commit a80f3d6560a80c2ea6af51345b332c6909ba9f55 Author: Koha9 Date: Thu Feb 22 07:27:59 2024 +0900 I wanna be a fox first commit. Initial commit. Complete project for 'I Wanna Be A Fox' - a 2D scrolling game inspired by 'I Wanna Be The Guy'. diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..55e0f3c --- /dev/null +++ b/.gitattributes @@ -0,0 +1,47 @@ +## Unity ## +*.cs diff=csharp text +*.cginc text +*.shader text +*.mat merge=unityyamlmerge eol=lf +*.anim merge=unityyamlmerge eol=lf +*.unity merge=unityyamlmerge eol=lf +*.prefab merge=unityyamlmerge eol=lf +*.physicsMaterial2D merge=unityyamlmerge eol=lf +*.physicMaterial merge=unityyamlmerge eol=lf +*.asset merge=unityyamlmerge eol=lf +*.meta merge=unityyamlmerge eol=lf +*.controller merge=unityyamlmerge eol=lf +## git-lfs ## +#Image +*.jpg filter=lfs diff=lfs merge=lfs -text +*.jpeg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.ai filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +#Audio +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +#Video +*.mp4 filter=lfs diff=lfs merge=lfs -text +*.mov filter=lfs diff=lfs merge=lfs -text +#3D Object +*.FBX filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +#ETC +*.a filter=lfs diff=lfs merge=lfs -text +*.exr filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.pdf filter=lfs diff=lfs merge=lfs -text +*.zip filter=lfs diff=lfs merge=lfs -text +*.dll filter=lfs diff=lfs merge=lfs -text +*.unitypackage filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.ttf filter=lfs diff=lfs merge=lfs -text +*.rns filter=lfs diff=lfs merge=lfs -text +*.reason filter=lfs diff=lfs merge=lfs -text +*.lxo filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b848ed6 --- /dev/null +++ b/.gitignore @@ -0,0 +1,63 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Mm]emoryCaptures/ + +# Never ignore Asset meta data +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# TextMesh Pro files +[Aa]ssets/TextMesh*Pro/ + +# Autogenerated Jetbrains Rider plugin +[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties + diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..d70cd98 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Assets/Animation.meta b/Assets/Animation.meta new file mode 100644 index 0000000..9cb0111 --- /dev/null +++ b/Assets/Animation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1275849bcac68bd47a2c2f4667c80740 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animation/Crank.meta b/Assets/Animation/Crank.meta new file mode 100644 index 0000000..9edbea1 --- /dev/null +++ b/Assets/Animation/Crank.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e32a626c0c2b59447bb6fabe5bde65f4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + 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+++ b/Assets/Scenes/GreatLevel3.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fe000dd49c2ca6040ac42f8b317b76fc +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script.meta b/Assets/Script.meta new file mode 100644 index 0000000..04ae9a1 --- /dev/null +++ b/Assets/Script.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9b63ec9ff2bd88a42a06073f4a55a69b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/BGMControler.cs b/Assets/Script/BGMControler.cs new file mode 100644 index 0000000..51bd055 --- /dev/null +++ b/Assets/Script/BGMControler.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BGMControler : MonoBehaviour { + + // Use this for initialization + public GameObject Sound; + private void Awake() + { + if (Sound) + { + DontDestroyOnLoad(this.gameObject); + } + + } + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Script/BGMControler.cs.meta b/Assets/Script/BGMControler.cs.meta new file mode 100644 index 0000000..b607e00 --- /dev/null +++ b/Assets/Script/BGMControler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ba444a7643bc504e9e5544a6780d687 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/CameraFollow.cs b/Assets/Script/CameraFollow.cs new file mode 100644 index 0000000..646c0bf --- /dev/null +++ b/Assets/Script/CameraFollow.cs @@ -0,0 +1,116 @@ +using UnityEngine; +using System.Collections; + +public class CameraFollow : MonoBehaviour +{ + + public Controller2D target; + public float verticalOffset; + public float lookAheadDstX; + public float lookSmoothTimeX; + public float verticalSmoothTime; + public Vector2 focusAreaSize; + + FocusArea focusArea; + + float currentLookAheadX; + float targetLookAheadX; + float lookAheadDirX; + float smoothLookVelocityX; + float smoothVelocityY; + + bool lookAheadStopped; + + void Start() + { + focusArea = new FocusArea(target.thisCollider.bounds, focusAreaSize); + } + + void LateUpdate() + { + focusArea.Update(target.thisCollider.bounds); + + Vector2 focusPosition = focusArea.centre + Vector2.up * verticalOffset; + + if (focusArea.velocity.x != 0) + { + lookAheadDirX = Mathf.Sign(focusArea.velocity.x); + if (Mathf.Sign(target.playerInput.x) == Mathf.Sign(focusArea.velocity.x) && target.playerInput.x != 0) + { + lookAheadStopped = false; + targetLookAheadX = lookAheadDirX * lookAheadDstX; + } + else + { + if (!lookAheadStopped) + { + lookAheadStopped = true; + targetLookAheadX = currentLookAheadX + (lookAheadDirX * lookAheadDstX - currentLookAheadX) / 4f; + } + } + } + + + currentLookAheadX = Mathf.SmoothDamp(currentLookAheadX, targetLookAheadX, ref smoothLookVelocityX, lookSmoothTimeX); + + focusPosition.y = Mathf.SmoothDamp(transform.position.y, focusPosition.y, ref