Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Component/Axis/AxisName.cs

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using System;
using UnityEngine;
namespace XCharts.Runtime
{
/// <summary>
/// the name of axis.
/// |坐标轴名称。
/// </summary>
[Serializable]
public class AxisName : ChildComponent
{
[SerializeField] private bool m_Show;
[SerializeField] private string m_Name;
[SerializeField] private LabelStyle m_LabelStyle = new LabelStyle();
/// <summary>
/// Whether to show axis name.
/// |是否显示坐标名称。
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
}
/// <summary>
/// the name of axis.
/// |坐标轴名称。
/// </summary>
public string name
{
get { return m_Name; }
set { if (PropertyUtil.SetClass(ref m_Name, value)) SetComponentDirty(); }
}
/// <summary>
/// The text style of axis name.
/// |文本样式。
/// </summary>
public LabelStyle labelStyle
{
get { return m_LabelStyle; }
set { if (PropertyUtil.SetClass(ref m_LabelStyle, value)) SetComponentDirty(); }
}
public static AxisName defaultAxisName
{
get
{
var axisName = new AxisName()
{
m_Show = false,
m_Name = "axisName",
m_LabelStyle = new LabelStyle()
};
axisName.labelStyle.position = LabelStyle.Position.End;
return axisName;
}
}
public AxisName Clone()
{
var axisName = new AxisName();
axisName.show = show;
axisName.name = name;
axisName.m_LabelStyle.Copy(m_LabelStyle);
return axisName;
}
public void Copy(AxisName axisName)
{
show = axisName.show;
name = axisName.name;
m_LabelStyle.Copy(axisName.labelStyle);
}
}
}