Aimbot-ParallelEnv/Assets/XCharts/Runtime/Internal/Object/ChartLabel.cs
Koha9 6bc1456e4b Fist Sub
based on aimbot multi seane
2022-10-26 04:07:39 +09:00

340 lines
12 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Runtime
{
public class ChartLabel : Image
{
[SerializeField] private ChartText m_LabelText;
private bool m_HideIconIfTextEmpty = false;
private bool m_AutoSize = true;
private float m_PaddingLeft = 0;
private float m_PaddingRight = 0;
private float m_PaddingTop = 0;
private float m_PaddingBottom = 0;
private float m_Width = 0;
private float m_Height = 0;
private RectTransform m_TextRect;
private RectTransform m_IconRect;
private RectTransform m_ObjectRect;
private Vector3 m_IconOffest;
private Align m_Align = Align.Left;
private Image m_IconImage;
public Image icon
{
get { return m_IconImage; }
set { SetIcon(value); }
}
public ChartText text
{
get { return m_LabelText; }
set
{
m_LabelText = value;
if (value != null) m_TextRect = m_LabelText.gameObject.GetComponent<RectTransform>();
}
}
public bool hideIconIfTextEmpty { set { m_HideIconIfTextEmpty = value; } }
public bool isIconActive { get; private set; }
public bool isAnimationEnd { get; internal set; }
internal RectTransform objectRect
{
get
{
if (m_ObjectRect == null)
m_ObjectRect = gameObject.GetComponent<RectTransform>();
return m_ObjectRect;
}
}
protected override void Awake()
{
raycastTarget = false;
}
public void SetTextPadding(TextPadding padding)
{
m_PaddingLeft = padding.left;
m_PaddingRight = padding.right;
m_PaddingTop = padding.top;
m_PaddingBottom = padding.bottom;
UpdatePadding();
}
public void SetPadding(float[] padding)
{
if (padding.Length >= 4)
{
m_PaddingLeft = padding[3];
m_PaddingRight = padding[1];
m_PaddingTop = padding[0];
m_PaddingBottom = padding[2];
}
else if (padding.Length >= 2)
{
m_PaddingLeft = padding[1];
m_PaddingRight = padding[1];
m_PaddingTop = padding[0];
m_PaddingBottom = padding[0];
}
else if (padding.Length == 1)
{
m_PaddingLeft = padding[0];
m_PaddingRight = padding[0];
m_PaddingTop = padding[0];
m_PaddingBottom = padding[0];
}
UpdatePadding();
}
public void SetIcon(Image image)
{
m_IconImage = image;
if (image != null)
{
m_IconRect = m_IconImage.GetComponent<RectTransform>();
}
}
public float GetWidth()
{
return m_Width;
}
public float GetHeight()
{
return m_Height;
}
public void SetSize(float width, float height)
{
this.m_Width = width;
this.m_Height = height;
m_AutoSize = width == 0 && height == 0;
objectRect.sizeDelta = new Vector2(width, height);
}
public void SetIconSprite(Sprite sprite)
{
if (m_IconImage != null) m_IconImage.sprite = sprite;
}
public void SetIconSize(float width, float height)
{
if (m_IconRect != null) m_IconRect.sizeDelta = new Vector3(width, height);
}
public void UpdateIcon(IconStyle iconStyle, Sprite sprite = null)
{
if (m_IconImage == null || iconStyle == null)
return;
SetIconActive(iconStyle.show);
if (iconStyle.show)
{
m_IconImage.sprite = sprite == null ? iconStyle.sprite : sprite;
m_IconImage.color = iconStyle.color;
m_IconImage.type = iconStyle.type;
m_IconRect.sizeDelta = new Vector2(iconStyle.width, iconStyle.height);
m_IconOffest = iconStyle.offset;
m_Align = iconStyle.align;
m_HideIconIfTextEmpty = iconStyle.autoHideWhenLabelEmpty;
AdjustIconPos();
if (iconStyle.layer == IconStyle.Layer.UnderText)
m_IconRect.SetSiblingIndex(0);
else
m_IconRect.SetSiblingIndex(transform.childCount - 1);
}
}
public float GetTextWidth()
{
if (m_TextRect) return m_TextRect.sizeDelta.x;
else return 0;
}
public float GetTextHeight()
{
if (m_TextRect) return m_TextRect.sizeDelta.y;
return 0;
}
public void SetTextColor(Color color)
{
if (m_LabelText != null) m_LabelText.SetColor(color);
}
public void SetTextRotate(float rotate)
{
if (m_LabelText != null) m_LabelText.SetLocalEulerAngles(new Vector3(0, 0, rotate));
}
public void SetPosition(Vector3 position)
{
transform.localPosition = position;
}
public void SetRectPosition(Vector3 position)
{
objectRect.anchoredPosition3D = position;
}
public Vector3 GetPosition()
{
