if (nowHitPosition.x < targetCon.maxAgentAreaX && nowHitPosition.x > targetCon.minAgentAreaX && nowHitPosition.z < targetCon.maxEnemyAreaZ && nowHitPosition.z > targetCon.minAgentAreaZ) if (nowHitPositionRelative.x < targetCon.maxAgentAreaX && nowHitPositionRelative.x > targetCon.minAgentAreaX && nowHitPositionRelative.z < targetCon.maxEnemyAreaZ && nowHitPositionRelative.z > targetCon.minAgentAreaZ)
{ {
mouseInMapPosition = nowHitPosition; mousePreviewCon.UpdatePreviewPosition(nowHitPosition);
mousePreviewCon.UpdatePreviewPosition(mouseInMapPosition);
// Mouse button R pressed // Mouse button R pressed
if (Input.GetMouseButtonDown(1)) if (Input.GetMouseButtonDown(1))
{ {
switch (mouseMode) switch (mouseMode)
{ {
case MouseMode.AttackSet: case MouseMode.AttackSet:
sceneBlockCon.CreateNewBlock(SceneBlockContainer.Targets.Attack, randBlockNum, mouseInMapPosition); sceneBlockCon.CreateNewBlock(SceneBlockContainer.Targets.Attack, randBlockNum, nowHitPositionRelative);
sceneBlockCon.InitializeBlock(environmentObj); sceneBlockCon.InitializeBlock(environmentObj);
targetCon.AttackModeChange(); targetCon.AttackModeChange(nowHitPositionRelative);
ChangeMouseModeTo(MouseMode.Default); ChangeMouseModeTo(MouseMode.Default);
break; break;
case MouseMode.GotoSet: case MouseMode.GotoSet:
sceneBlockCon.CreateNewBlock(SceneBlockContainer.Targets.Go, randBlockNum, mouseInMapPosition); sceneBlockCon.CreateNewBlock(SceneBlockContainer.Targets.Go, randBlockNum, nowHitPositionRelative);
sceneBlockCon.InitializeBlock(environmentObj); sceneBlockCon.InitializeBlock(environmentObj);
targetCon.GotoModeChange(); targetCon.GotoModeChange(nowHitPositionRelative);
ChangeMouseModeTo(MouseMode.Default); ChangeMouseModeTo(MouseMode.Default);
break; break;
case MouseMode.EnemySet: case MouseMode.EnemySet:
enemyCon.InitEnemyAtHere(new Vector3(mouseInMapPosition.x, 1, mouseInMapPosition.z)); enemyCon.InitEnemyAtHere(new Vector3(nowHitPositionRelative.x, 1, nowHitPositionRelative.z));
break; break;
default: default:
@ -109,20 +109,18 @@ public void ChangeMouseModeTo(MouseMode thisMouseMode)
} }
} }
// get mouse position on map, return a Vector3 // get mouse position on map, return an absolute Vector3 coordinate
public Vector3 GetMouseOnMapPosition() public Vector3 GetMouseOnMapPosition()
{ {
// shoot raycast from mainCamera center to mousepositon // shoot raycast from mainCamera center to mousepositon
RaycastHit thisHit; RaycastHit thisHit;
Color rayColor = Color.red;
Vector3 onMapPosition;
Ray ray = playCamera.ScreenPointToRay(Input.mousePosition); Ray ray = playCamera.ScreenPointToRay(Input.mousePosition);
// if raycast hit gameobject // if raycast hit gameobject
if (Physics.Raycast(ray, out thisHit, Mathf.Infinity, groundMask)) if (Physics.Raycast(ray, out thisHit, Mathf.Infinity, groundMask))
{ {
//draw raycast //draw raycast
Debug.DrawRay(ray.origin, ray.direction * 100, rayColor); Debug.DrawRay(ray.origin, ray.direction * 100, Color.red);
return onMapPosition = thisHit.point; return thisHit.point;
} }
else else
{ {

