Aimbot-ParallelEnv/Assets/Script/Play/MousePreview.cs
Koha9 64e477d6c2 V3.1 控制模式完成
完成控制模式中UI,解决所有逻辑问题。控制模式于Unity中正常运行,可正常判断结束。
2023-06-29 15:18:10 +09:00

30 lines
807 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine;
public class MousePreview : MonoBehaviour
{
// show mousePreviewObj in mouse position
public void changePreviewTo(GameObject mousePreviewObj)
{
deleteAllPreviewModele();
Instantiate(mousePreviewObj, this.transform.position, Quaternion.identity, this.transform);
}
public void updatePreviewPosition(Vector3 previewPos)
{
// move this gameobject to previewPos
this.transform.position = previewPos;
}
public void deleteAllPreviewModele()
{
// delete all child object
foreach (Transform childObj in this.transform)
{
// destroy child
Destroy(childObj.gameObject);
}
}
}