17 lines
356 B
C#
17 lines
356 B
C#
using UnityEngine;
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public class StartSeneData : MonoBehaviour
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{
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[Header("Game mode")]
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public int gamemode = 0;// default trainning mode
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[Header("Targets Prob")]
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public float attackProb = 0f;
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public float gotoProb = 0f;
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public float defenceProb = 0f;
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void Awake()
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{
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DontDestroyOnLoad(transform.gameObject);
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}
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}
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