Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/Script/Start/LoadDirChanger.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LoadDirChanger : MonoBehaviour
{
public InputField LoadDirDateTextBox;
public InputField LoadDirTimeTextBox;
public Toggle Toggle;
public GameObject DataTransfer;
public void OnDirToggleChanged()
{
// if loadDirToggle is on then turn off the input text boxs.
LoadDirDateTextBox.interactable = Toggle.isOn;
LoadDirTimeTextBox.interactable = Toggle.isOn;
// if loadDirToggle is off set loaddirs as 0.
if (!Toggle.isOn)
{
DataTransfer.GetComponent<StartSeneData>().LoadDirDate = "0";
DataTransfer.GetComponent<StartSeneData>().LoadDirTime = "0";
}
}
public void OnDateValueChanged()
{
string input = LoadDirDateTextBox.GetComponent<InputField>().text;
DataTransfer.GetComponent<StartSeneData>().LoadDirDate = input;
}
public void OnTimeValueChanged()
{
string input = LoadDirTimeTextBox.GetComponent<InputField>().text;
DataTransfer.GetComponent<StartSeneData>().LoadDirTime = input;
}
}