22 lines
905 B
C#
22 lines
905 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class StartMenuProbabilityPanel : MonoBehaviour
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{
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[SerializeField] private GameObject singleTargetLevelProbabilityPanel;
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[SerializeField] private GameObject startSceneData;
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private SceneBlocksSet scenePrefabSet;
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public List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
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private void Start()
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{
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scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
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for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
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{
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Targets nowTarget = scenePrefabSet.targets[i];
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targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
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targetLevelProbabilityPanel[i].IntializePanels(nowTarget, nowTarget.ToString());
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}
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}
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} |