31 lines
860 B
C#
31 lines
860 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class LoadDirToggle : MonoBehaviour
|
||
|
{
|
||
|
public InputField LoadDirDateTextBox;
|
||
|
public InputField LoadDirTimeTextBox;
|
||
|
public Toggle Toggle;
|
||
|
public GameObject DataTransfer;
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public void OnToggleChanged()
|
||
|
{
|
||
|
// if loadDirToggle is on then turn off the input text boxs.
|
||
|
LoadDirDateTextBox.interactable = Toggle.isOn;
|
||
|
LoadDirTimeTextBox.interactable = Toggle.isOn;
|
||
|
// if loadDirToggle is off set loaddirs as 0.
|
||
|
if (!Toggle.isOn)
|
||
|
{
|
||
|
DataTransfer.GetComponent<StartSeneData>().LoadDirDate = "0";
|
||
|
DataTransfer.GetComponent<StartSeneData>().LoadDirTime = "0";
|
||
|
}
|
||
|
}
|
||
|
}
|