View File

@ -1,22 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine; using UnityEngine;
public class MousePreview : MonoBehaviour public class MousePreview : MonoBehaviour
{ {
// show mousePreviewObj in mouse position // show mousePreviewObj in mouse position
public void ChangePreviewTo(GameObject mousePreviewObj) public void ChangePreviewTo(GameObject mousePreviewObj)
{ {
DeleteAllPreviewModele(); DeleteAllPreviewModele();
Instantiate(mousePreviewObj, this.transform.position, Quaternion.identity, this.transform); Instantiate(mousePreviewObj, transform.position, Quaternion.identity, this.transform);
} }
public void UpdatePreviewPosition(Vector3 previewPos) public void UpdatePreviewPosition(Vector3 previewPos)
{ {
// move this gameobject to previewPos // move this gameobject to previewPos
this.transform.position = previewPos; transform.position = previewPos;
} }
public void DeleteAllPreviewModele() public void DeleteAllPreviewModele()
{ {
// delete all child object // delete all child object
@ -26,4 +24,4 @@ public void DeleteAllPreviewModele()
Destroy(childObj.gameObject); Destroy(childObj.gameObject);
} }
} }
} }

View File

@ -6,7 +6,6 @@ public class TargetUIController : MonoBehaviour
// Controller to control the UI of the target, // Controller to control the UI of the target,
// select target type, select prefeb to set or sth. // select target type, select prefeb to set or sth.
public GameObject targetControllerObj; public GameObject targetControllerObj;
public GameObject mouseSelectorObj; public GameObject mouseSelectorObj;
public GameObject environmentUIObj; public GameObject environmentUIObj;
@ -24,6 +23,7 @@ private void Start()
targetCon = targetControllerObj.GetComponent<TargetController>(); targetCon = targetControllerObj.GetComponent<TargetController>();
mouseInMapCon = mouseSelectorObj.GetComponent<MouseInMap>(); mouseInMapCon = mouseSelectorObj.GetComponent<MouseInMap>();
envUICon = environmentUIObj.GetComponent<EnvironmentUIControl>(); envUICon = environmentUIObj.GetComponent<EnvironmentUIControl>();
ClearGamePressed();
} }
public void ClearGamePressed() public void ClearGamePressed()
@ -47,11 +47,19 @@ public void SetEnemyPressed()
public void SetGotoPressed() public void SetGotoPressed()
{ {
mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.GotoSet); mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.GotoSet);
setStayButton.interactable = true;
setAttackButton.interactable = true;
setGotoButton.interactable = false;
setFreeButton.interactable = true;
} }
public void SetAttackPressed() public void SetAttackPressed()
{ {
mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.AttackSet); mouseInMapCon.ChangeMouseModeTo(MouseInMap.MouseMode.AttackSet);
setStayButton.interactable = true;
setAttackButton.interactable = false;
setGotoButton.interactable = true;
setFreeButton.interactable = true;
} }
public void SetFreePressed() public void SetFreePressed()

View File

@ -3,7 +3,7 @@
public class StartSeneData : MonoBehaviour public class StartSeneData : MonoBehaviour
{ {
[Header("Game mode")] [Header("Game mode")]
public int gamemode = 0;// default trainning mode public int gameMode = 0;// default trainning mode
[Header("Targets Prob")] [Header("Targets Prob")]
public float attackProb = 0f; public float attackProb = 0f;
public float gotoProb = 0f; public float gotoProb = 0f;

View File

@ -36,7 +36,7 @@ private void Update()
// while StartButton-Play Pressed // while StartButton-Play Pressed
public void OnPlayButtonPressed() public void OnPlayButtonPressed()
{ {
startSceneData.gamemode = 1; startSceneData.gameMode = 1;
sceneLoader.LoadGameScene(SceneLoader.SceneType.Play); sceneLoader.LoadGameScene(SceneLoader.SceneType.Play);
messageTextObj.text = "Loading Play Scene..."; messageTextObj.text = "Loading Play Scene...";
} }

