using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(IconStyle), true)] public class IconStyleDrawer : BasePropertyDrawer { public override string ClassName { get { return "IconStyle"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show", true)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Layer"); PropertyField(prop, "m_Align"); PropertyField(prop, "m_Sprite"); PropertyField(prop, "m_Type"); PropertyField(prop, "m_Color"); PropertyField(prop, "m_Width"); PropertyField(prop, "m_Height"); PropertyField(prop, "m_Offset"); PropertyField(prop, "m_AutoHideWhenLabelEmpty"); --EditorGUI.indentLevel; } } } }