I_wanna_be_a_Fox/Assets/Script/MapTrigerLevel2.cs
Koha9 a80f3d6560 I wanna be a fox first commit.
Initial commit. Complete project for 'I Wanna Be A Fox' - a 2D scrolling game inspired by 'I Wanna Be The Guy'.
2024-02-22 07:27:59 +09:00

50 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class MapTrigerLevel2 : MonoBehaviour {
public UnityEvent TrigerOnEvent;
public float TrigerSizeX = 0.1f;
public float TrigerSizeY = 1.0f;
[SerializeField] private Transform Player;
[SerializeField] private Transform ThisTriger;
int counter = 1;
private void Awake()
{
if (TrigerOnEvent == null)
TrigerOnEvent = new UnityEvent();
}
void Update()
{
if (Mathf.Abs(Player.position.x - ThisTriger.position.x) <= TrigerSizeX / 2 && Mathf.Abs(Player.position.y - ThisTriger.position.y) <= TrigerSizeY / 2 && counter < 1)
{
TrigerOnEvent.Invoke();
counter++;
}
}
public void EnableLevel2Triger()
{
counter = 0;
Gizmos.color = Color.yellow;
}
//Preview-------------------------------------------------------------
void OnDrawGizmos()
{
Gizmos.color = Color.gray;
Vector3 globalWaypointPos = new Vector3(ThisTriger.position.x, ThisTriger.position.y, 0);
Gizmos.DrawLine(globalWaypointPos - Vector3.up * TrigerSizeY / 2 - Vector3.left * TrigerSizeX / 2, globalWaypointPos + Vector3.up * TrigerSizeY / 2 - Vector3.left * TrigerSizeX / 2);
Gizmos.DrawLine(globalWaypointPos - Vector3.up * TrigerSizeY / 2 + Vector3.left * TrigerSizeX / 2, globalWaypointPos + Vector3.up * TrigerSizeY / 2 + Vector3.left * TrigerSizeX / 2);
Gizmos.DrawLine(globalWaypointPos - Vector3.left * TrigerSizeX / 2 - Vector3.up * TrigerSizeY / 2, globalWaypointPos + Vector3.left * TrigerSizeX / 2 - Vector3.up * TrigerSizeY / 2);
Gizmos.DrawLine(globalWaypointPos - Vector3.left * TrigerSizeX / 2 + Vector3.up * TrigerSizeY / 2, globalWaypointPos + Vector3.left * TrigerSizeX / 2 + Vector3.up * TrigerSizeY / 2);
}
//Preview-------------------------------------------------------------
}