smoothVelocityY, verticalSmoothTime); + focusPosition += Vector2.right * currentLookAheadX; + transform.position = (Vector3)focusPosition + Vector3.forward * -10; + } + + void OnDrawGizmos() + { + Gizmos.color = new Color(1, 0, 0, .5f); + Gizmos.DrawCube(focusArea.centre, focusAreaSize); + } + + struct FocusArea + { + public Vector2 centre; + public Vector2 velocity; + float left, right; + float top, bottom; + + + public FocusArea(Bounds targetBounds, Vector2 size) + { + left = targetBounds.center.x - size.x / 2; + right = targetBounds.center.x + size.x / 2; + bottom = targetBounds.min.y; + top = targetBounds.min.y + size.y; + + velocity = Vector2.zero; + centre = new Vector2((left + right) / 2, (top + bottom) / 2); + } + + public void Update(Bounds targetBounds) + { + float shiftX = 0; + if (targetBounds.min.x < left) + { + shiftX = targetBounds.min.x - left; + } + else if (targetBounds.max.x > right) + { + shiftX = targetBounds.max.x - right; + } + left += shiftX; + right += shiftX; + + float shiftY = 0; + if (targetBounds.min.y < bottom) + { + shiftY = targetBounds.min.y - bottom; + } + else if (targetBounds.max.y > top) + { + shiftY = targetBounds.max.y - top; + } + top += shiftY; + bottom += shiftY; + centre = new Vector2((left + right) / 2, (top + bottom) / 2); + velocity = new Vector2(shiftX, shiftY); + } + } + +} \ No newline at end of file diff --git a/Assets/Script/CameraFollow.cs.meta b/Assets/Script/CameraFollow.cs.meta new file mode 100644 index 0000000..7388367 --- /dev/null +++ b/Assets/Script/CameraFollow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c9e82b0126612b949ace711bf0faab2c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Controller2D.cs b/Assets/Script/Controller2D.cs new file mode 100644 index 0000000..0ebea1e --- /dev/null +++ b/Assets/Script/Controller2D.cs @@ -0,0 +1,258 @@ +using UnityEngine; +using System.Collections; + +public class Controller2D : RaycastController +{ + + float maxClimbAngle = 80; + float maxDescendAngle = 80; + + public CollisionInfo collisions; + [HideInInspector] + public Vector2 playerInput; + + public override void Start() + { + base.Start(); + collisions.faceDir = 1; + + } + + public void Move(Vector3 velocity, bool standingOnPlatform) + { + Move(velocity, Vector2.zero, standingOnPlatform); + } + + public void Move(Vector3 velocity, Vector2 input, bool standingOnPlatform = false) + { + UpdateRaycastOrigins(); + collisions.Reset(); + collisions.velocityOld = velocity; + playerInput = input; + + if (velocity.x != 0) + { + collisions.faceDir = (int)Mathf.Sign(velocity.x); + } + + if (velocity.y < 0) + { + DescendSlope(ref velocity); + } + + HorizontalCollisions(ref velocity); + if (velocity.y != 0) + { + VerticalCollisions(ref velocity); + } + + transform.Translate(velocity); + + if (standingOnPlatform) + { + collisions.below = true; + } + } + + void HorizontalCollisions(ref Vector3 velocity) + { + float directionX = collisions.faceDir; + float rayLength = Mathf.Abs(velocity.x) + skinWidth; + + if (Mathf.Abs(velocity.x) < skinWidth) + { + rayLength = 2 * skinWidth; + } + + for (int i = 0; i < horizontalRayCount; i++) + { + Vector2 rayOrigin = (directionX == -1) ? raycastOrigins.bottomLeft : raycastOrigins.bottomRight; + rayOrigin += Vector2.up * (horizontalRaySpacing * i); + RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.right * directionX, rayLength, collisionMask); + + Debug.DrawRay(rayOrigin, Vector2.right * directionX * rayLength, Color.red); + + if (hit) + { + + if (hit.distance == 0) + { + continue; + } + + float slopeAngle = Vector2.Angle(hit.normal, Vector2.up); + + if (i == 0 && slopeAngle <= maxClimbAngle) + { + if (collisions.descendingSlope) + { + collisions.descendingSlope = false; + velocity = collisions.velocityOld; + } + float distanceToSlopeStart = 0; + if (slopeAngle != collisions.slopeAngleOld) + { + distanceToSlopeStart = hit.distance - skinWidth; + velocity.x -= distanceToSlopeStart * directionX; + } + ClimbSlope(ref velocity, slopeAngle); + velocity.x += distanceToSlopeStart * directionX; + } + + if (!collisions.climbingSlope || slopeAngle > maxClimbAngle) + { + velocity.x = (hit.distance - skinWidth) * directionX; + rayLength = hit.distance; + + if (collisions.climbingSlope) + { + velocity.y = Mathf.Tan(collisions.slopeAngle * Mathf.Deg2Rad) * Mathf.Abs(velocity.x); + } + + collisions.left = directionX == -1; + collisions.right = directionX == 1; + } + } + } + } + + void VerticalCollisions(ref Vector3 velocity) + { + float directionY = Mathf.Sign(velocity.y); + float rayLength = Mathf.Abs(velocity.y) + skinWidth; + + for (int i = 0; i < verticalRayCount; i++) + { + + Vector2 rayOrigin = (directionY == -1) ? raycastOrigins.bottomLeft : raycastOrigins.topLeft; + rayOrigin += Vector2.right * (verticalRaySpacing * i + velocity.x); + RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.up * directionY, rayLength, collisionMask); + + Debug.DrawRay(rayOrigin, Vector2.up * directionY * rayLength, Color.red); + + if (hit) + { + if (hit.collider.tag == "Through") + { + if (directionY == 1 || hit.distance == 0) + { + continue; + } + if (collisions.fallingThroughPlatform) + { + continue; + } + if (playerInput.y == -1) + { + collisions.fallingThroughPlatform = true; + Invoke("ResetFallingThroughPlatform", .5f); + continue; + } + } + + velocity.y = (hit.distance - skinWidth) * directionY; + rayLength = hit.distance; + + if (collisions.climbingSlope) + { + velocity.x = velocity.y / Mathf.Tan(collisions.slopeAngle * Mathf.Deg2Rad) * Mathf.Sign(velocity.x); + } + + collisions.below = directionY == -1; + collisions.above = directionY == 1; + } + } + + if (collisions.climbingSlope) + { + float directionX = Mathf.Sign(velocity.x); + rayLength = Mathf.Abs(velocity.x) + skinWidth; + Vector2 rayOrigin = ((directionX == -1) ? raycastOrigins.bottomLeft : raycastOrigins.bottomRight) + Vector2.up * velocity.y; + RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.right * directionX, rayLength, collisionMask); + + if (hit) + { + float slopeAngle = Vector2.Angle(hit.normal, Vector2.up); + if (slopeAngle != collisions.slopeAngle) + { + velocity.x = (hit.distance - skinWidth) * directionX; + collisions.slopeAngle = slopeAngle; + } + } + } + } + + void ClimbSlope(ref Vector3 velocity, float slopeAngle) + { + float moveDistance = Mathf.Abs(velocity.x); + float climbVelocityY = Mathf.Sin(slopeAngle * Mathf.Deg2Rad) * moveDistance; + + if (velocity.y <= climbVelocityY) + { + velocity.y = climbVelocityY; + velocity.x = Mathf.Cos(slopeAngle * Mathf.Deg2Rad) * moveDistance * Mathf.Sign(velocity.x); + collisions.below = true; + collisions.climbingSlope = true; + collisions.slopeAngle = slopeAngle; + } + } + + void DescendSlope(ref Vector3 velocity) + { + float directionX = Mathf.Sign(velocity.x); + Vector2 rayOrigin = (directionX == -1) ? raycastOrigins.bottomRight : raycastOrigins.bottomLeft; + RaycastHit2D hit = Physics2D.Raycast(rayOrigin, -Vector2.up, Mathf.Infinity, collisionMask); + + if (hit) + { + float slopeAngle = Vector2.Angle(hit.normal, Vector2.up); + if (slopeAngle != 0 && slopeAngle <= maxDescendAngle) + { + if (Mathf.Sign(hit.normal.x) == directionX) + { + if (hit.distance - skinWidth <= Mathf.Tan(slopeAngle * Mathf.Deg2Rad) * Mathf.Abs(velocity.x)) + { + float moveDistance = Mathf.Abs(velocity.x); + float descendVelocityY = Mathf.Sin(slopeAngle * Mathf.Deg2Rad) * moveDistance; + velocity.x = Mathf.Cos(slopeAngle * Mathf.Deg2Rad) * moveDistance * Mathf.Sign(velocity.x); + velocity.y -= descendVelocityY; + + collisions.slopeAngle = slopeAngle; + collisions.descendingSlope = true; + collisions.below = true; + } + } + } + } + } + + void ResetFallingThroughPlatform() + { + collisions.fallingThroughPlatform = false; + } + + public struct CollisionInfo + { + public bool above, below; + public bool left, right; + + public bool climbingSlope; + public bool descendingSlope; + public float slopeAngle, slopeAngleOld; + public Vector3 velocityOld; + public int faceDir; + public bool fallingThroughPlatform; + + public void Reset() + { + above = below = false; + left = right = false; + climbingSlope = false; + descendingSlope = false; + + slopeAngleOld = slopeAngle; + slopeAngle = 0; + } + } + +} \ No newline at end of file diff --git a/Assets/Script/Controller2D.cs.meta b/Assets/Script/Controller2D.cs.meta new file mode 100644 index 0000000..0bde6cf --- /dev/null +++ b/Assets/Script/Controller2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3650d2147dc64f04e8c49494742b4f38 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/MapTriger.cs b/Assets/Script/MapTriger.cs new file mode 100644 index 0000000..35efafd --- /dev/null +++ b/Assets/Script/MapTriger.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class MapTriger : MonoBehaviour { + + public UnityEvent TrigerOnEvent; + public float TrigerSizeX = 0.1f; + public float TrigerSizeY = 1.0f; + + + [SerializeField] private Transform Player; + [SerializeField] private Transform ThisTriger; + int counter = 0; + + private void Awake() + { + if (TrigerOnEvent == null) + TrigerOnEvent = new UnityEvent(); + } + + void Update () { + if (Mathf.Abs(Player.position.x-ThisTriger.position.x)<=TrigerSizeX/2 && Mathf.Abs(Player.position.y - ThisTriger.position.y) <= TrigerSizeY/2 && counter < 1) + { + TrigerOnEvent.Invoke(); + counter++; + } + } + //Preview------------------------------------------------------------- + void OnDrawGizmos() + { + Gizmos.color = Color.blue; + Vector3 globalWaypointPos = new Vector3(ThisTriger.position.x, ThisTriger.position.y, 0); + Gizmos.DrawLine(globalWaypointPos - Vector3.up * TrigerSizeY/2 - Vector3.left * TrigerSizeX / 2, globalWaypointPos + Vector3.up * TrigerSizeY/2 - Vector3.left * TrigerSizeX / 2); + Gizmos.DrawLine(globalWaypointPos - Vector3.up * TrigerSizeY/2 + Vector3.left * TrigerSizeX / 2, globalWaypointPos + Vector3.up * TrigerSizeY/2 + Vector3.left * TrigerSizeX / 2); + Gizmos.DrawLine(globalWaypointPos - Vector3.left * TrigerSizeX / 2 - Vector3.up * TrigerSizeY / 2, globalWaypointPos + Vector3.left * TrigerSizeX/2 - Vector3.up * TrigerSizeY / 2); + Gizmos.DrawLine(globalWaypointPos - Vector3.left * TrigerSizeX / 2 + Vector3.up * TrigerSizeY / 2, globalWaypointPos + Vector3.left * TrigerSizeX / 2 + Vector3.up * TrigerSizeY / 2); + } + //Preview------------------------------------------------------------- +} diff --git a/Assets/Script/MapTriger.cs.meta b/Assets/Script/MapTriger.cs.meta new file mode 100644 index 0000000..5bfe47a --- /dev/null +++ b/Assets/Script/MapTriger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 20cef69cce25b4848b73ef92f9fecd96 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/MapTrigerLevel2.cs b/Assets/Script/MapTrigerLevel2.cs new file mode 100644 index 0000000..f64d7d7 --- /dev/null +++ b/Assets/Script/MapTrigerLevel2.