In-game real time reward chart, result viewer, free camera, kill bonus reward(not so good. set 0 to unuse it) Fix ray-sensor throw error when initialization issue. Fix ray-sensor info panel face to wrong position.
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class rayInfoUI : MonoBehaviour
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{
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TextMeshProUGUI infoText;
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bool infoTextReady = false;
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// Start is called before the first frame update
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void Start()
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{
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try
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{
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infoText = transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>();
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infoTextReady = true;
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}
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catch (UnityException)
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{
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infoTextReady = false;
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}
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}
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public void updateInfo(string info,Vector3 infoPosition, Color infoColor,Camera facetoCamera)
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{
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if (!infoTextReady)
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{
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infoText = transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>();
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}
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infoText.text = info;
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infoText.color = infoColor;
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transform.position = infoPosition;
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Vector3 v = facetoCamera.transform.position - infoPosition;
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v.x = v.z = 0.0f;
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transform.LookAt(facetoCamera.transform.position - v);
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transform.Rotate(0, 180, 0);
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}
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}
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