30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using UnityEditor;
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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(IconStyle), true)]
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public class IconStyleDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "IconStyle"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show", true))
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{
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_Layer");
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PropertyField(prop, "m_Align");
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PropertyField(prop, "m_Sprite");
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PropertyField(prop, "m_Type");
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PropertyField(prop, "m_Color");
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PropertyField(prop, "m_Width");
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PropertyField(prop, "m_Height");
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PropertyField(prop, "m_Offset");
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PropertyField(prop, "m_AutoHideWhenLabelEmpty");
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--EditorGUI.indentLevel;
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}
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}
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}
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} |