Aimbot-ParallelEnv/Assets/Script/Play/PlayGameModeController.cs
Koha9 64e477d6c2 V3.1 控制模式完成
完成控制模式中UI,解决所有逻辑问题。控制模式于Unity中正常运行,可正常判断结束。
2023-06-29 15:18:10 +09:00

119 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayGameModeController : MonoBehaviour
{
public GameObject ParameterContainerObj;
public GameObject EnemyContainerObj;
public GameObject AgentObj;
public GameObject SceneBlockContainerObj;
// area
public GameObject edgeUp;
public GameObject edgeDown;
public GameObject edgeLeft;
public GameObject edgeRight;
public GameObject edgeAgent_Enemy;
public float minEnemyAreaX;
public float maxEnemyAreaX;
public float minEnemyAreaZ;
public float maxEnemyAreaZ;
public float minAgentAreaX;
public float maxAgentAreaX;
public float minAgentAreaZ;
public float maxAgentAreaZ;
private ParameterContainer paramCon;
private CharacterController agentCharaCon;
private EnemyContainer enemyCon;
private SceneBlockContainer sceneBlockCon;
private void Start()
{
minEnemyAreaX = edgeLeft.transform.localPosition.x + 1.0f;
maxEnemyAreaX = edgeRight.transform.localPosition.x - 1.0f;
minEnemyAreaZ = edgeAgent_Enemy.transform.localPosition.z + 1.0f;
maxEnemyAreaZ = edgeUp.transform.localPosition.z - 1.0f;
minAgentAreaX = edgeLeft.transform.localPosition.x + 1.0f;
maxAgentAreaX = edgeRight.transform.localPosition.x - 1.0f;
minAgentAreaZ = edgeDown.transform.localPosition.z + 1.0f;
maxAgentAreaZ = edgeAgent_Enemy.transform.localPosition.z - 1.0f;
paramCon = ParameterContainerObj.GetComponent<ParameterContainer>();
agentCharaCon = AgentObj.GetComponent<CharacterController>();
enemyCon = EnemyContainerObj.GetComponent<EnemyContainer>();
sceneBlockCon = SceneBlockContainerObj.GetComponent<SceneBlockContainer>();
}
public enum GameMode
{
Stay,
Free,
Attack,
Goto
}
public GameMode gameMode = GameMode.Stay;// default stay mode
public void startInitialize()
{
gameMode = GameMode.Stay;
moveAgentToSpwanArea();
enemyCon.destroyAllEnemys();
sceneBlockCon.destroyBlock();
}
// change to attack mode
public void attackModeChange()
{
}
// change to free mode
public void freeModeChange()
{
gameMode = GameMode.Free;
}
// change to goto mode
public void gotoModeChange()
{
}
// move Agent into Agent Spawn Area
public void moveAgentToSpwanArea()
{
float randX = UnityEngine.Random.Range(minAgentAreaX, maxAgentAreaX); ;
float randZ = 0f;
if (paramCon.spawnAgentInAllMap)
{
// spawn agent in all around map
randZ = UnityEngine.Random.Range(minAgentAreaZ, maxEnemyAreaZ);
}
else
{
// spawn agent in only agent spawn area
randZ = UnityEngine.Random.Range(minAgentAreaZ, maxAgentAreaZ);
}
int Y = 1;
Vector3 initAgentLoc = new Vector3(randX, Y, randZ);
moveAgentTo(initAgentLoc);
}
// move Agent to this position
public void moveAgentTo(Vector3 thisPosition)
{
// while using transform.localPosition to move character
// u should turn off character Controller or it won't work
agentCharaCon.enabled = false;
AgentObj.transform.localPosition = thisPosition;
agentCharaCon.enabled = true;
}
}