Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/Script/Start/LoadDirToggle.cs
Koha9 885dbb92e9 Add Enemy Change Button
Add Enemy Change Button. Tidy up Unity Script folder.
2022-09-06 23:01:55 +09:00

31 lines
860 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LoadDirToggle : MonoBehaviour
{
public InputField LoadDirDateTextBox;
public InputField LoadDirTimeTextBox;
public Toggle Toggle;
public GameObject DataTransfer;
// Start is called before the first frame update
void Start()
{
}
public void OnToggleChanged()
{
// if loadDirToggle is on then turn off the input text boxs.
LoadDirDateTextBox.interactable = Toggle.isOn;
LoadDirTimeTextBox.interactable = Toggle.isOn;
// if loadDirToggle is off set loaddirs as 0.
if (!Toggle.isOn)
{
DataTransfer.GetComponent<StartSeneData>().LoadDirDate = "0";
DataTransfer.GetComponent<StartSeneData>().LoadDirTime = "0";
}
}
}