using System.Collections; using System.Collections.Generic; using UnityEngine; public class SaveAnimation : MonoBehaviour { public Animator animator; bool IsSaved = false; bool IsSavedOver = false; // Use this for initialization void Start () { } public void DoIsSaved() { IsSaved = true; } public void DoIsSavedOver() { IsSavedOver = true; IsSaved = false; } public void UndoIsSavedOver() { IsSavedOver = false; } // Update is called once per frame void Update () { animator.SetBool("IsSaved", IsSaved); animator.SetBool("IsSavedOver", IsSavedOver); } }