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class MapTrigerLevel2 : MonoBehaviour { + + public UnityEvent TrigerOnEvent; + public float TrigerSizeX = 0.1f; + public float TrigerSizeY = 1.0f; + + + [SerializeField] private Transform Player; + [SerializeField] private Transform ThisTriger; + int counter = 1; + + private void Awake() + { + if (TrigerOnEvent == null) + TrigerOnEvent = new UnityEvent(); + } + + void Update() + { + if (Mathf.Abs(Player.position.x - ThisTriger.position.x) <= TrigerSizeX / 2 && Mathf.Abs(Player.position.y - ThisTriger.position.y) <= TrigerSizeY / 2 && counter < 1) + { + TrigerOnEvent.Invoke(); + counter++; + } + } + public void EnableLevel2Triger() + { + counter = 0; + Gizmos.color = Color.yellow; + } + + + //Preview------------------------------------------------------------- + void OnDrawGizmos() + { + Gizmos.color = Color.gray; + Vector3 globalWaypointPos = new Vector3(ThisTriger.position.x, ThisTriger.position.y, 0); + Gizmos.DrawLine(globalWaypointPos - Vector3.up * TrigerSizeY / 2 - Vector3.left * TrigerSizeX / 2, globalWaypointPos + Vector3.up * TrigerSizeY / 2 - Vector3.left * TrigerSizeX / 2); + Gizmos.DrawLine(globalWaypointPos - Vector3.up * TrigerSizeY / 2 + Vector3.left * TrigerSizeX / 2, globalWaypointPos + Vector3.up * TrigerSizeY / 2 + Vector3.left * TrigerSizeX / 2); + Gizmos.DrawLine(globalWaypointPos - Vector3.left * TrigerSizeX / 2 - Vector3.up * TrigerSizeY / 2, globalWaypointPos + Vector3.left * TrigerSizeX / 2 - Vector3.up * TrigerSizeY / 2); + Gizmos.DrawLine(globalWaypointPos - Vector3.left * TrigerSizeX / 2 + Vector3.up * TrigerSizeY / 2, globalWaypointPos + Vector3.left * TrigerSizeX / 2 + Vector3.up * TrigerSizeY / 2); + } + //Preview------------------------------------------------------------- +} diff --git a/Assets/Script/MapTrigerLevel2.cs.meta b/Assets/Script/MapTrigerLevel2.cs.meta new file mode 100644 index 0000000..6d95690 --- /dev/null +++ b/Assets/Script/MapTrigerLevel2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76de23ddfcf8f234da5b9e09b151e8aa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/PlatformController.cs b/Assets/Script/PlatformController.cs new file mode 100644 index 0000000..ee8078f --- /dev/null +++ b/Assets/Script/PlatformController.cs @@ -0,0 +1,123 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class PlatformController : RaycastController +{ + + public LayerMask passengerMask; + + public Vector3[] localWaypoints; + Vector3[] globalWaypoints; + + public float speed; + public bool cyclic; + public float waitTime; + [Range(0, 2)] + public float easeAmount; + + int fromWaypointIndex; + float percentBetweenWaypoints; + float nextMoveTime; + bool MoveBool = false; + + Dictionary passengerDictionary = new Dictionary(); + + public override void Start() + { + base.Start(); + + globalWaypoints = new Vector3[localWaypoints.Length]; + for (int i = 0; i < localWaypoints.Length; i++) + { + globalWaypoints[i] = localWaypoints[i] + transform.position; + } + } + + public void DoMove() + { + MoveBool = true; + } + + public void DoNotMove() + { + MoveBool = false; + } + + + void Update() + { + if(MoveBool == true) + { + UpdateRaycastOrigins(); + + Vector3 velocity = CalculatePlatformMovement(); + + + + transform.Translate(velocity); + } + } + + float Ease(float x) + { + float a = easeAmount + 1; + return Mathf.Pow(x, a) / (Mathf.Pow(x, a) + Mathf.Pow(1 - x, a)); + } + + Vector3 CalculatePlatformMovement() + { + + if (Time.time < nextMoveTime) + { + return Vector3.zero; + } + + fromWaypointIndex %= globalWaypoints.Length; + int toWaypointIndex = (fromWaypointIndex + 1) % globalWaypoints.Length; + float distanceBetweenWaypoints = Vector3.Distance(globalWaypoints[fromWaypointIndex], globalWaypoints[toWaypointIndex]); + percentBetweenWaypoints += Time.deltaTime * speed / distanceBetweenWaypoints; + percentBetweenWaypoints = Mathf.Clamp01(percentBetweenWaypoints); + float easedPercentBetweenWaypoints = Ease(percentBetweenWaypoints); + + Vector3 newPos = Vector3.Lerp(globalWaypoints[fromWaypointIndex], globalWaypoints[toWaypointIndex], easedPercentBetweenWaypoints); + + if (percentBetweenWaypoints >= 1) + { + percentBetweenWaypoints = 0; + fromWaypointIndex++; + + if (!cyclic) + { + if (fromWaypointIndex >= globalWaypoints.Length - 1) + { + fromWaypointIndex = 0; + System.Array.Reverse(globalWaypoints); + } + } + nextMoveTime = Time.time + waitTime; + } + + return newPos - transform.position; + } + + + + + void OnDrawGizmos() + { + if (localWaypoints != null) + { + Gizmos.color = Color.red; + float size = .3f; + + for (int i = 0; i < localWaypoints.Length; i++) + { + Vector3 globalWaypointPos = (Application.isPlaying) ? globalWaypoints[i] : localWaypoints[i] + transform.position; + Gizmos.DrawLine(globalWaypointPos - Vector3.up * size, globalWaypointPos + Vector3.up * size); + Gizmos.DrawLine(globalWaypointPos - Vector3.left * size, globalWaypointPos + Vector3.left * size); + } + } + } + +} \ No newline at end of file diff --git a/Assets/Script/PlatformController.cs.meta b/Assets/Script/PlatformController.cs.meta new file mode 100644 index 0000000..98d08b5 --- /dev/null +++ b/Assets/Script/PlatformController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 13b3fecfd3eaa684ca4b46e2f9b1377b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Player.cs b/Assets/Script/Player.cs new file mode 100644 index 0000000..805402a --- /dev/null +++ b/Assets/Script/Player.cs @@ -0,0 +1,235 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent(typeof(Controller2D))] +public class Player : MonoBehaviour +{ + public AudioClip JumpSound; + private AudioSource