return transform.localPosition;
}
public void SetActive(bool flag)
{
ChartHelper.SetActive(gameObject, flag);
}
public void SetTextActive(bool flag)
{
if (m_LabelText != null) m_LabelText.SetActive(flag);
}
public void SetIconActive(bool flag)
{
isIconActive = flag;
if (m_IconImage) ChartHelper.SetActive(m_IconImage, flag);
}
public bool SetText(string text)
{
if (m_TextRect == null || m_LabelText == null)
return false;
if (text == null)
text = "";
if (!m_LabelText.GetText().Equals(text))
{
m_LabelText.SetText(text);
if (m_AutoSize)
{
var newSize = string.IsNullOrEmpty(text) ? Vector2.zero :
new Vector2(m_LabelText.GetPreferredWidth(),
m_LabelText.GetPreferredHeight());
var sizeChange = newSize.x != m_TextRect.sizeDelta.x || newSize.y != m_TextRect.sizeDelta.y;
this.m_Width = newSize.x;
this.m_Height = newSize.y;
if (sizeChange)
{
m_TextRect.sizeDelta = newSize;
UpdateSize();
UpdatePadding();
AdjustIconPos();
}
return sizeChange;
}
AdjustIconPos();
if (m_HideIconIfTextEmpty && isIconActive)
{
ChartHelper.SetActive(m_IconImage.gameObject, !string.IsNullOrEmpty(text));
}
}
return false;
}
private void UpdateSize()
{
if (m_AutoSize)
{
var sizeDelta = m_TextRect.sizeDelta;
m_Width = sizeDelta.x + m_PaddingLeft + m_PaddingRight;
m_Height = sizeDelta.y + m_PaddingTop + m_PaddingBottom;
objectRect.sizeDelta = new Vector2(m_Width, m_Height);
}
}
private void UpdatePadding()
{
if (m_TextRect == null) return;
switch (text.alignment)
{
case TextAnchor.LowerLeft:
m_TextRect.anchoredPosition = new Vector2(m_PaddingLeft, m_PaddingBottom);
break;
case TextAnchor.UpperLeft:
m_TextRect.anchoredPosition = new Vector2(m_PaddingLeft, -m_PaddingTop);
break;
case TextAnchor.MiddleLeft:
m_TextRect.anchoredPosition = new Vector2(m_PaddingLeft, m_Height / 2 - m_PaddingTop - m_TextRect.sizeDelta.y / 2);
break;
case TextAnchor.LowerRight:
m_TextRect.anchoredPosition = new Vector2(-m_PaddingRight, m_PaddingBottom);
break;
case TextAnchor.UpperRight:
m_TextRect.anchoredPosition = new Vector2(-m_PaddingRight, -m_PaddingTop);
break;
case TextAnchor.MiddleRight:
m_TextRect.anchoredPosition = new Vector2(-m_PaddingRight, m_Height / 2 - m_PaddingTop - m_TextRect.sizeDelta.y / 2);
break;
case TextAnchor.LowerCenter:
m_TextRect.anchoredPosition = new Vector2(-(m_Width / 2 - m_PaddingLeft - m_TextRect.sizeDelta.x / 2), m_PaddingBottom);
break;
case TextAnchor.UpperCenter:
m_TextRect.anchoredPosition = new Vector2(-(m_Width / 2 - m_PaddingLeft - m_TextRect.sizeDelta.x / 2), -m_PaddingTop);
break;
case TextAnchor.MiddleCenter:
m_TextRect.anchoredPosition = new Vector2(-(m_Width / 2 - m_PaddingLeft - m_TextRect.sizeDelta.x / 2), m_Height / 2 - m_PaddingTop - m_TextRect.sizeDelta.y / 2);
break;
default:
break;
}
}
private void AdjustIconPos()
{
if (m_IconImage && m_IconRect && m_LabelText != null && m_TextRect != null)
{
var iconX = 0f;
switch (m_Align)
{
case Align.Left:
switch (m_LabelText.alignment)
{
case TextAnchor.LowerLeft:
case TextAnchor.UpperLeft:
case TextAnchor.MiddleLeft:
iconX = -m_TextRect.sizeDelta.x / 2 - m_IconRect.sizeDelta.x / 2;
break;
case TextAnchor.LowerRight:
case TextAnchor.UpperRight:
case TextAnchor.MiddleRight:
iconX = m_TextRect.sizeDelta.x / 2 - m_LabelText.GetPreferredWidth() - m_IconRect.sizeDelta.x / 2;
break;
case TextAnchor.LowerCenter:
case TextAnchor.UpperCenter:
case TextAnchor.MiddleCenter:
iconX = -m_LabelText.GetPreferredWidth() / 2 - m_IconRect.sizeDelta.x / 2;
break;
}
break;
case Align.Right:
switch (m_LabelText.alignment)
{
case TextAnchor.LowerLeft:
case TextAnchor.UpperLeft:
case TextAnchor.MiddleLeft:
iconX = m_TextRect.sizeDelta.x / 2 + m_IconRect.sizeDelta.x / 2;
break;
case TextAnchor.LowerRight:
case TextAnchor.UpperRight:
case TextAnchor.MiddleRight:
iconX = m_IconRect.sizeDelta.x / 2;
break;
case TextAnchor.LowerCenter:
case TextAnchor.UpperCenter:
case TextAnchor.MiddleCenter:
iconX = m_LabelText.GetPreferredWidth() / 2 + m_IconRect.sizeDelta.x / 2;
break;
}
break;
}
m_IconRect.anchoredPosition = m_IconOffest + new Vector3(iconX, 0);
}
}
}
}