添加PlayMode一键初始化camera位置功能

修改PlayerCamera参数为private
This commit is contained in:
Koha9 2024-01-09 19:18:16 +09:00
parent 173aff5137
commit 37c193ba6a
9 changed files with 356 additions and 770 deletions

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@ -261,6 +261,19 @@ private void RandomSpawnSceneBlock(Targets targetType)
sceneBlockCon.nowBlock.InitBlock(environmentObj); sceneBlockCon.nowBlock.InitBlock(environmentObj);
} }
/// <summary>
/// Spawns a scene block at a specified position.
/// </summary>
/// <param name="targetType">The type of the target, determining the type of block to generate.</param>
/// <param name="level">The level of the block, affecting its properties.</param>
/// <param name="blockNum">The number of the block, used to distinguish different blocks of the same level.</param>
/// <param name="blockPosition">The position of the block in the scene.</param>
/// <remarks>
/// This method first destroys the current block in the scene, then creates a new block based on the provided parameters and initializes it.
/// 'sceneBlockCon' is responsible for managing the creation, destruction, and initialization of scene blocks.
/// 'commonParamCon' provides additional parameters required for block creation.
/// 'environmentObj' is used during the initialization process of the block.
/// </remarks>
private void SpawnSceneBlock(Targets targetType, int level,int blockNum, Vector3 blockPosition) private void SpawnSceneBlock(Targets targetType, int level,int blockNum, Vector3 blockPosition)
{ {
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View File

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{ {
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public float rotateSpeed = 0.1f; private float rotateSpeed = 0.1f;
public float maxHeight = 40f; private float maxHeight = 40f;
public float minHeight = 6f; private float minHeight = 6f;
public Vector2 startMouseP; private Vector2 startMouseP;
public Vector2 dragMouseP; private Vector2 dragMouseP;
private Vector3 defaultCamPosition;
private float speed; private float speed;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
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} }
// Update is called once per frame // Update is called once per frame
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} }
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}
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float vsp = transform.position.y * speed * Input.GetAxis("Vertical"); // vertical movement speed float vsp = transform.position.y * speed * Input.GetAxis("Vertical"); // vertical movement speed
float scrollSp = Mathf.Log(transform.position.y) * -zoomSpeed * Input.GetAxis("Mouse ScrollWheel"); // scroll speed float scrollSp = Mathf.Log(transform.position.y) * -zoomSpeed * Input.GetAxis("Mouse ScrollWheel"); // scroll speed

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m_Text: ProBuilder m_Text: ProBuilder
@ -1015,7 +1088,7 @@ MonoBehaviour:
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
m_SaveData: [] m_SaveData: []
--- !u!114 &20 --- !u!114 &23
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -1035,10 +1108,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 1548 x: 946
y: 73 y: 19
width: 358 width: 229
height: 966 height: 678
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default