23 lines
772 B
C#
23 lines
772 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DecisionPeriodChanger : MonoBehaviour
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{
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public GameObject DataTransfer;
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public Slider DecisionPeriodSlide;
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public Text DecisionPeriodDataText;
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public Toggle TakeActionsBetweenDecisionsToggle;
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public void onSlideValueChanged()
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{
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DataTransfer.GetComponent<StartSeneData>().DecisionPeriod = (int)(DecisionPeriodSlide.GetComponent<Slider>().value);
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DecisionPeriodDataText.text = DataTransfer.GetComponent<StartSeneData>().DecisionPeriod.ToString();
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}
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public void onToggleChanged()
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{
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DataTransfer.GetComponent<StartSeneData>().ActionsBetweenDecisions = TakeActionsBetweenDecisionsToggle.isOn;
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}
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}
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