m_JumpAudioSource; + + public float maxJumpHeight = 4; + public float minJumpHeight = 1; + public float timeToJumpApex = .4f; + float accelerationTimeAirborne = .2f; + float accelerationTimeGrounded = .1f; + float moveSpeed = 6; + + public Vector2 wallJumpClimb; + public Vector2 wallJumpOff; + public Vector2 wallLeap; + + public float wallSlideSpeedMax = 3; + public float wallStickTime = .25f; + float timeToWallUnstick; + + float gravity; + float maxJumpVelocity; + float minJumpVelocity; + Vector3 velocity; + float velocityXSmoothing; + + float jumpTimes = 0; + float jumpTimesOnWall = 0; + public float maxJumpTimes = 2; + public float maxJumpTimesOnWall = 1; + public bool IsDied = false; + public bool IsDiedOver = false; + + Controller2D controller; + + + //Changed-bool----------------------------------------------------------------------------------------------------------------------------------- + public Animator animator; + + + bool boolLeft = false; + bool boolRight = false; + //Changed-bool----------------------------------------------------------------------------------------------------------------------------------- + + void Start() + { + m_JumpAudioSource = GetComponent(); + controller = GetComponent(); + + gravity = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2); + maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; + minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight); + print("Gravity: " + gravity + " Jump Velocity: " + maxJumpVelocity); + } + + public void ImDied() + { + IsDied = true; + } + public void ImDiedOver() + { + IsDiedOver = true; + animator.SetBool("IsDiedOver", IsDiedOver); + } + + + void Update() + { + if (Input.GetKeyDown(KeyCode.R)) + { + IsDied = false; + IsDiedOver = false; + } + animator.SetBool("IsDied", IsDied); + + + //When The Fox Is Alive````````````````````````````` + if (IsDied == false) + { + //Changed-bool----------------------------------------------------------------------------------------------------------------------------------- + if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) + { + boolLeft = true; + boolRight = false; + } + else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) + { + boolRight = true; + boolLeft = false; + } + else if ((Input.GetKey(KeyCode.D) && Input.GetKey(KeyCode.A)) || (Input.GetKey(KeyCode.LeftArrow) && Input.GetKey(KeyCode.RightArrow))) + { + boolLeft = false; + boolRight = false; + } + else + { + boolLeft = false; + boolRight = false; + } + + animator.SetFloat("Speed", velocity.x); + animator.SetBool("L", boolLeft); + animator.SetBool("R", boolRight); + + + + if (Input.GetKey(KeyCode.Space)) + { + animator.SetBool("IsJumping", true); + } + + if (controller.collisions.below) + { + animator.SetBool("IsJumping", false); + } + + if (controller.collisions.left && !controller.collisions.below && velocity.y < 0) + { + animator.SetBool("WallL", true); + } + else + { + animator.SetBool("WallL", false); + } + + if (controller.collisions.right && !controller.collisions.below && velocity.y < 0) + { + animator.SetBool("WallR", true); + } + else + { + animator.SetBool("WallR", false); + } + + //Changed-bool----------------------------------------------------------------------------------------------------------------------------------- + + Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); + int wallDirX = (controller.collisions.left) ? -1 : 1; + + float targetVelocityX = input.x * moveSpeed; + velocity.x = Mathf.SmoothDamp(velocity.x, targetVelocityX, ref velocityXSmoothing, (controller.collisions.below) ? accelerationTimeGrounded : accelerationTimeAirborne); + + bool wallSliding = false; + /*if ((controller.collisions.left || controller.collisions.right) && !controller.collisions.below && velocity.y < 0) + { + + wallSliding = true; + + if (velocity.y < -wallSlideSpeedMax) + { + velocity.y = -wallSlideSpeedMax; + } + + if (timeToWallUnstick > 0) + { + velocityXSmoothing = 0; + velocity.x = 0; + + if (input.x != wallDirX && input.x != 0) + { + timeToWallUnstick -= Time.deltaTime; + } + else + { + timeToWallUnstick = wallStickTime; + } + } + else + { + timeToWallUnstick = wallStickTime; + } + + }*/ + + if (Input.GetKeyDown(KeyCode.Space)) + { + if (wallSliding) + { + if (wallDirX == input.x && jumpTimesOnWall < maxJumpTimesOnWall) + { + velocity.x = -wallDirX * wallJumpClimb.x; + velocity.y = wallJumpClimb.y; + jumpTimesOnWall++; + } + else if (input.x == 0) + { + velocity.x = -wallDirX * wallJumpOff.x; + velocity.y = wallJumpOff.y; + } + /*else + { + velocity.x = -wallDirX * wallLeap.x; + velocity.y = wallLeap.y; + }*/ + } + if (jumpTimes < maxJumpTimes) + { + m_JumpAudioSource.clip = JumpSound; + m_JumpAudioSource.Play(); + velocity.y = maxJumpVelocity; + jumpTimes++; + + } + + } + if (Input.GetKeyUp(KeyCode.Space)) + { + if (velocity.y > minJumpVelocity) + { + velocity.y = minJumpVelocity; + } + } + + + velocity.y += gravity * Time.deltaTime; + controller.Move(velocity * Time.deltaTime, input); + + if (controller.collisions.above) + { + velocity.y = 0; + } + else if (controller.collisions.below) + { + jumpTimes = 0; + jumpTimesOnWall = 0; //限制爬墙跳次数有BUG + velocity.y = 0; + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Player.cs.meta b/Assets/Script/Player.cs.meta new file mode 100644 index 0000000..90b6b60 --- /dev/null +++ b/Assets/Script/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4fc5821c8dc3d9c4c967510cb0d2590e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/RaycastController.cs b/Assets/Script/RaycastController.cs new file mode 100644 index 0000000..594ec80 --- /dev/null +++ b/Assets/Script/RaycastController.