Aimbot-ParallelEnv/Assets/StartMenuProbabilityPanel.cs
Koha9 ae48180b8d V3.3.2 LevelProbabilityPanel初始化完成
LevelProbabilityPanel初始化完成
独立Target enum类
2023-09-14 20:13:53 +09:00

20 lines
781 B
C#

using System.Collections.Generic;
using UnityEngine;
public class StartMenuProbabilityPanel : MonoBehaviour
{
public GameObject singleTargetLevelProbabilityPanel;
public SceneBlocksSet scenePrefabSet;
private List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();
private void Start()
{
for (int i = 0; i < scenePrefabSet.levels.Length; i++)
{
Targets nowTarget = scenePrefabSet.targets[i];
targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
}
}
}