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diff --git a/Assets/Scenes/Train.unity b/Assets/Scenes/Train.unity
index 88711a7..238005a 100644
--- a/Assets/Scenes/Train.unity
+++ b/Assets/Scenes/Train.unity
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
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diff --git a/Assets/Script/GameScript/TargetController.cs b/Assets/Script/GameScript/TargetController.cs
index bbab032..af1d59c 100644
--- a/Assets/Script/GameScript/TargetController.cs
+++ b/Assets/Script/GameScript/TargetController.cs
@@ -261,6 +261,19 @@ private void RandomSpawnSceneBlock(Targets targetType)
sceneBlockCon.nowBlock.InitBlock(environmentObj);
}
+ ///
+ /// Spawns a scene block at a specified position.
+ ///
+ /// The type of the target, determining the type of block to generate.
+ /// The level of the block, affecting its properties.
+ /// The number of the block, used to distinguish different blocks of the same level.
+ /// The position of the block in the scene.
+ ///
+ /// This method first destroys the current block in the scene, then creates a new block based on the provided parameters and initializes it.
+ /// 'sceneBlockCon' is responsible for managing the creation, destruction, and initialization of scene blocks.
+ /// 'commonParamCon' provides additional parameters required for block creation.
+ /// 'environmentObj' is used during the initialization process of the block.
+ ///
private void SpawnSceneBlock(Targets targetType, int level,int blockNum, Vector3 blockPosition)
{
sceneBlockCon.DestroyBlock();
diff --git a/Assets/Script/PlayMode/PlayerCamera.cs b/Assets/Script/PlayMode/PlayerCamera.cs
index 910ab4f..aafe2b5 100644
--- a/Assets/Script/PlayMode/PlayerCamera.cs
+++ b/Assets/Script/PlayMode/PlayerCamera.cs
@@ -4,22 +4,23 @@
public class PlayerCamera : MonoBehaviour
{
- public float normalSpeed = 0.0035f;
- public float shiftSpeed = 0.06f;
- public float zoomSpeed = -10.0f;
- public float rotateSpeed = 0.1f;
+ private float normalSpeed = 0.0035f;
+ private float shiftSpeed = 0.06f;
+ private float zoomSpeed = -10.0f;
+ private float rotateSpeed = 0.1f;
- public float maxHeight = 40f;
- public float minHeight = 6f;
+ private float maxHeight = 40f;
+ private float minHeight = 6f;
- public Vector2 startMouseP;
- public Vector2 dragMouseP;
+ private Vector2 startMouseP;
+ private Vector2 dragMouseP;
+ private Vector3 defaultCamPosition;
private float speed;
// Start is called before the first frame update
void Start()
{
-
+ defaultCamPosition = transform.position;
}
// Update is called once per frame
@@ -37,6 +38,12 @@ void Update()
zoomSpeed = 10.0f;
}
+ // reset camera position
+ if (Input.GetKeyDown(KeyCode.R))
+ {
+ transform.position = defaultCamPosition;
+ }
+
float hsp = transform.position.y * speed * Input.GetAxis("Horizontal"); // horizontal movement speed
float vsp = transform.position.y * speed * Input.GetAxis("Vertical"); // vertical movement speed
float scrollSp = Mathf.Log(transform.position.y) * -zoomSpeed * Input.GetAxis("Mouse ScrollWheel"); // scroll speed
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index 3476c4f..3d09235 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
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index 0396f8b..d57d40b 100644
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