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent(typeof(BoxCollider2D))] +public class RaycastController : MonoBehaviour +{ + + public LayerMask collisionMask; + + public const float skinWidth = .015f; + public int horizontalRayCount = 4; + public int verticalRayCount = 4; + + [HideInInspector] + public float horizontalRaySpacing; + [HideInInspector] + public float verticalRaySpacing; + + [HideInInspector] + public BoxCollider2D thisCollider; + public RaycastOrigins raycastOrigins; + + public virtual void Awake() + { + thisCollider = GetComponent(); + } + + public virtual void Start() + { + CalculateRaySpacing(); + } + + public void UpdateRaycastOrigins() + { + Bounds bounds = thisCollider.bounds; + bounds.Expand(skinWidth * -2); + + raycastOrigins.bottomLeft = new Vector2(bounds.min.x, bounds.min.y); + raycastOrigins.bottomRight = new Vector2(bounds.max.x, bounds.min.y); + raycastOrigins.topLeft = new Vector2(bounds.min.x, bounds.max.y); + raycastOrigins.topRight = new Vector2(bounds.max.x, bounds.max.y); + } + + public void CalculateRaySpacing() + { + Bounds bounds = thisCollider.bounds; + bounds.Expand(skinWidth * -2); + + horizontalRayCount = Mathf.Clamp(horizontalRayCount, 2, int.MaxValue); + verticalRayCount = Mathf.Clamp(verticalRayCount, 2, int.MaxValue); + + horizontalRaySpacing = bounds.size.y / (horizontalRayCount - 1); + verticalRaySpacing = bounds.size.x / (verticalRayCount - 1); + } + + public struct RaycastOrigins + { + public Vector2 topLeft, topRight; + public Vector2 bottomLeft, bottomRight; + } +} \ No newline at end of file diff --git a/Assets/Script/RaycastController.cs.meta b/Assets/Script/RaycastController.cs.meta new file mode 100644 index 0000000..4c3b4e0 --- /dev/null +++ b/Assets/Script/RaycastController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93acc2b1f72c31e43b92470b0ed2a12c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/SaveAnimation.cs b/Assets/Script/SaveAnimation.cs new file mode 100644 index 0000000..b725c57 --- /dev/null +++ b/Assets/Script/SaveAnimation.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SaveAnimation : MonoBehaviour { + + public Animator animator; + bool IsSaved = false; + bool IsSavedOver = false; + + // Use this for initialization + void Start () { + + } + + public void DoIsSaved() + { + IsSaved = true; + } + + public void DoIsSavedOver() + { + IsSavedOver = true; + IsSaved = false; + } + public void UndoIsSavedOver() + { + IsSavedOver = false; + } + + + // Update is called once per frame + void Update () { + animator.SetBool("IsSaved", IsSaved); + animator.SetBool("IsSavedOver", IsSavedOver); + } +} diff --git a/Assets/Script/SaveAnimation.cs.meta b/Assets/Script/SaveAnimation.cs.meta new file mode 100644 index 0000000..020e863 --- /dev/null +++ b/Assets/Script/SaveAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4489089a6d2ca4d4791c6fa73d7aa835 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/SaveandDie.cs b/Assets/Script/SaveandDie.cs new file mode 100644 index 0000000..72f2b12 --- /dev/null +++ b/Assets/Script/SaveandDie.cs @@ -0,0 +1,167 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; + + +public class SaveandDie : MonoBehaviour { + public AudioClip DiedSound; + private AudioSource m_DiedAudioSource; + + public UnityEvent DiedEvent; + public static float saveX = -46f; + public static float saveY = 19.32f; + public int counter0 = 0; + public int counter1 = 0; + public int counter2 = 0; + public int counter3 = 0; + public int counter4 = 0; + + static int level = 0; + static float ResPown1X = -31f; + static float ResPown1Y = 19.31f; + static float ResPown2X = 27.72f; + static float ResPown2Y = 7.49f; + static float ResPown3X = -40f; + static float ResPown3Y = -3.5f; + + // Use this for initialization + + private void Awake() + { + if (DiedEvent == null) + DiedEvent = new UnityEvent(); + } + + + + void Start () { + Trans(); + m_DiedAudioSource = GetComponent(); + } + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(KeyCode.R))//Reset&GoBackToCheckPoint + { + ResetLevel(level); + Trans(); + } + Vector3 tmp = GameObject.Find("Player").transform.position; + } + + void OnTriggerEnter2D(Collider2D c)//Hit by some Toge + { + m_DiedAudioSource.clip = DiedSound; + m_DiedAudioSource.Play(); + Debug.Log("AHHHHHH!"); + DiedEvent.Invoke(); + } + void SceneUnload() + { + if (counter0 >= 1) + { + SceneManager.UnloadSceneAsync(0); + counter0 = 0; + } + if (counter1 >= 1) + { + SceneManager.UnloadSceneAsync(1); + counter1 = 0; + } + if (counter2 >= 1) + { + SceneManager.UnloadSceneAsync(2); + counter2 = 0; + } + if (counter3 >= 1) + { + SceneManager.UnloadSceneAsync(3); + counter3 = 0; + } + if (counter4 >= 1) + { + SceneManager.UnloadSceneAsync(4); + counter4 = 0; + } + } + + + + private void ResetLevel(int level) + { + switch (level) + { + case 0: + SceneUnload(); + SceneManager.LoadScene(1); + counter1 = 1; + break; + case 1: + SceneUnload(); + SceneManager.LoadScene(2); + counter2 = 1; + break; + case 2: + SceneUnload(); + SceneManager.LoadScene(3); + counter4 = 1; + break; + case 3: + SceneUnload(); + SceneManager.LoadScene(4); + counter4=1; + break; + } + + } + void Trans()//Back to save point + { + GameObject.Find("Player").transform.position = new Vector3(saveX, saveY, 0); + } + + //public----------------------------- + public void LevelHome() + { + level = 0; + saveX = -46f; + saveY = 19.32f; + ResetLevel(level); + } + public void DoSave() + { + Vector3 me = GameObject.Find("Player").transform.position; + saveX = me.x; + saveY = me.y; + } + public void TransToLevel1() + { + level = 1; + + saveX = ResPown1X; + saveY = ResPown1Y; + ResetLevel(level); + + } + public void TransToLevel2() + { + level = 2; + + saveX = ResPown2X; + saveY = ResPown2Y; + ResetLevel(level); + } + public void TransToLevel3() + { + level = 3; + + saveX = ResPown3X; + saveY = ResPown3Y; + ResetLevel(level); + } + //public----------------------------- + + +} diff --git a/Assets/Script/SaveandDie.cs.meta b/Assets/Script/SaveandDie.cs.meta new file mode 100644 index 0000000..c7d5a75 --- /dev/null +++ b/Assets/Script/SaveandDie.