2022-10-25 19:07:39 +00:00
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using UnityEngine;
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using UnityEngine.UI;
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2022-11-28 22:54:08 +00:00
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public class HPBar : MonoBehaviour
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2022-10-25 19:07:39 +00:00
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{
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2023-06-30 09:30:12 +00:00
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private GameObject thisObj;
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private GameObject backgroundObj;
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private GameObject gaugeImgOBJ;
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2022-11-28 22:54:08 +00:00
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2023-06-30 09:30:12 +00:00
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private void Start()
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2022-10-25 19:07:39 +00:00
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{
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2022-11-28 22:54:08 +00:00
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thisObj = transform.parent.gameObject;
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2023-06-30 09:30:12 +00:00
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backgroundObj = transform.GetChild(0).gameObject;
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gaugeImgOBJ = backgroundObj.transform.GetChild(0).gameObject;
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2022-10-25 19:07:39 +00:00
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Vector3 v = Camera.main.transform.position - transform.position;
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v.x = v.z = 0.0f;
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transform.LookAt(Camera.main.transform.position - v);
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transform.Rotate(0, 180, 0);
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2022-10-25 19:07:39 +00:00
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}
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2023-06-30 09:30:12 +00:00
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private void Update()
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2022-10-25 19:07:39 +00:00
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{
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Vector3 v = Camera.main.transform.position - transform.position;
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v.x = v.z = 0.0f;
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transform.LookAt(Camera.main.transform.position - v);
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2022-11-28 22:54:08 +00:00
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transform.Rotate(0, 180, 0);
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2022-10-25 19:07:39 +00:00
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2023-06-30 09:30:12 +00:00
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float maxHP = thisObj.GetComponent<States>().maxHP;
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float nowHP = thisObj.GetComponent<States>().GetnowHP();
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2022-10-25 19:07:39 +00:00
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gaugeImgOBJ.GetComponent<Image>().fillAmount = nowHP / maxHP;
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}
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2023-06-30 09:30:12 +00:00
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}
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