99 lines
3.7 KiB
C#
99 lines
3.7 KiB
C#
using DG.Tweening;
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using UnityEngine;
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public class StartMenuAnimations : MonoBehaviour
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{
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public GameObject maskObj;
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public GameObject mixButton;
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public GameObject attackButton;
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public GameObject gotoButton;
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public GameObject freeButton;
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public float animeDuration = 0.2f;
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public Vector3 mixDestination = new Vector3(-85, 29, 0);
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public Vector3 attackDestination = new Vector3(-100, 0, 0);
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public Vector3 gotoDestination = new Vector3(-115, -29, 0);
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public Vector3 freeDestination = new Vector3(-130, -58, 0);
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public float maskScaleX = 1;
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public float maskScaleY = 0.4f;
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private Vector3 mixOriginDestination;
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private Vector3 attackOriginDestination;
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private Vector3 gotoOriginDestination;
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private Vector3 freeOriginDestination;
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private PolygonCollider2D parallelogramPolygon;
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private bool isMouseOverMask = false;
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private void Start()
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{
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// get start position
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mixOriginDestination = mixButton.transform.position;
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attackOriginDestination = attackButton.transform.position;
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gotoOriginDestination = gotoButton.transform.position;
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freeOriginDestination = freeButton.transform.position;
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// transform local vector3 to world vector3 by parent
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mixDestination += mixButton.transform.parent.position;
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attackDestination += attackButton.transform.parent.position;
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gotoDestination += gotoButton.transform.parent.position;
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freeDestination += freeButton.transform.parent.position;
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//get polygon from maskOBJ
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parallelogramPolygon = maskObj.GetComponent<PolygonCollider2D>();
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// minimize mask object
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MinimizeMaskObj();
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}
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private void Update()
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{
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// check if mouse is in parallelogram
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if (!isMouseOverMask && parallelogramPolygon.OverlapPoint(Input.mousePosition))
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{
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isMouseOverMask = true;
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OnMaskPointerEnter();
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}
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else if (isMouseOverMask && !parallelogramPolygon.OverlapPoint(Input.mousePosition))
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{
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isMouseOverMask = false;
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OnMaskPointerExit();
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}
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}
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private void OnMaskPointerEnter()
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{
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// dotween move button
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mixButton.transform.DOMove(mixDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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attackButton.transform.DOMove(attackDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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gotoButton.transform.DOMove(gotoDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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freeButton.transform.DOMove(freeDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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MaximizeMaskObj();
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}
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private void OnMaskPointerExit()
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{
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// dotween move button batck to original position
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mixButton.transform.DOMove(mixOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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attackButton.transform.DOMove(attackOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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gotoButton.transform.DOMove(gotoOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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freeButton.transform.DOMove(freeOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
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MinimizeMaskObj();
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}
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private void MinimizeMaskObj()
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{
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// minimize mask object use dotween doscale
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maskObj.transform.DOScaleX(maskScaleX, animeDuration).SetEase(Ease.OutCirc).Play();
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maskObj.transform.DOScaleY(maskScaleY, animeDuration).SetEase(Ease.OutCirc).Play();
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}
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private void MaximizeMaskObj()
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{
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// maximize mask object use dotween doscale
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maskObj.transform.DOScaleX(1, animeDuration).SetEase(Ease.OutCirc).Play();
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maskObj.transform.DOScaleY(1, animeDuration).SetEase(Ease.OutCirc).Play();
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}
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} |