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e3ed8b9fe81bc648b3e28dd025520b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/SoundControler.cs b/Assets/Script/SoundControler.cs new file mode 100644 index 0000000..7773885 --- /dev/null +++ b/Assets/Script/SoundControler.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SoundControler : MonoBehaviour { + public AudioClip Sound; + private AudioSource m_AudioSource; + + // Use this for initialization + void Start () { + m_AudioSource = GetComponent(); + } + + // Update is called once per frame + void Update () { + + m_AudioSource.clip = Sound; + + } + + public void Play() + { + m_AudioSource.Play(); + } +} diff --git a/Assets/Script/SoundControler.cs.meta b/Assets/Script/SoundControler.cs.meta new file mode 100644 index 0000000..edb141c --- /dev/null +++ b/Assets/Script/SoundControler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1c9e31cbd74ddd94697531efaa3ca014 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/TogeMove.cs b/Assets/Script/TogeMove.cs new file mode 100644 index 0000000..a0450f8 --- /dev/null +++ b/Assets/Script/TogeMove.cs @@ -0,0 +1,123 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class TogeMove : RaycastController +{ + + public LayerMask passengerMask; + + public Vector3[] localWaypoints; + Vector3[] globalWaypoints; + + public float speed; + public bool cyclic; + public float waitTime=10000000000; + [Range(0, 2)] + public float easeAmount; + + int fromWaypointIndex; + float percentBetweenWaypoints; + float nextMoveTime; + public bool MoveBool = false; + + Dictionary passengerDictionary = new Dictionary(); + + public override void Start() + { + base.Start(); + + globalWaypoints = new Vector3[localWaypoints.Length]; + for (int i = 0; i < localWaypoints.Length; i++) + { + globalWaypoints[i] = localWaypoints[i] + transform.position; + } + } + + public void DoMove() + { + MoveBool = true; + } + + public void DoNotMove() + { + MoveBool = false; + } + + + void Update() + { + if (MoveBool == true) + { + UpdateRaycastOrigins(); + + Vector3 velocity = CalculatePlatformMovement(); + + + + transform.Translate(velocity); + } + } + + float Ease(float x) + { + float a = easeAmount + 1; + return Mathf.Pow(x, a) / (Mathf.Pow(x, a) + Mathf.Pow(1 - x, a)); + } + + Vector3 CalculatePlatformMovement() + { + + if (Time.time < nextMoveTime) + { + return Vector3.zero; + } + + fromWaypointIndex %= globalWaypoints.Length; + int toWaypointIndex = (fromWaypointIndex + 1) % globalWaypoints.Length; + float distanceBetweenWaypoints = Vector3.Distance(globalWaypoints[fromWaypointIndex], globalWaypoints[toWaypointIndex]); + percentBetweenWaypoints += Time.deltaTime * speed / distanceBetweenWaypoints; + percentBetweenWaypoints = Mathf.Clamp01(percentBetweenWaypoints); + float easedPercentBetweenWaypoints = Ease(percentBetweenWaypoints); + + Vector3 newPos = Vector3.Lerp(globalWaypoints[fromWaypointIndex], globalWaypoints[toWaypointIndex], easedPercentBetweenWaypoints); + + if (percentBetweenWaypoints >= 1) + { + percentBetweenWaypoints = 0; + fromWaypointIndex++; + + if (!cyclic) + { + if (fromWaypointIndex >= globalWaypoints.Length - 1) + { + fromWaypointIndex = 0; + System.Array.Reverse(globalWaypoints); + } + } + nextMoveTime = Time.time + waitTime; + } + + return newPos - transform.position; + } + + + + + void OnDrawGizmos() + { + if (localWaypoints != null) + { + Gizmos.color = Color.red; + float size = .3f; + + for (int i = 0; i < localWaypoints.Length; i++) + { + Vector3 globalWaypointPos = (Application.isPlaying) ? globalWaypoints[i] : localWaypoints[i] + transform.position; + Gizmos.DrawLine(globalWaypointPos - Vector3.up * size, globalWaypointPos + Vector3.up * size); + Gizmos.DrawLine(globalWaypointPos - Vector3.left * size, globalWaypointPos + Vector3.left * size); + } + } + } + +} \ No newline at end of file diff --git a/Assets/Script/TogeMove.cs.meta b/Assets/Script/TogeMove.cs.meta new file mode 100644 index 0000000..55861da --- /dev/null +++ b/Assets/Script/TogeMove.