Aimbot-ParallelEnv/Assets/Script/BlocksSet.cs

16 lines
352 B
C#
Raw Normal View History

using System;
using UnityEngine;
[CreateAssetMenu(menuName = "Single Level Prefab Set")]
public class BlocksSet : ScriptableObject
{
public GameObject[] prefabs;
[NonSerialized] public int prefabSize = 0;
// initialization
public void InitializeBlocksSet()
{
// get prefab size
prefabSize = prefabs.Length;
}
}