View File

@ -9,14 +9,14 @@ EditorUserSettings:
value: 55090405535008090b5608764626074415151c79747c74602b7c1861e4b96c6c value: 55090405535008090b5608764626074415151c79747c74602b7c1861e4b96c6c
flags: 0 flags: 0
RecentlyUsedSceneGuid-1: RecentlyUsedSceneGuid-1:
value: 5703025650035e5d090f087148715d4443161e2c7e2c20357b281b31b0e43060
flags: 0
RecentlyUsedSceneGuid-2:
value: 5453565f53020f085f5d0e72157a0844454f4c2b757d7265757a4f64b7b4313c value: 5453565f53020f085f5d0e72157a0844454f4c2b757d7265757a4f64b7b4313c
flags: 0 flags: 0
RecentlyUsedSceneGuid-3: RecentlyUsedSceneGuid-2:
value: 06570c0704040b0e5a575520137b5e44154f192e292d22367c2c4866b7b3376f value: 06570c0704040b0e5a575520137b5e44154f192e292d22367c2c4866b7b3376f
flags: 0 flags: 0
RecentlyUsedSceneGuid-3:
value: 5703025650035e5d090f087148715d4443161e2c7e2c20357b281b31b0e43060
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m_Target: {x: 35.909485, y: -489.08286, z: 447.1831} m_Target: {x: 32.245174, y: 39.198368, z: 44.195084}
speed: 2 speed: 2
m_Value: {x: 35.909485, y: -489.08286, z: 447.1831} m_Value: {x: 32.245174, y: 39.198368, z: 44.195084}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
@ -968,13 +1041,13 @@ MonoBehaviour:
m_GridAxis: 1 m_GridAxis: 1
m_gridOpacity: 0.5 m_gridOpacity: 0.5
m_Rotation: m_Rotation:
m_Target: {x: 0.32789153, y: 0.21797852, z: -0.078089386, w: 0.9158536} m_Target: {x: 0.6133127, y: 0.005624831, z: -0.004448684, w: 0.78973943}
speed: 2 speed: 2
m_Value: {x: -0.32789153, y: -0.21797852, z: 0.078089386, w: -0.9158537} m_Value: {x: 0.61334574, y: 0.0056251343, z: -0.0044489237, w: 0.789782}
m_Size: m_Size:
m_Target: 574.0399 m_Target: 1.4054321
speed: 2 speed: 2
m_Value: 574.0399 m_Value: 1.4054321
m_Ortho: m_Ortho:
m_Target: 0 m_Target: 0
speed: 2 speed: 2
@ -999,7 +1072,7 @@ MonoBehaviour:
m_SceneVisActive: 1 m_SceneVisActive: 1
m_LastLockedObject: {fileID: 0} m_LastLockedObject: {fileID: 0}
m_ViewIsLockedToObject: 0 m_ViewIsLockedToObject: 0
--- !u!114 &19 --- !u!114 &22
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -1019,10 +1092,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 1147 x: 1144
y: 790 y: 543
width: 314 width: 314
height: 249 height: 496
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default

View File

@ -7,9 +7,9 @@ onBoardingDoNotAskAgain = true
showPackageIndexes = false showPackageIndexes = false
showStatusBar = false showStatusBar = false
scopes = { scopes = {
"last_search.DD5CDD96" = "StartUIManager" "last_search.DD5CDD96" = "ray"
"OpenInspectorPreview.DD5CDD96" = "0" "OpenInspectorPreview.DD5CDD96" = "0"
"currentGroup.DD5CDD96" = "scene" "currentGroup.DD5CDD96" = "asset"
"last_search.2138236A" = "t:selectEffect" "last_search.2138236A" = "t:selectEffect"
"OpenInspectorPreview.2138236A" = "0" "OpenInspectorPreview.2138236A" = "0"
"currentGroup.2138236A" = "asset" "currentGroup.2138236A" = "asset"
@ -59,6 +59,7 @@ providers = {
objectSelectors = { objectSelectors = {
} }
recentSearches = [ recentSearches = [
"ray"
"StartUIManager" "StartUIManager"
"t:PlayerCamera" "t:PlayerCamera"
"t" "t"