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff6a7bb1194cb8c4c88e090bfc4b6fa0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/TogeMoveLevel2.cs b/Assets/Script/TogeMoveLevel2.cs new file mode 100644 index 0000000..2dd495a --- /dev/null +++ b/Assets/Script/TogeMoveLevel2.cs @@ -0,0 +1,124 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TogeMoveLevel2 : RaycastController +{ + + public LayerMask passengerMask; + + public Vector3[] localWaypoints; + Vector3[] globalWaypoints; + + public float speed; + public bool cyclic; + public float waitTime; + [Range(0, 2)] + public float easeAmount; + + int fromWaypointIndex; + float percentBetweenWaypoints; + float nextMoveTime; + bool MoveBool = false; + + Dictionary passengerDictionary = new Dictionary(); + + public override void Start() + { + base.Start(); + + globalWaypoints = new Vector3[localWaypoints.Length]; + for (int i = 0; i < localWaypoints.Length; i++) + { + globalWaypoints[i] = localWaypoints[i] + transform.position; + } + } + + public void DoMoveLevel2() + { + MoveBool = true; + } + + public void DoNotMoveLevel2() + { + MoveBool = false; + } + + + void Update() + { + + if (MoveBool == true) + { + UpdateRaycastOrigins(); + + Vector3 velocity = CalculatePlatformMovement(); + + + + transform.Translate(velocity); + } + } + + float Ease(float x) + { + float a = easeAmount + 1; + return Mathf.Pow(x, a) / (Mathf.Pow(x, a) + Mathf.Pow(1 - x, a)); + } + + Vector3 CalculatePlatformMovement() + { + + if (Time.time < nextMoveTime) + { + return Vector3.zero; + } + + fromWaypointIndex %= globalWaypoints.Length; + int toWaypointIndex = (fromWaypointIndex + 1) % globalWaypoints.Length; + float distanceBetweenWaypoints = Vector3.Distance(globalWaypoints[fromWaypointIndex], globalWaypoints[toWaypointIndex]); + percentBetweenWaypoints += Time.deltaTime * speed / distanceBetweenWaypoints; + percentBetweenWaypoints = Mathf.Clamp01(percentBetweenWaypoints); + float easedPercentBetweenWaypoints = Ease(percentBetweenWaypoints); + + Vector3 newPos = Vector3.Lerp(globalWaypoints[fromWaypointIndex], globalWaypoints[toWaypointIndex], easedPercentBetweenWaypoints); + + if (percentBetweenWaypoints >= 1) + { + percentBetweenWaypoints = 0; + fromWaypointIndex++; + + if (!cyclic) + { + if (fromWaypointIndex >= globalWaypoints.Length - 1) + { + fromWaypointIndex = 0; + System.Array.Reverse(globalWaypoints); + } + } + nextMoveTime = Time.time + waitTime; + } + + return newPos - transform.position; + } + + + + + void OnDrawGizmos() + { + if (localWaypoints != null) + { + Gizmos.color = Color.red; + float size = .3f; + + for (int i = 0; i < localWaypoints.Length; i++) + { + Vector3 globalWaypointPos = (Application.isPlaying) ? globalWaypoints[i] : localWaypoints[i] + transform.position; + Gizmos.DrawLine(globalWaypointPos - Vector3.up * size, globalWaypointPos + Vector3.up * size); + Gizmos.DrawLine(globalWaypointPos - Vector3.left * size, globalWaypointPos + Vector3.left * size); + } + } + } + +} \ No newline at end of file diff --git a/Assets/Script/TogeMoveLevel2.cs.meta b/Assets/Script/TogeMoveLevel2.cs.meta new file mode 100644 index 0000000..5a5b762 --- /dev/null +++ b/Assets/Script/TogeMoveLevel2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 21e55de7c8b4ff04c8f02f2c3a6a16c5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/TrigerAnimation.cs b/Assets/Script/TrigerAnimation.cs new file mode 100644 index 0000000..ab2d6b1 --- /dev/null +++ b/Assets/Script/TrigerAnimation.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TrigerAnimation : MonoBehaviour { + + public Animator animator; + bool On = false; + + // Use this for initialization + void Start() + { + + } + + public void DoOn() + { + On = true; + } + + 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new file mode 100644 index 0000000..89cd6bf --- /dev/null +++ b/img/spike.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0128a295dd0ba56c7b3a1590e80c81f46516c03cc70f29921d7e98a0af383b59 +size 466 diff --git a/img/switch.png b/img/switch.png new file mode 100644 index 0000000..fef921f --- /dev/null +++ b/img/switch.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0431a78f938a2d0a6d51ce55c647a07a0492bb245cbbf0cf74d25f9d198e97a2 +size 340 diff --git a/readme-jp.md b/readme-jp.md new file mode 100644 index 0000000..7deeb74 --- /dev/null +++ b/readme-jp.md @@ -0,0 +1,30 @@ +`I Wanna`シリーズを模倣した2Dプラットフォームジャンプゲーム。 +[![Chinese badge](https://img.shields.io/badge/简体中文-Simplified_Chinese-blue)](./readme.md) +[![Japanese badge](https://img.shields.io/badge/日本語-Japanese-blue)](./readme-jp.md) + +## Screenshot +
screenshot + +## 遊び方 +音量設定とゲームの終了機能は実装されていないため、ゲームを起動する際にはシステムの音量を下げて、ゲーム音楽が大きすぎないようにしてください。終了する際には`Alt+F4`を使用してください。 +- WASDでキャラクターを移動 +- スペースキーでジャンプ +- Rキーでゲームをリセット + +## ゲーム要素 +- セーブポイント:キャラクターがセーブポイントの後で死亡すると、その点で再生されます。 +
savepoint +- ポータル:キャラクターを次のレベルに転送します。 +
portal +- スパイク:キャラクターが触れると死亡します。 +
spike +- スイッチ:触れるとレベル内の特定の要素が変化します。 +
switch +- エンドポイント:キャラクターが到達するとゲームが終了します。 +
end + +## 使用素材・担当部分 +- 2D素材: `Sunny Land`(https://assetstore.unity.com/packages/2d/characters/sunny-land-103349) +- 音楽: 友人から頂いたオリジナル作品、サポートを感謝します。 +- レベルデザイン: [Jinyu Cai](https://space.bilibili.com/2051892) +- プログラミング: [李 子龍](https://koha9.asuscomm.com/) \ No newline at end of file diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..54b6959 --- /dev/null +++ b/readme.md @@ -0,0 +1,30 @@ +模仿`I Wanna`系列游戏的一个2D平台跳远游戏。 +
[![Chinese badge](https://img.shields.io/badge/简体中文-Simplified_Chinese-blue)](./readme.md) +[![Japanese badge](https://img.shields.io/badge/日本語-Japanese-blue)](./readme-jp.md) + +## 游戏截图 +
screenshot + +## 游戏玩法 +声音设置和退出游戏并未实现,所以在启动游戏时请调低系统音量大小,以免游戏音乐过大。退出时请使用`Alt+F4`。 +- WASD控制角色移动 +- 空格键跳跃 +- R键重置游戏 + +## 游戏内要素 +- 存档点:当角色在存档点之后死亡会重生在该点。 +
savepoint +- 传送门:传送角色进入下一个关卡。 +
portal +- 钉刺:角色碰到会死亡。 +
spike +- 开关:触发后会改变关卡内的某些元素。 +
switch +- 结束点:角色到达后游戏结束。 +
end + +## 素材使用・担当部分 +- 2D素材使用: [`Sunny Land`](https://assetstore.unity.com/packages/2d/characters/sunny-land-103349) +- 音乐: 来自朋友的原创作品,感谢他的支持。 +- Level design: [Jinyu Cai](https://space.bilibili.com/2051892) +- Programming: [李 子龍](https://koha9.asuscomm.com/) \ No newline at end of file